| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrVkProgramDataManager.h" | 8 #include "GrVkProgramDataManager.h" |
| 9 | 9 |
| 10 #include "GrVkGpu.h" | 10 #include "GrVkGpu.h" |
| 11 #include "GrVkUniformBuffer.h" | 11 #include "GrVkUniformBuffer.h" |
| 12 | 12 |
| 13 GrVkProgramDataManager::GrVkProgramDataManager(const UniformInfoArray& uniforms, | 13 GrVkProgramDataManager::GrVkProgramDataManager(const UniformInfoArray& uniforms, |
| 14 uint32_t vertexUniformSize, | 14 uint32_t vertexUniformSize, |
| 15 uint32_t fragmentUniformSize) | 15 uint32_t fragmentUniformSize) |
| 16 : fVertexUniformSize(vertexUniformSize) | 16 : fVertexUniformSize(vertexUniformSize) |
| 17 , fFragmentUniformSize(fragmentUniformSize) { | 17 , fFragmentUniformSize(fragmentUniformSize) |
| 18 , fVertexUniformsDirty(false) |
| 19 , fFragmentUniformsDirty(false) { |
| 18 fVertexUniformData.reset(vertexUniformSize); | 20 fVertexUniformData.reset(vertexUniformSize); |
| 19 fFragmentUniformData.reset(fragmentUniformSize); | 21 fFragmentUniformData.reset(fragmentUniformSize); |
| 20 int count = uniforms.count(); | 22 int count = uniforms.count(); |
| 21 fUniforms.push_back_n(count); | 23 fUniforms.push_back_n(count); |
| 22 // We must add uniforms in same order is the UniformInfoArray so that Unifor
mHandles already | 24 // We must add uniforms in same order is the UniformInfoArray so that Unifor
mHandles already |
| 23 // owned by other objects will still match up here. | 25 // owned by other objects will still match up here. |
| 24 for (int i = 0; i < count; i++) { | 26 for (int i = 0; i < count; i++) { |
| 25 Uniform& uniform = fUniforms[i]; | 27 Uniform& uniform = fUniforms[i]; |
| 26 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; | 28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; |
| 27 SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCou
nt() || | 29 SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCou
nt() || |
| 28 uniformInfo.fVariable.getArrayCount() > 0); | 30 uniformInfo.fVariable.getArrayCount() > 0); |
| 29 SkDEBUGCODE( | 31 SkDEBUGCODE( |
| 30 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); | 32 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); |
| 31 uniform.fType = uniformInfo.fVariable.getType(); | 33 uniform.fType = uniformInfo.fVariable.getType(); |
| 32 ); | 34 ); |
| 33 uniform.fBinding = uniformInfo.fBinding; | 35 uniform.fBinding = uniformInfo.fBinding; |
| 34 uniform.fOffset = uniformInfo.fUBOffset; | 36 uniform.fOffset = uniformInfo.fUBOffset; |
| 35 SkDEBUGCODE( | 37 SkDEBUGCODE( |
| 36 uniform.fSetNumber = uniformInfo.fSetNumber; | 38 uniform.fSetNumber = uniformInfo.fSetNumber; |
| 37 ); | 39 ); |
| 38 } | 40 } |
| 39 } | 41 } |
| 40 | 42 |
| 43 void* GrVkProgramDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) const
{ |
| 44 void* buffer; |
| 45 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 46 buffer = fVertexUniformData.get(); |
| 47 fVertexUniformsDirty = true; |
| 48 } |
| 49 else { |
| 50 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 51 buffer = fFragmentUniformData.get(); |
| 52 fFragmentUniformsDirty = true; |
| 53 } |
| 54 buffer = static_cast<char*>(buffer)+uni.fOffset; |
| 55 return buffer; |
| 56 } |
| 57 |
| 41 void GrVkProgramDataManager::set1f(UniformHandle u, float v0) const { | 58 void GrVkProgramDataManager::set1f(UniformHandle u, float v0) const { |
| 42 const Uniform& uni = fUniforms[u.toIndex()]; | 59 const Uniform& uni = fUniforms[u.toIndex()]; |
| 43 SkASSERT(uni.fType == kFloat_GrSLType); | 60 SkASSERT(uni.fType == kFloat_GrSLType); |
| 44 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 61 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 45 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 62 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 46 void* buffer; | 63 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 47 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| 48 buffer = fVertexUniformData.get(); | |
| 49 } else { | |
| 50 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| 51 buffer = fFragmentUniformData.get(); | |
| 52 } | |
| 53 buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| 54 SkASSERT(sizeof(float) == 4); | 64 SkASSERT(sizeof(float) == 4); |
| 55 memcpy(buffer, &v0, sizeof(float)); | 65 memcpy(buffer, &v0, sizeof(float)); |
| 56 } | 66 } |
| 57 | 67 |
| 58 void GrVkProgramDataManager::set1fv(UniformHandle u, | 68 void GrVkProgramDataManager::set1fv(UniformHandle u, |
| 59 int arrayCount, | 69 int arrayCount, |
| 60 const float v[]) const { | 70 const float v[]) const { |
| 61 const Uniform& uni = fUniforms[u.toIndex()]; | 71 const Uniform& uni = fUniforms[u.toIndex()]; |
| 62 SkASSERT(uni.fType == kFloat_GrSLType); | 72 SkASSERT(uni.fType == kFloat_GrSLType); |
| 63 SkASSERT(arrayCount > 0); | 73 SkASSERT(arrayCount > 0); |
| 64 SkASSERT(arrayCount <= uni.fArrayCount || | 74 SkASSERT(arrayCount <= uni.fArrayCount || |
| 65 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; | 75 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; |
| 66 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 76 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 67 | 77 |
| 68 void* buffer; | 78 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 69 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| 70 buffer = fVertexUniformData.get(); | |
| 71 } else { | |
| 72 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| 73 buffer = fFragmentUniformData.get(); | |
| 74 } | |
| 75 buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| 76 SkASSERT(sizeof(float) == 4); | 79 SkASSERT(sizeof(float) == 4); |
| 77 for (int i = 0; i < arrayCount; ++i) { | 80 for (int i = 0; i < arrayCount; ++i) { |
| 78 const float* curVec = &v[i]; | 81 const float* curVec = &v[i]; |
| 79 memcpy(buffer, curVec, sizeof(float)); | 82 memcpy(buffer, curVec, sizeof(float)); |
| 80 buffer = static_cast<char*>(buffer) + 4*sizeof(float); | 83 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 81 } | 84 } |
| 82 } | 85 } |
| 83 | 86 |
| 84 void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { | 87 void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { |
| 85 const Uniform& uni = fUniforms[u.toIndex()]; | 88 const Uniform& uni = fUniforms[u.toIndex()]; |
| 86 SkASSERT(uni.fType == kVec2f_GrSLType); | 89 SkASSERT(uni.fType == kVec2f_GrSLType); |
| 87 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 90 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 88 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 91 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 89 void* buffer; | 92 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 90 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| 91 buffer = fVertexUniformData.get(); | |
| 92 } else { | |
| 93 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| 94 buffer = fFragmentUniformData.get(); | |
| 95 } | |
| 96 buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| 97 SkASSERT(sizeof(float) == 4); | 93 SkASSERT(sizeof(float) == 4); |
| 98 float v[2] = { v0, v1 }; | 94 float v[2] = { v0, v1 }; |
| 99 memcpy(buffer, v, 2 * sizeof(float)); | 95 memcpy(buffer, v, 2 * sizeof(float)); |
| 100 } | 96 } |
| 101 | 97 |
| 102 void GrVkProgramDataManager::set2fv(UniformHandle u, | 98 void GrVkProgramDataManager::set2fv(UniformHandle u, |
| 103 int arrayCount, | 99 int arrayCount, |
| 104 const float v[]) const { | 100 const float v[]) const { |
| 105 const Uniform& uni = fUniforms[u.toIndex()]; | 101 const Uniform& uni = fUniforms[u.toIndex()]; |
| 106 SkASSERT(uni.fType == kVec2f_GrSLType); | 102 SkASSERT(uni.fType == kVec2f_GrSLType); |
| 107 SkASSERT(arrayCount > 0); | 103 SkASSERT(arrayCount > 0); |
| 108 SkASSERT(arrayCount <= uni.fArrayCount || | 104 SkASSERT(arrayCount <= uni.fArrayCount || |
| 109 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; | 105 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; |
| 110 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 106 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 111 | 107 |
| 112 void* buffer; | 108 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 113 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| 114 buffer = fVertexUniformData.get(); | |
| 115 } else { | |
| 116 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| 117 buffer = fFragmentUniformData.get(); | |
| 118 } | |
| 119 buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| 120 SkASSERT(sizeof(float) == 4); | 109 SkASSERT(sizeof(float) == 4); |
| 121 for (int i = 0; i < arrayCount; ++i) { | 110 for (int i = 0; i < arrayCount; ++i) { |
| 122 const float* curVec = &v[2 * i]; | 111 const float* curVec = &v[2 * i]; |
| 123 memcpy(buffer, curVec, 2 * sizeof(float)); | 112 memcpy(buffer, curVec, 2 * sizeof(float)); |
| 124 buffer = static_cast<char*>(buffer) + 4*sizeof(float); | 113 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 125 } | 114 } |
| 126 } | 115 } |
| 127 | 116 |
| 128 void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2
) const { | 117 void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2
) const { |
| 129 const Uniform& uni = fUniforms[u.toIndex()]; | 118 const Uniform& uni = fUniforms[u.toIndex()]; |
| 130 SkASSERT(uni.fType == kVec3f_GrSLType); | 119 SkASSERT(uni.fType == kVec3f_GrSLType); |
| 131 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 120 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 132 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 121 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 133 void* buffer; | 122 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 134 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| 135 buffer = fVertexUniformData.get(); | |
| 136 } else { | |
| 137 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| 138 buffer = fFragmentUniformData.get(); | |
| 139 } | |
| 140 buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| 141 SkASSERT(sizeof(float) == 4); | 123 SkASSERT(sizeof(float) == 4); |
| 142 float v[3] = { v0, v1, v2 }; | 124 float v[3] = { v0, v1, v2 }; |
| 143 memcpy(buffer, v, 3 * sizeof(float)); | 125 memcpy(buffer, v, 3 * sizeof(float)); |
| 144 } | 126 } |
| 145 | 127 |
| 146 void GrVkProgramDataManager::set3fv(UniformHandle u, | 128 void GrVkProgramDataManager::set3fv(UniformHandle u, |
| 147 int arrayCount, | 129 int arrayCount, |
| 148 const float v[]) const { | 130 const float v[]) const { |
| 149 const Uniform& uni = fUniforms[u.toIndex()]; | 131 const Uniform& uni = fUniforms[u.toIndex()]; |
| 150 SkASSERT(uni.fType == kVec3f_GrSLType); | 132 SkASSERT(uni.fType == kVec3f_GrSLType); |
| 151 SkASSERT(arrayCount > 0); | 133 SkASSERT(arrayCount > 0); |
| 152 SkASSERT(arrayCount <= uni.fArrayCount || | 134 SkASSERT(arrayCount <= uni.fArrayCount || |
| 153 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; | 135 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; |
| 154 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 136 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 155 | 137 |
| 156 void* buffer; | 138 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 157 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| 158 buffer = fVertexUniformData.get(); | |
| 159 } else { | |
| 160 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| 161 buffer = fFragmentUniformData.get(); | |
| 162 } | |
| 163 buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| 164 SkASSERT(sizeof(float) == 4); | 139 SkASSERT(sizeof(float) == 4); |
| 165 for (int i = 0; i < arrayCount; ++i) { | 140 for (int i = 0; i < arrayCount; ++i) { |
| 166 const float* curVec = &v[3 * i]; | 141 const float* curVec = &v[3 * i]; |
| 167 memcpy(buffer, curVec, 3 * sizeof(float)); | 142 memcpy(buffer, curVec, 3 * sizeof(float)); |
| 168 buffer = static_cast<char*>(buffer) + 4*sizeof(float); | 143 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 169 } | 144 } |
| 170 } | 145 } |
| 171 | 146 |
| 172 void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2
, float v3) const { | 147 void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2
, float v3) const { |
| 173 const Uniform& uni = fUniforms[u.toIndex()]; | 148 const Uniform& uni = fUniforms[u.toIndex()]; |
| 174 SkASSERT(uni.fType == kVec4f_GrSLType); | 149 SkASSERT(uni.fType == kVec4f_GrSLType); |
| 175 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 150 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 176 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 151 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 177 void* buffer; | 152 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 178 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| 179 buffer = fVertexUniformData.get(); | |
| 180 } else { | |
| 181 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| 182 buffer = fFragmentUniformData.get(); | |
| 183 } | |
| 184 buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| 185 SkASSERT(sizeof(float) == 4); | 153 SkASSERT(sizeof(float) == 4); |
| 186 float v[4] = { v0, v1, v2, v3 }; | 154 float v[4] = { v0, v1, v2, v3 }; |
| 187 memcpy(buffer, v, 4 * sizeof(float)); | 155 memcpy(buffer, v, 4 * sizeof(float)); |
| 188 } | 156 } |
| 189 | 157 |
| 190 void GrVkProgramDataManager::set4fv(UniformHandle u, | 158 void GrVkProgramDataManager::set4fv(UniformHandle u, |
| 191 int arrayCount, | 159 int arrayCount, |
| 192 const float v[]) const { | 160 const float v[]) const { |
| 193 const Uniform& uni = fUniforms[u.toIndex()]; | 161 const Uniform& uni = fUniforms[u.toIndex()]; |
| 194 SkASSERT(uni.fType == kVec4f_GrSLType); | 162 SkASSERT(uni.fType == kVec4f_GrSLType); |
| 195 SkASSERT(arrayCount > 0); | 163 SkASSERT(arrayCount > 0); |
| 196 SkASSERT(arrayCount <= uni.fArrayCount || | 164 SkASSERT(arrayCount <= uni.fArrayCount || |
| 197 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; | 165 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; |
| 198 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 166 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 199 | 167 |
| 200 void* buffer; | 168 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 201 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| 202 buffer = fVertexUniformData.get(); | |
| 203 } else { | |
| 204 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| 205 buffer = fFragmentUniformData.get(); | |
| 206 } | |
| 207 buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| 208 SkASSERT(sizeof(float) == 4); | 169 SkASSERT(sizeof(float) == 4); |
| 209 memcpy(buffer, v, arrayCount * 4 * sizeof(float)); | 170 memcpy(buffer, v, arrayCount * 4 * sizeof(float)); |
| 210 } | 171 } |
| 211 | 172 |
| 212 void GrVkProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[])
const { | 173 void GrVkProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[])
const { |
| 213 this->setMatrices<2>(u, 1, matrix); | 174 this->setMatrices<2>(u, 1, matrix); |
| 214 } | 175 } |
| 215 | 176 |
| 216 void GrVkProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const
float m[]) const { | 177 void GrVkProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const
float m[]) const { |
| 217 this->setMatrices<2>(u, arrayCount, m); | 178 this->setMatrices<2>(u, arrayCount, m); |
| (...skipping 11 matching lines...) Expand all Loading... |
| 229 this->setMatrices<4>(u, 1, matrix); | 190 this->setMatrices<4>(u, 1, matrix); |
| 230 } | 191 } |
| 231 | 192 |
| 232 void GrVkProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const
float m[]) const { | 193 void GrVkProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const
float m[]) const { |
| 233 this->setMatrices<4>(u, arrayCount, m); | 194 this->setMatrices<4>(u, arrayCount, m); |
| 234 } | 195 } |
| 235 | 196 |
| 236 template<int N> struct set_uniform_matrix; | 197 template<int N> struct set_uniform_matrix; |
| 237 | 198 |
| 238 template<int N> inline void GrVkProgramDataManager::setMatrices(UniformHandle u, | 199 template<int N> inline void GrVkProgramDataManager::setMatrices(UniformHandle u, |
| 239 int arrayCoun
t, | 200 int arrayCount, |
| 240 const float m
atrices[]) const { | 201 const float matr
ices[]) const { |
| 241 const Uniform& uni = fUniforms[u.toIndex()]; | 202 const Uniform& uni = fUniforms[u.toIndex()]; |
| 242 SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2)); | 203 SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2)); |
| 243 SkASSERT(arrayCount > 0); | 204 SkASSERT(arrayCount > 0); |
| 244 SkASSERT(arrayCount <= uni.fArrayCount || | 205 SkASSERT(arrayCount <= uni.fArrayCount || |
| 245 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; | 206 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; |
| 246 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 207 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 247 | 208 |
| 248 void* buffer; | 209 void* buffer; |
| 249 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | 210 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 250 buffer = fVertexUniformData.get(); | 211 buffer = fVertexUniformData.get(); |
| 212 fVertexUniformsDirty = true; |
| 251 } else { | 213 } else { |
| 252 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | 214 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 253 buffer = fFragmentUniformData.get(); | 215 buffer = fFragmentUniformData.get(); |
| 216 fFragmentUniformsDirty = true; |
| 254 } | 217 } |
| 255 | 218 |
| 256 set_uniform_matrix<N>::set(buffer, uni.fOffset, arrayCount, matrices); | 219 set_uniform_matrix<N>::set(buffer, uni.fOffset, arrayCount, matrices); |
| 257 } | 220 } |
| 258 | 221 |
| 259 template<int N> struct set_uniform_matrix { | 222 template<int N> struct set_uniform_matrix { |
| 260 inline static void set(void* buffer, int uniformOffset, int count, const flo
at matrices[]) { | 223 inline static void set(void* buffer, int uniformOffset, int count, const flo
at matrices[]) { |
| 261 GR_STATIC_ASSERT(sizeof(float) == 4); | 224 GR_STATIC_ASSERT(sizeof(float) == 4); |
| 262 buffer = static_cast<char*>(buffer) + uniformOffset; | 225 buffer = static_cast<char*>(buffer) + uniformOffset; |
| 263 for (int i = 0; i < count; ++i) { | 226 for (int i = 0; i < count; ++i) { |
| (...skipping 12 matching lines...) Expand all Loading... |
| 276 inline static void set(void* buffer, int uniformOffset, int count, const flo
at matrices[]) { | 239 inline static void set(void* buffer, int uniformOffset, int count, const flo
at matrices[]) { |
| 277 GR_STATIC_ASSERT(sizeof(float) == 4); | 240 GR_STATIC_ASSERT(sizeof(float) == 4); |
| 278 buffer = static_cast<char*>(buffer) + uniformOffset; | 241 buffer = static_cast<char*>(buffer) + uniformOffset; |
| 279 memcpy(buffer, matrices, count * 16 * sizeof(float)); | 242 memcpy(buffer, matrices, count * 16 * sizeof(float)); |
| 280 } | 243 } |
| 281 }; | 244 }; |
| 282 | 245 |
| 283 void GrVkProgramDataManager::uploadUniformBuffers(const GrVkGpu* gpu, | 246 void GrVkProgramDataManager::uploadUniformBuffers(const GrVkGpu* gpu, |
| 284 GrVkUniformBuffer* vertexBuffe
r, | 247 GrVkUniformBuffer* vertexBuffe
r, |
| 285 GrVkUniformBuffer* fragmentBuf
fer) const { | 248 GrVkUniformBuffer* fragmentBuf
fer) const { |
| 286 if (vertexBuffer) { | 249 if (vertexBuffer && fVertexUniformsDirty) { |
| 287 vertexBuffer->addMemoryBarrier(gpu, | 250 vertexBuffer->addMemoryBarrier(gpu, |
| 288 VK_ACCESS_UNIFORM_READ_BIT, | 251 VK_ACCESS_UNIFORM_READ_BIT, |
| 289 VK_ACCESS_HOST_WRITE_BIT, | 252 VK_ACCESS_HOST_WRITE_BIT, |
| 290 VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, | 253 VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, |
| 291 VK_PIPELINE_STAGE_HOST_BIT, | 254 VK_PIPELINE_STAGE_HOST_BIT, |
| 292 false); | 255 false); |
| 293 SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), f
VertexUniformSize)); | 256 SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), f
VertexUniformSize)); |
| 257 fVertexUniformsDirty = false; |
| 294 } | 258 } |
| 295 | 259 |
| 296 if (fragmentBuffer) { | 260 if (fragmentBuffer && fFragmentUniformsDirty) { |
| 297 fragmentBuffer->addMemoryBarrier(gpu, | 261 fragmentBuffer->addMemoryBarrier(gpu, |
| 298 VK_ACCESS_UNIFORM_READ_BIT, | 262 VK_ACCESS_UNIFORM_READ_BIT, |
| 299 VK_ACCESS_HOST_WRITE_BIT, | 263 VK_ACCESS_HOST_WRITE_BIT, |
| 300 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, | 264 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, |
| 301 VK_PIPELINE_STAGE_HOST_BIT, | 265 VK_PIPELINE_STAGE_HOST_BIT, |
| 302 false); | 266 false); |
| 303 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(
), | 267 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(
), |
| 304 fFragmentUniformSize)); | 268 fFragmentUniformSize)); |
| 269 fFragmentUniformsDirty = false; |
| 305 } | 270 } |
| 306 } | 271 } |
| 307 | 272 |
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