Index: src/compiler/frame.h |
diff --git a/src/compiler/frame.h b/src/compiler/frame.h |
index 77dccaa629cc0c36e2cb604dc5e3ebf3e7065055..774b7728875cd3f5c7a2394cae779cfcf90a6195 100644 |
--- a/src/compiler/frame.h |
+++ b/src/compiler/frame.h |
@@ -81,26 +81,13 @@ class Frame : public ZoneObject { |
explicit Frame(int fixed_frame_size_in_slots, |
const CallDescriptor* descriptor); |
- inline bool needs_frame() const { return needs_frame_; } |
- inline void MarkNeedsFrame() { needs_frame_ = true; } |
- |
inline int GetTotalFrameSlotCount() const { return frame_slot_count_; } |
- inline int GetSPToFPSlotCount() const { |
danno
2016/03/16 18:18:11
I don't think you should remove this, see below.
|
- return GetTotalFrameSlotCount() - |
- StandardFrameConstants::kFixedSlotCountAboveFp; |
- } |
inline int GetSavedCalleeRegisterSlotCount() const { |
return callee_saved_slot_count_; |
} |
inline int GetSpillSlotCount() const { return spill_slot_count_; } |
- inline void SetElidedFrameSizeInSlots(int slots) { |
- DCHECK_EQ(0, callee_saved_slot_count_); |
- DCHECK_EQ(0, spill_slot_count_); |
- frame_slot_count_ = slots; |
- } |
- |
void SetAllocatedRegisters(BitVector* regs) { |
DCHECK(allocated_registers_ == nullptr); |
allocated_registers_ = regs; |
@@ -120,21 +107,18 @@ class Frame : public ZoneObject { |
int alignment_slots = alignment / kPointerSize; |
int delta = alignment_slots - (frame_slot_count_ & (alignment_slots - 1)); |
if (delta != alignment_slots) { |
- DCHECK(needs_frame_); |
frame_slot_count_ += delta; |
} |
return delta; |
} |
void AllocateSavedCalleeRegisterSlots(int count) { |
- needs_frame_ = true; |
frame_slot_count_ += count; |
callee_saved_slot_count_ += count; |
} |
int AllocateSpillSlot(int width) { |
DCHECK_EQ(0, callee_saved_slot_count_); |
- needs_frame_ = true; |
int frame_slot_count_before = frame_slot_count_; |
int slot = AllocateAlignedFrameSlot(width); |
spill_slot_count_ += (frame_slot_count_ - frame_slot_count_before); |
@@ -146,7 +130,6 @@ class Frame : public ZoneObject { |
int ReserveSpillSlots(size_t slot_count) { |
DCHECK_EQ(0, callee_saved_slot_count_); |
DCHECK_EQ(0, spill_slot_count_); |
- needs_frame_ = true; |
spill_slot_count_ += static_cast<int>(slot_count); |
frame_slot_count_ += static_cast<int>(slot_count); |
return frame_slot_count_ - 1; |
@@ -168,7 +151,6 @@ class Frame : public ZoneObject { |
} |
private: |
- bool needs_frame_; |
int frame_slot_count_; |
int callee_saved_slot_count_; |
int spill_slot_count_; |
@@ -210,7 +192,10 @@ class FrameOffset { |
class FrameAccessState : public ZoneObject { |
public: |
explicit FrameAccessState(Frame* const frame) |
- : frame_(frame), access_frame_with_fp_(false), sp_delta_(0) { |
+ : frame_(frame), |
+ access_frame_with_fp_(false), |
+ sp_delta_(0), |
+ used_frame_slots_(0) { |
SetFrameAccessToDefault(); |
} |
@@ -221,12 +206,16 @@ class FrameAccessState : public ZoneObject { |
void IncreaseSPDelta(int amount) { sp_delta_ += amount; } |
bool access_frame_with_fp() const { return access_frame_with_fp_; } |
+ int used_frame_slots() const { return used_frame_slots_; } |
+ void set_used_frame_slots(int used_slots) { used_frame_slots_ = used_slots; } |
danno
2016/03/16 18:18:11
I don't think you need to track used_frame_slots e
|
+ |
void SetFrameAccessToDefault(); |
void SetFrameAccessToFP() { access_frame_with_fp_ = true; } |
void SetFrameAccessToSP() { access_frame_with_fp_ = false; } |
int GetSPToFPSlotCount() const { |
- return frame_->GetSPToFPSlotCount() + sp_delta(); |
+ return used_frame_slots() - StandardFrameConstants::kFixedSlotCountAboveFp + |
danno
2016/03/16 18:18:11
I don't understand this change. The frame size fra
Mircea Trofin
2016/03/16 20:20:46
Used_frame_slots is a crutch I needed to make sure
danno
2016/03/16 21:20:57
Yeah, I can see that now. That sounds OK.
|
+ sp_delta(); |
} |
int GetSPToFPOffset() const { return GetSPToFPSlotCount() * kPointerSize; } |
@@ -240,6 +229,7 @@ class FrameAccessState : public ZoneObject { |
Frame* const frame_; |
bool access_frame_with_fp_; |
int sp_delta_; |
+ int used_frame_slots_; |
}; |
} // namespace compiler |
} // namespace internal |