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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/compiler/frame.h" | 5 #include "src/compiler/frame.h" |
6 | 6 |
7 #include "src/compiler/linkage.h" | 7 #include "src/compiler/linkage.h" |
8 #include "src/compiler/register-allocator.h" | 8 #include "src/compiler/register-allocator.h" |
9 #include "src/macro-assembler.h" | 9 #include "src/macro-assembler.h" |
10 | 10 |
11 namespace v8 { | 11 namespace v8 { |
12 namespace internal { | 12 namespace internal { |
13 namespace compiler { | 13 namespace compiler { |
14 | 14 |
15 Frame::Frame(int fixed_frame_size_in_slots, const CallDescriptor* descriptor) | 15 Frame::Frame(int fixed_frame_size_in_slots, const CallDescriptor* descriptor) |
16 : needs_frame_((descriptor != nullptr) && | 16 : frame_slot_count_(fixed_frame_size_in_slots), |
17 descriptor->RequiresFrameAsIncoming()), | |
18 frame_slot_count_(fixed_frame_size_in_slots), | |
19 callee_saved_slot_count_(0), | 17 callee_saved_slot_count_(0), |
20 spill_slot_count_(0), | 18 spill_slot_count_(0), |
21 allocated_registers_(nullptr), | 19 allocated_registers_(nullptr), |
22 allocated_double_registers_(nullptr) {} | 20 allocated_double_registers_(nullptr) {} |
23 | 21 |
24 int Frame::AlignFrame(int alignment) { | 22 int Frame::AlignFrame(int alignment) { |
25 DCHECK_EQ(0, callee_saved_slot_count_); | 23 DCHECK_EQ(0, callee_saved_slot_count_); |
26 int alignment_slots = alignment / kPointerSize; | 24 int alignment_slots = alignment / kPointerSize; |
27 int delta = alignment_slots - (frame_slot_count_ & (alignment_slots - 1)); | 25 int delta = alignment_slots - (frame_slot_count_ & (alignment_slots - 1)); |
28 if (delta != alignment_slots) { | 26 if (delta != alignment_slots) { |
29 frame_slot_count_ += delta; | 27 frame_slot_count_ += delta; |
30 if (spill_slot_count_ != 0) { | 28 if (spill_slot_count_ != 0) { |
31 spill_slot_count_ += delta; | 29 spill_slot_count_ += delta; |
32 } | 30 } |
33 } | 31 } |
34 return delta; | 32 return delta; |
35 } | 33 } |
36 | 34 |
| 35 void FrameAccessState::MarkHasFrame(bool state) { |
| 36 has_frame_ = state; |
| 37 SetFrameAccessToDefault(); |
| 38 } |
| 39 |
37 void FrameAccessState::SetFrameAccessToDefault() { | 40 void FrameAccessState::SetFrameAccessToDefault() { |
38 if (frame()->needs_frame() && !FLAG_turbo_sp_frame_access) { | 41 if (has_frame() && !FLAG_turbo_sp_frame_access) { |
39 SetFrameAccessToFP(); | 42 SetFrameAccessToFP(); |
40 } else { | 43 } else { |
41 SetFrameAccessToSP(); | 44 SetFrameAccessToSP(); |
42 } | 45 } |
43 } | 46 } |
44 | 47 |
45 | 48 |
46 FrameOffset FrameAccessState::GetFrameOffset(int spill_slot) const { | 49 FrameOffset FrameAccessState::GetFrameOffset(int spill_slot) const { |
47 const int frame_offset = FrameSlotToFPOffset(spill_slot); | 50 const int frame_offset = FrameSlotToFPOffset(spill_slot); |
48 if (access_frame_with_fp()) { | 51 if (access_frame_with_fp()) { |
49 DCHECK(frame()->needs_frame()); | |
50 return FrameOffset::FromFramePointer(frame_offset); | 52 return FrameOffset::FromFramePointer(frame_offset); |
51 } else { | 53 } else { |
52 // No frame. Retrieve all parameters relative to stack pointer. | 54 // No frame. Retrieve all parameters relative to stack pointer. |
53 int sp_offset = frame_offset + GetSPToFPOffset(); | 55 int sp_offset = frame_offset + GetSPToFPOffset(); |
54 return FrameOffset::FromStackPointer(sp_offset); | 56 return FrameOffset::FromStackPointer(sp_offset); |
55 } | 57 } |
56 } | 58 } |
57 | 59 |
58 | 60 |
59 } // namespace compiler | 61 } // namespace compiler |
60 } // namespace internal | 62 } // namespace internal |
61 } // namespace v8 | 63 } // namespace v8 |
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