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Issue 1775903002: [wasm] Int64Lowering of I64XConvertFXX instructions. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: rebase Created 4 years, 9 months ago
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1 // Copyright 2015 the V8 project authors. All rights reserved. 1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <stdint.h> 5 #include <stdint.h>
6 #include <stdlib.h> 6 #include <stdlib.h>
7 #include <string.h> 7 #include <string.h>
8 8
9 #include "src/wasm/wasm-macro-gen.h" 9 #include "src/wasm/wasm-macro-gen.h"
10 10
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3122 { 3122 {
3123 WasmRunner<double> r; 3123 WasmRunner<double> r;
3124 BUILD(r, WASM_F64_MAX(WASM_F64(45.73), 3124 BUILD(r, WASM_F64_MAX(WASM_F64(45.73),
3125 WASM_F64(bit_cast<double>(0x7ff000000000f1e2)))); 3125 WASM_F64(bit_cast<double>(0x7ff000000000f1e2))));
3126 CHECK_EQ(0x7ff800000000f1e2, bit_cast<uint64_t>(r.Call())); 3126 CHECK_EQ(0x7ff800000000f1e2, bit_cast<uint64_t>(r.Call()));
3127 } 3127 }
3128 } 3128 }
3129 3129
3130 #endif 3130 #endif
3131 3131
3132 #if WASM_64
3133 TEST(Run_Wasm_I64SConvertF32) {
3134 WasmRunner<int64_t> r(MachineType::Float32());
3135 BUILD(r, WASM_I64_SCONVERT_F32(WASM_GET_LOCAL(0)));
3136
3137 FOR_FLOAT32_INPUTS(i) {
3138 if (*i < static_cast<float>(INT64_MAX) &&
3139 *i >= static_cast<float>(INT64_MIN)) {
3140 CHECK_EQ(static_cast<int64_t>(*i), r.Call(*i));
3141 } else {
3142 CHECK_TRAP64(r.Call(*i));
3143 }
3144 }
3145 }
3146
3147
3148 TEST(Run_Wasm_I64SConvertF64) {
3149 WasmRunner<int64_t> r(MachineType::Float64());
3150 BUILD(r, WASM_I64_SCONVERT_F64(WASM_GET_LOCAL(0)));
3151
3152 FOR_FLOAT64_INPUTS(i) {
3153 if (*i < static_cast<double>(INT64_MAX) &&
3154 *i >= static_cast<double>(INT64_MIN)) {
3155 CHECK_EQ(static_cast<int64_t>(*i), r.Call(*i));
3156 } else {
3157 CHECK_TRAP64(r.Call(*i));
3158 }
3159 }
3160 }
3161
3162
3163 TEST(Run_Wasm_I64UConvertF32) {
3164 WasmRunner<uint64_t> r(MachineType::Float32());
3165 BUILD(r, WASM_I64_UCONVERT_F32(WASM_GET_LOCAL(0)));
3166
3167 FOR_FLOAT32_INPUTS(i) {
3168 if (*i < static_cast<float>(UINT64_MAX) && *i > -1) {
3169 CHECK_EQ(static_cast<uint64_t>(*i), r.Call(*i));
3170 } else {
3171 CHECK_TRAP64(r.Call(*i));
3172 }
3173 }
3174 }
3175
3176
3177 TEST(Run_Wasm_I64UConvertF64) {
3178 WasmRunner<uint64_t> r(MachineType::Float64());
3179 BUILD(r, WASM_I64_UCONVERT_F64(WASM_GET_LOCAL(0)));
3180
3181 FOR_FLOAT64_INPUTS(i) {
3182 if (*i < static_cast<float>(UINT64_MAX) && *i > -1) {
3183 CHECK_EQ(static_cast<uint64_t>(*i), r.Call(*i));
3184 } else {
3185 CHECK_TRAP64(r.Call(*i));
3186 }
3187 }
3188 }
3189 #endif
3190
3191
3192 // TODO(titzer): Fix and re-enable. 3132 // TODO(titzer): Fix and re-enable.
3193 #if 0 3133 #if 0
3194 TEST(Run_Wasm_I32SConvertF32) { 3134 TEST(Run_Wasm_I32SConvertF32) {
3195 WasmRunner<int32_t> r(MachineType::Float32()); 3135 WasmRunner<int32_t> r(MachineType::Float32());
3196 BUILD(r, WASM_I32_SCONVERT_F32(WASM_GET_LOCAL(0))); 3136 BUILD(r, WASM_I32_SCONVERT_F32(WASM_GET_LOCAL(0)));
3197 3137
3198 FOR_FLOAT32_INPUTS(i) { 3138 FOR_FLOAT32_INPUTS(i) {
3199 if (*i < static_cast<float>(INT32_MAX) && 3139 if (*i < static_cast<float>(INT32_MAX) &&
3200 *i >= static_cast<float>(INT32_MIN)) { 3140 *i >= static_cast<float>(INT32_MIN)) {
3201 CHECK_EQ(static_cast<int32_t>(*i), r.Call(*i)); 3141 CHECK_EQ(static_cast<int32_t>(*i), r.Call(*i));
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3310 3250
3311 #if WASM_64 3251 #if WASM_64
3312 TEST(Compile_Wasm_CallIndirect_Many_i64) { CompileCallIndirectMany(kAstI64); } 3252 TEST(Compile_Wasm_CallIndirect_Many_i64) { CompileCallIndirectMany(kAstI64); }
3313 #endif 3253 #endif
3314 3254
3315 3255
3316 TEST(Compile_Wasm_CallIndirect_Many_f32) { CompileCallIndirectMany(kAstF32); } 3256 TEST(Compile_Wasm_CallIndirect_Many_f32) { CompileCallIndirectMany(kAstF32); }
3317 3257
3318 3258
3319 TEST(Compile_Wasm_CallIndirect_Many_f64) { CompileCallIndirectMany(kAstF64); } 3259 TEST(Compile_Wasm_CallIndirect_Many_f64) { CompileCallIndirectMany(kAstF64); }
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