Chromium Code Reviews| Index: src/compiler/frame.h |
| diff --git a/src/compiler/frame.h b/src/compiler/frame.h |
| index 77dccaa629cc0c36e2cb604dc5e3ebf3e7065055..774b7728875cd3f5c7a2394cae779cfcf90a6195 100644 |
| --- a/src/compiler/frame.h |
| +++ b/src/compiler/frame.h |
| @@ -81,26 +81,13 @@ class Frame : public ZoneObject { |
| explicit Frame(int fixed_frame_size_in_slots, |
| const CallDescriptor* descriptor); |
| - inline bool needs_frame() const { return needs_frame_; } |
| - inline void MarkNeedsFrame() { needs_frame_ = true; } |
| - |
| inline int GetTotalFrameSlotCount() const { return frame_slot_count_; } |
| - inline int GetSPToFPSlotCount() const { |
|
danno
2016/03/16 18:18:11
I don't think you should remove this, see below.
|
| - return GetTotalFrameSlotCount() - |
| - StandardFrameConstants::kFixedSlotCountAboveFp; |
| - } |
| inline int GetSavedCalleeRegisterSlotCount() const { |
| return callee_saved_slot_count_; |
| } |
| inline int GetSpillSlotCount() const { return spill_slot_count_; } |
| - inline void SetElidedFrameSizeInSlots(int slots) { |
| - DCHECK_EQ(0, callee_saved_slot_count_); |
| - DCHECK_EQ(0, spill_slot_count_); |
| - frame_slot_count_ = slots; |
| - } |
| - |
| void SetAllocatedRegisters(BitVector* regs) { |
| DCHECK(allocated_registers_ == nullptr); |
| allocated_registers_ = regs; |
| @@ -120,21 +107,18 @@ class Frame : public ZoneObject { |
| int alignment_slots = alignment / kPointerSize; |
| int delta = alignment_slots - (frame_slot_count_ & (alignment_slots - 1)); |
| if (delta != alignment_slots) { |
| - DCHECK(needs_frame_); |
| frame_slot_count_ += delta; |
| } |
| return delta; |
| } |
| void AllocateSavedCalleeRegisterSlots(int count) { |
| - needs_frame_ = true; |
| frame_slot_count_ += count; |
| callee_saved_slot_count_ += count; |
| } |
| int AllocateSpillSlot(int width) { |
| DCHECK_EQ(0, callee_saved_slot_count_); |
| - needs_frame_ = true; |
| int frame_slot_count_before = frame_slot_count_; |
| int slot = AllocateAlignedFrameSlot(width); |
| spill_slot_count_ += (frame_slot_count_ - frame_slot_count_before); |
| @@ -146,7 +130,6 @@ class Frame : public ZoneObject { |
| int ReserveSpillSlots(size_t slot_count) { |
| DCHECK_EQ(0, callee_saved_slot_count_); |
| DCHECK_EQ(0, spill_slot_count_); |
| - needs_frame_ = true; |
| spill_slot_count_ += static_cast<int>(slot_count); |
| frame_slot_count_ += static_cast<int>(slot_count); |
| return frame_slot_count_ - 1; |
| @@ -168,7 +151,6 @@ class Frame : public ZoneObject { |
| } |
| private: |
| - bool needs_frame_; |
| int frame_slot_count_; |
| int callee_saved_slot_count_; |
| int spill_slot_count_; |
| @@ -210,7 +192,10 @@ class FrameOffset { |
| class FrameAccessState : public ZoneObject { |
| public: |
| explicit FrameAccessState(Frame* const frame) |
| - : frame_(frame), access_frame_with_fp_(false), sp_delta_(0) { |
| + : frame_(frame), |
| + access_frame_with_fp_(false), |
| + sp_delta_(0), |
| + used_frame_slots_(0) { |
| SetFrameAccessToDefault(); |
| } |
| @@ -221,12 +206,16 @@ class FrameAccessState : public ZoneObject { |
| void IncreaseSPDelta(int amount) { sp_delta_ += amount; } |
| bool access_frame_with_fp() const { return access_frame_with_fp_; } |
| + int used_frame_slots() const { return used_frame_slots_; } |
| + void set_used_frame_slots(int used_slots) { used_frame_slots_ = used_slots; } |
|
danno
2016/03/16 18:18:11
I don't think you need to track used_frame_slots e
|
| + |
| void SetFrameAccessToDefault(); |
| void SetFrameAccessToFP() { access_frame_with_fp_ = true; } |
| void SetFrameAccessToSP() { access_frame_with_fp_ = false; } |
| int GetSPToFPSlotCount() const { |
| - return frame_->GetSPToFPSlotCount() + sp_delta(); |
| + return used_frame_slots() - StandardFrameConstants::kFixedSlotCountAboveFp + |
|
danno
2016/03/16 18:18:11
I don't understand this change. The frame size fra
Mircea Trofin
2016/03/16 20:20:46
Used_frame_slots is a crutch I needed to make sure
danno
2016/03/16 21:20:57
Yeah, I can see that now. That sounds OK.
|
| + sp_delta(); |
| } |
| int GetSPToFPOffset() const { return GetSPToFPSlotCount() * kPointerSize; } |
| @@ -240,6 +229,7 @@ class FrameAccessState : public ZoneObject { |
| Frame* const frame_; |
| bool access_frame_with_fp_; |
| int sp_delta_; |
| + int used_frame_slots_; |
| }; |
| } // namespace compiler |
| } // namespace internal |