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1 /* | 1 /* |
2 * Copyright 2007 The Android Open Source Project | 2 * Copyright 2007 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkBitmapProcState_DEFINED | 8 #ifndef SkBitmapProcState_DEFINED |
9 #define SkBitmapProcState_DEFINED | 9 #define SkBitmapProcState_DEFINED |
10 | 10 |
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28 class SkPaint; | 28 class SkPaint; |
29 | 29 |
30 struct SkBitmapProcInfo { | 30 struct SkBitmapProcInfo { |
31 SkBitmapProcInfo(const SkBitmapProvider&, SkShader::TileMode tmx, SkShader:: TileMode tmy); | 31 SkBitmapProcInfo(const SkBitmapProvider&, SkShader::TileMode tmx, SkShader:: TileMode tmy); |
32 SkBitmapProcInfo(const SkBitmap&, SkShader::TileMode tmx, SkShader::TileMode tmy); | 32 SkBitmapProcInfo(const SkBitmap&, SkShader::TileMode tmx, SkShader::TileMode tmy); |
33 ~SkBitmapProcInfo(); | 33 ~SkBitmapProcInfo(); |
34 | 34 |
35 const SkBitmapProvider fProvider; | 35 const SkBitmapProvider fProvider; |
36 | 36 |
37 SkPixmap fPixmap; | 37 SkPixmap fPixmap; |
38 SkMatrix fInvMatrix; // copy of what is in fBMState, can we remove the dup? | 38 SkMatrix fInvMatrix; // This changes based on tile mode. |
39 SkMatrix fRealInvMatrix; // The actual inverse matrix. | |
f(malita)
2016/03/22 20:55:26
Do we actually need/use the fInvMatrix adjustment
herb_g
2016/03/22 21:10:40
I'll add a todo to clean this up.
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39 SkColor fPaintColor; | 40 SkColor fPaintColor; |
40 SkShader::TileMode fTileModeX; | 41 SkShader::TileMode fTileModeX; |
41 SkShader::TileMode fTileModeY; | 42 SkShader::TileMode fTileModeY; |
42 SkFilterQuality fFilterQuality; | 43 SkFilterQuality fFilterQuality; |
43 SkMatrix::TypeMask fInvType; | 44 SkMatrix::TypeMask fInvType; |
44 | 45 |
45 bool init(const SkMatrix& inverse, const SkPaint&); | 46 bool init(const SkMatrix& inverse, const SkPaint&); |
46 | 47 |
47 private: | 48 private: |
48 enum { | 49 enum { |
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253 SkFixed fixedY() const { return SkFractionalIntToFixed(fY); } | 254 SkFixed fixedY() const { return SkFractionalIntToFixed(fY); } |
254 | 255 |
255 int intX() const { return SkFractionalIntToInt(fX); } | 256 int intX() const { return SkFractionalIntToInt(fX); } |
256 int intY() const { return SkFractionalIntToInt(fY); } | 257 int intY() const { return SkFractionalIntToInt(fY); } |
257 | 258 |
258 private: | 259 private: |
259 SkFractionalInt fX, fY; | 260 SkFractionalInt fX, fY; |
260 }; | 261 }; |
261 | 262 |
262 #endif | 263 #endif |
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