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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_WASM_COMPILER_H_ | 5 #ifndef V8_COMPILER_WASM_COMPILER_H_ |
6 #define V8_COMPILER_WASM_COMPILER_H_ | 6 #define V8_COMPILER_WASM_COMPILER_H_ |
7 | 7 |
8 // Clients of this interface shouldn't depend on lots of compiler internals. | 8 // Clients of this interface shouldn't depend on lots of compiler internals. |
9 // Do not include anything from src/compiler here! | 9 // Do not include anything from src/compiler here! |
10 #include "src/wasm/wasm-opcodes.h" | 10 #include "src/wasm/wasm-opcodes.h" |
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200 Node* BuildF64Atan(Node* input); | 200 Node* BuildF64Atan(Node* input); |
201 Node* BuildF64Cos(Node* input); | 201 Node* BuildF64Cos(Node* input); |
202 Node* BuildF64Sin(Node* input); | 202 Node* BuildF64Sin(Node* input); |
203 Node* BuildF64Tan(Node* input); | 203 Node* BuildF64Tan(Node* input); |
204 Node* BuildF64Exp(Node* input); | 204 Node* BuildF64Exp(Node* input); |
205 Node* BuildF64Log(Node* input); | 205 Node* BuildF64Log(Node* input); |
206 Node* BuildF64Pow(Node* left, Node* right); | 206 Node* BuildF64Pow(Node* left, Node* right); |
207 Node* BuildF64Atan2(Node* left, Node* right); | 207 Node* BuildF64Atan2(Node* left, Node* right); |
208 Node* BuildF64Mod(Node* left, Node* right); | 208 Node* BuildF64Mod(Node* left, Node* right); |
209 | 209 |
210 Node* BuildConversionInstruction( | 210 Node* BuildIntToFloatConversionInstruction( |
211 Node* input, ExternalReference ref, | 211 Node* input, ExternalReference ref, |
212 MachineRepresentation parameter_representation, | 212 MachineRepresentation parameter_representation, |
213 const MachineType result_type); | 213 const MachineType result_type); |
214 Node* BuildF32SConvertI64(Node* input); | 214 Node* BuildF32SConvertI64(Node* input); |
215 Node* BuildF32UConvertI64(Node* input); | 215 Node* BuildF32UConvertI64(Node* input); |
216 Node* BuildF64SConvertI64(Node* input); | 216 Node* BuildF64SConvertI64(Node* input); |
217 Node* BuildF64UConvertI64(Node* input); | 217 Node* BuildF64UConvertI64(Node* input); |
218 | 218 |
| 219 Node* BuildFloatToIntConversionInstruction( |
| 220 Node* input, ExternalReference ref, |
| 221 MachineRepresentation parameter_representation, |
| 222 const MachineType result_type); |
| 223 Node* BuildI64SConvertF32(Node* input); |
| 224 Node* BuildI64UConvertF32(Node* input); |
| 225 Node* BuildI64SConvertF64(Node* input); |
| 226 Node* BuildI64UConvertF64(Node* input); |
| 227 |
219 Node** Realloc(Node** buffer, size_t count) { | 228 Node** Realloc(Node** buffer, size_t count) { |
220 Node** buf = Buffer(count); | 229 Node** buf = Buffer(count); |
221 if (buf != buffer) memcpy(buf, buffer, count * sizeof(Node*)); | 230 if (buf != buffer) memcpy(buf, buffer, count * sizeof(Node*)); |
222 return buf; | 231 return buf; |
223 } | 232 } |
224 }; | 233 }; |
225 } // namespace compiler | 234 } // namespace compiler |
226 } // namespace internal | 235 } // namespace internal |
227 } // namespace v8 | 236 } // namespace v8 |
228 | 237 |
229 #endif // V8_COMPILER_WASM_COMPILER_H_ | 238 #endif // V8_COMPILER_WASM_COMPILER_H_ |
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