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Side by Side Diff: src/gpu/vk/GrVkProgramDataManager.cpp

Issue 1774963003: Buffer fix for VkProgram caching (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Address comments Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrVkProgramDataManager.h" 8 #include "GrVkProgramDataManager.h"
9 9
10 #include "GrVkGpu.h" 10 #include "GrVkGpu.h"
11 #include "GrVkUniformBuffer.h" 11 #include "GrVkUniformBuffer.h"
12 12
13 GrVkProgramDataManager::GrVkProgramDataManager(const UniformInfoArray& uniforms, 13 GrVkProgramDataManager::GrVkProgramDataManager(const UniformInfoArray& uniforms,
14 uint32_t vertexUniformSize, 14 uint32_t vertexUniformSize,
15 uint32_t fragmentUniformSize) 15 uint32_t fragmentUniformSize)
16 : fVertexUniformSize(vertexUniformSize) 16 : fVertexUniformSize(vertexUniformSize)
17 , fFragmentUniformSize(fragmentUniformSize) { 17 , fFragmentUniformSize(fragmentUniformSize)
18 , fVertexUniformsDirty(false)
19 , fFragmentUniformsDirty(false) {
18 fVertexUniformData.reset(vertexUniformSize); 20 fVertexUniformData.reset(vertexUniformSize);
19 fFragmentUniformData.reset(fragmentUniformSize); 21 fFragmentUniformData.reset(fragmentUniformSize);
20 int count = uniforms.count(); 22 int count = uniforms.count();
21 fUniforms.push_back_n(count); 23 fUniforms.push_back_n(count);
22 // We must add uniforms in same order is the UniformInfoArray so that Unifor mHandles already 24 // We must add uniforms in same order is the UniformInfoArray so that Unifor mHandles already
23 // owned by other objects will still match up here. 25 // owned by other objects will still match up here.
24 for (int i = 0; i < count; i++) { 26 for (int i = 0; i < count; i++) {
25 Uniform& uniform = fUniforms[i]; 27 Uniform& uniform = fUniforms[i];
26 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; 28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i];
27 SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCou nt() || 29 SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCou nt() ||
28 uniformInfo.fVariable.getArrayCount() > 0); 30 uniformInfo.fVariable.getArrayCount() > 0);
29 SkDEBUGCODE( 31 SkDEBUGCODE(
30 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); 32 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
31 uniform.fType = uniformInfo.fVariable.getType(); 33 uniform.fType = uniformInfo.fVariable.getType();
32 ); 34 );
33 uniform.fBinding = uniformInfo.fBinding; 35 uniform.fBinding = uniformInfo.fBinding;
34 uniform.fOffset = uniformInfo.fUBOffset; 36 uniform.fOffset = uniformInfo.fUBOffset;
35 SkDEBUGCODE( 37 SkDEBUGCODE(
36 uniform.fSetNumber = uniformInfo.fSetNumber; 38 uniform.fSetNumber = uniformInfo.fSetNumber;
37 ); 39 );
38 } 40 }
39 } 41 }
40 42
43 void* GrVkProgramDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) const {
44 void* buffer;
45 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
46 buffer = fVertexUniformData.get();
47 fVertexUniformsDirty = true;
48 }
49 else {
50 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
51 buffer = fFragmentUniformData.get();
52 fFragmentUniformsDirty = true;
53 }
54 buffer = static_cast<char*>(buffer)+uni.fOffset;
55 return buffer;
56 }
57
41 void GrVkProgramDataManager::set1f(UniformHandle u, float v0) const { 58 void GrVkProgramDataManager::set1f(UniformHandle u, float v0) const {
42 const Uniform& uni = fUniforms[u.toIndex()]; 59 const Uniform& uni = fUniforms[u.toIndex()];
43 SkASSERT(uni.fType == kFloat_GrSLType); 60 SkASSERT(uni.fType == kFloat_GrSLType);
44 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); 61 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
45 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); 62 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
46 void* buffer; 63 void* buffer = this->getBufferPtrAndMarkDirty(uni);
47 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
48 buffer = fVertexUniformData.get();
49 } else {
50 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
51 buffer = fFragmentUniformData.get();
52 }
53 buffer = static_cast<char*>(buffer) + uni.fOffset;
54 SkASSERT(sizeof(float) == 4); 64 SkASSERT(sizeof(float) == 4);
55 memcpy(buffer, &v0, sizeof(float)); 65 memcpy(buffer, &v0, sizeof(float));
56 } 66 }
57 67
58 void GrVkProgramDataManager::set1fv(UniformHandle u, 68 void GrVkProgramDataManager::set1fv(UniformHandle u,
59 int arrayCount, 69 int arrayCount,
60 const float v[]) const { 70 const float v[]) const {
61 const Uniform& uni = fUniforms[u.toIndex()]; 71 const Uniform& uni = fUniforms[u.toIndex()];
62 SkASSERT(uni.fType == kFloat_GrSLType); 72 SkASSERT(uni.fType == kFloat_GrSLType);
63 SkASSERT(arrayCount > 0); 73 SkASSERT(arrayCount > 0);
64 SkASSERT(arrayCount <= uni.fArrayCount || 74 SkASSERT(arrayCount <= uni.fArrayCount ||
65 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)) ; 75 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)) ;
66 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); 76 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
67 77
68 void* buffer; 78 void* buffer = this->getBufferPtrAndMarkDirty(uni);
69 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
70 buffer = fVertexUniformData.get();
71 } else {
72 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
73 buffer = fFragmentUniformData.get();
74 }
75 buffer = static_cast<char*>(buffer) + uni.fOffset;
76 SkASSERT(sizeof(float) == 4); 79 SkASSERT(sizeof(float) == 4);
77 for (int i = 0; i < arrayCount; ++i) { 80 for (int i = 0; i < arrayCount; ++i) {
78 const float* curVec = &v[i]; 81 const float* curVec = &v[i];
79 memcpy(buffer, curVec, sizeof(float)); 82 memcpy(buffer, curVec, sizeof(float));
80 buffer = static_cast<char*>(buffer) + 4*sizeof(float); 83 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
81 } 84 }
82 } 85 }
83 86
84 void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { 87 void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const {
85 const Uniform& uni = fUniforms[u.toIndex()]; 88 const Uniform& uni = fUniforms[u.toIndex()];
86 SkASSERT(uni.fType == kVec2f_GrSLType); 89 SkASSERT(uni.fType == kVec2f_GrSLType);
87 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); 90 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
88 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); 91 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
89 void* buffer; 92 void* buffer = this->getBufferPtrAndMarkDirty(uni);
90 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
91 buffer = fVertexUniformData.get();
92 } else {
93 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
94 buffer = fFragmentUniformData.get();
95 }
96 buffer = static_cast<char*>(buffer) + uni.fOffset;
97 SkASSERT(sizeof(float) == 4); 93 SkASSERT(sizeof(float) == 4);
98 float v[2] = { v0, v1 }; 94 float v[2] = { v0, v1 };
99 memcpy(buffer, v, 2 * sizeof(float)); 95 memcpy(buffer, v, 2 * sizeof(float));
100 } 96 }
101 97
102 void GrVkProgramDataManager::set2fv(UniformHandle u, 98 void GrVkProgramDataManager::set2fv(UniformHandle u,
103 int arrayCount, 99 int arrayCount,
104 const float v[]) const { 100 const float v[]) const {
105 const Uniform& uni = fUniforms[u.toIndex()]; 101 const Uniform& uni = fUniforms[u.toIndex()];
106 SkASSERT(uni.fType == kVec2f_GrSLType); 102 SkASSERT(uni.fType == kVec2f_GrSLType);
107 SkASSERT(arrayCount > 0); 103 SkASSERT(arrayCount > 0);
108 SkASSERT(arrayCount <= uni.fArrayCount || 104 SkASSERT(arrayCount <= uni.fArrayCount ||
109 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)) ; 105 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)) ;
110 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); 106 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
111 107
112 void* buffer; 108 void* buffer = this->getBufferPtrAndMarkDirty(uni);
113 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
114 buffer = fVertexUniformData.get();
115 } else {
116 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
117 buffer = fFragmentUniformData.get();
118 }
119 buffer = static_cast<char*>(buffer) + uni.fOffset;
120 SkASSERT(sizeof(float) == 4); 109 SkASSERT(sizeof(float) == 4);
121 for (int i = 0; i < arrayCount; ++i) { 110 for (int i = 0; i < arrayCount; ++i) {
122 const float* curVec = &v[2 * i]; 111 const float* curVec = &v[2 * i];
123 memcpy(buffer, curVec, 2 * sizeof(float)); 112 memcpy(buffer, curVec, 2 * sizeof(float));
124 buffer = static_cast<char*>(buffer) + 4*sizeof(float); 113 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
125 } 114 }
126 } 115 }
127 116
128 void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2 ) const { 117 void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2 ) const {
129 const Uniform& uni = fUniforms[u.toIndex()]; 118 const Uniform& uni = fUniforms[u.toIndex()];
130 SkASSERT(uni.fType == kVec3f_GrSLType); 119 SkASSERT(uni.fType == kVec3f_GrSLType);
131 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); 120 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
132 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); 121 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
133 void* buffer; 122 void* buffer = this->getBufferPtrAndMarkDirty(uni);
134 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
135 buffer = fVertexUniformData.get();
136 } else {
137 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
138 buffer = fFragmentUniformData.get();
139 }
140 buffer = static_cast<char*>(buffer) + uni.fOffset;
141 SkASSERT(sizeof(float) == 4); 123 SkASSERT(sizeof(float) == 4);
142 float v[3] = { v0, v1, v2 }; 124 float v[3] = { v0, v1, v2 };
143 memcpy(buffer, v, 3 * sizeof(float)); 125 memcpy(buffer, v, 3 * sizeof(float));
144 } 126 }
145 127
146 void GrVkProgramDataManager::set3fv(UniformHandle u, 128 void GrVkProgramDataManager::set3fv(UniformHandle u,
147 int arrayCount, 129 int arrayCount,
148 const float v[]) const { 130 const float v[]) const {
149 const Uniform& uni = fUniforms[u.toIndex()]; 131 const Uniform& uni = fUniforms[u.toIndex()];
150 SkASSERT(uni.fType == kVec3f_GrSLType); 132 SkASSERT(uni.fType == kVec3f_GrSLType);
151 SkASSERT(arrayCount > 0); 133 SkASSERT(arrayCount > 0);
152 SkASSERT(arrayCount <= uni.fArrayCount || 134 SkASSERT(arrayCount <= uni.fArrayCount ||
153 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)) ; 135 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)) ;
154 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); 136 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
155 137
156 void* buffer; 138 void* buffer = this->getBufferPtrAndMarkDirty(uni);
157 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
158 buffer = fVertexUniformData.get();
159 } else {
160 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
161 buffer = fFragmentUniformData.get();
162 }
163 buffer = static_cast<char*>(buffer) + uni.fOffset;
164 SkASSERT(sizeof(float) == 4); 139 SkASSERT(sizeof(float) == 4);
165 for (int i = 0; i < arrayCount; ++i) { 140 for (int i = 0; i < arrayCount; ++i) {
166 const float* curVec = &v[3 * i]; 141 const float* curVec = &v[3 * i];
167 memcpy(buffer, curVec, 3 * sizeof(float)); 142 memcpy(buffer, curVec, 3 * sizeof(float));
168 buffer = static_cast<char*>(buffer) + 4*sizeof(float); 143 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
169 } 144 }
170 } 145 }
171 146
172 void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2 , float v3) const { 147 void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2 , float v3) const {
173 const Uniform& uni = fUniforms[u.toIndex()]; 148 const Uniform& uni = fUniforms[u.toIndex()];
174 SkASSERT(uni.fType == kVec4f_GrSLType); 149 SkASSERT(uni.fType == kVec4f_GrSLType);
175 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); 150 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
176 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); 151 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
177 void* buffer; 152 void* buffer = this->getBufferPtrAndMarkDirty(uni);
178 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
179 buffer = fVertexUniformData.get();
180 } else {
181 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
182 buffer = fFragmentUniformData.get();
183 }
184 buffer = static_cast<char*>(buffer) + uni.fOffset;
185 SkASSERT(sizeof(float) == 4); 153 SkASSERT(sizeof(float) == 4);
186 float v[4] = { v0, v1, v2, v3 }; 154 float v[4] = { v0, v1, v2, v3 };
187 memcpy(buffer, v, 4 * sizeof(float)); 155 memcpy(buffer, v, 4 * sizeof(float));
188 } 156 }
189 157
190 void GrVkProgramDataManager::set4fv(UniformHandle u, 158 void GrVkProgramDataManager::set4fv(UniformHandle u,
191 int arrayCount, 159 int arrayCount,
192 const float v[]) const { 160 const float v[]) const {
193 const Uniform& uni = fUniforms[u.toIndex()]; 161 const Uniform& uni = fUniforms[u.toIndex()];
194 SkASSERT(uni.fType == kVec4f_GrSLType); 162 SkASSERT(uni.fType == kVec4f_GrSLType);
195 SkASSERT(arrayCount > 0); 163 SkASSERT(arrayCount > 0);
196 SkASSERT(arrayCount <= uni.fArrayCount || 164 SkASSERT(arrayCount <= uni.fArrayCount ||
197 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)) ; 165 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)) ;
198 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); 166 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
199 167
200 void* buffer; 168 void* buffer = this->getBufferPtrAndMarkDirty(uni);
201 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
202 buffer = fVertexUniformData.get();
203 } else {
204 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
205 buffer = fFragmentUniformData.get();
206 }
207 buffer = static_cast<char*>(buffer) + uni.fOffset;
208 SkASSERT(sizeof(float) == 4); 169 SkASSERT(sizeof(float) == 4);
209 memcpy(buffer, v, arrayCount * 4 * sizeof(float)); 170 memcpy(buffer, v, arrayCount * 4 * sizeof(float));
210 } 171 }
211 172
212 void GrVkProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const { 173 void GrVkProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const {
213 this->setMatrices<2>(u, 1, matrix); 174 this->setMatrices<2>(u, 1, matrix);
214 } 175 }
215 176
216 void GrVkProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const { 177 void GrVkProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const {
217 this->setMatrices<2>(u, arrayCount, m); 178 this->setMatrices<2>(u, arrayCount, m);
(...skipping 11 matching lines...) Expand all
229 this->setMatrices<4>(u, 1, matrix); 190 this->setMatrices<4>(u, 1, matrix);
230 } 191 }
231 192
232 void GrVkProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const { 193 void GrVkProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const {
233 this->setMatrices<4>(u, arrayCount, m); 194 this->setMatrices<4>(u, arrayCount, m);
234 } 195 }
235 196
236 template<int N> struct set_uniform_matrix; 197 template<int N> struct set_uniform_matrix;
237 198
238 template<int N> inline void GrVkProgramDataManager::setMatrices(UniformHandle u, 199 template<int N> inline void GrVkProgramDataManager::setMatrices(UniformHandle u,
239 int arrayCoun t, 200 int arrayCount,
240 const float m atrices[]) const { 201 const float matr ices[]) const {
241 const Uniform& uni = fUniforms[u.toIndex()]; 202 const Uniform& uni = fUniforms[u.toIndex()];
242 SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2)); 203 SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2));
243 SkASSERT(arrayCount > 0); 204 SkASSERT(arrayCount > 0);
244 SkASSERT(arrayCount <= uni.fArrayCount || 205 SkASSERT(arrayCount <= uni.fArrayCount ||
245 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)) ; 206 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)) ;
246 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); 207 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
247 208
248 void* buffer; 209 void* buffer;
249 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { 210 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
250 buffer = fVertexUniformData.get(); 211 buffer = fVertexUniformData.get();
212 fVertexUniformsDirty = true;
251 } else { 213 } else {
252 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); 214 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
253 buffer = fFragmentUniformData.get(); 215 buffer = fFragmentUniformData.get();
216 fFragmentUniformsDirty = true;
254 } 217 }
255 218
256 set_uniform_matrix<N>::set(buffer, uni.fOffset, arrayCount, matrices); 219 set_uniform_matrix<N>::set(buffer, uni.fOffset, arrayCount, matrices);
257 } 220 }
258 221
259 template<int N> struct set_uniform_matrix { 222 template<int N> struct set_uniform_matrix {
260 inline static void set(void* buffer, int uniformOffset, int count, const flo at matrices[]) { 223 inline static void set(void* buffer, int uniformOffset, int count, const flo at matrices[]) {
261 GR_STATIC_ASSERT(sizeof(float) == 4); 224 GR_STATIC_ASSERT(sizeof(float) == 4);
262 buffer = static_cast<char*>(buffer) + uniformOffset; 225 buffer = static_cast<char*>(buffer) + uniformOffset;
263 for (int i = 0; i < count; ++i) { 226 for (int i = 0; i < count; ++i) {
(...skipping 12 matching lines...) Expand all
276 inline static void set(void* buffer, int uniformOffset, int count, const flo at matrices[]) { 239 inline static void set(void* buffer, int uniformOffset, int count, const flo at matrices[]) {
277 GR_STATIC_ASSERT(sizeof(float) == 4); 240 GR_STATIC_ASSERT(sizeof(float) == 4);
278 buffer = static_cast<char*>(buffer) + uniformOffset; 241 buffer = static_cast<char*>(buffer) + uniformOffset;
279 memcpy(buffer, matrices, count * 16 * sizeof(float)); 242 memcpy(buffer, matrices, count * 16 * sizeof(float));
280 } 243 }
281 }; 244 };
282 245
283 void GrVkProgramDataManager::uploadUniformBuffers(const GrVkGpu* gpu, 246 void GrVkProgramDataManager::uploadUniformBuffers(const GrVkGpu* gpu,
284 GrVkUniformBuffer* vertexBuffe r, 247 GrVkUniformBuffer* vertexBuffe r,
285 GrVkUniformBuffer* fragmentBuf fer) const { 248 GrVkUniformBuffer* fragmentBuf fer) const {
286 if (vertexBuffer) { 249 if (vertexBuffer && fVertexUniformsDirty) {
287 vertexBuffer->addMemoryBarrier(gpu, 250 vertexBuffer->addMemoryBarrier(gpu,
288 VK_ACCESS_UNIFORM_READ_BIT, 251 VK_ACCESS_UNIFORM_READ_BIT,
289 VK_ACCESS_HOST_WRITE_BIT, 252 VK_ACCESS_HOST_WRITE_BIT,
290 VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 253 VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
291 VK_PIPELINE_STAGE_HOST_BIT, 254 VK_PIPELINE_STAGE_HOST_BIT,
292 false); 255 false);
293 SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), f VertexUniformSize)); 256 SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), f VertexUniformSize));
257 fVertexUniformsDirty = false;
294 } 258 }
295 259
296 if (fragmentBuffer) { 260 if (fragmentBuffer && fFragmentUniformsDirty) {
297 fragmentBuffer->addMemoryBarrier(gpu, 261 fragmentBuffer->addMemoryBarrier(gpu,
298 VK_ACCESS_UNIFORM_READ_BIT, 262 VK_ACCESS_UNIFORM_READ_BIT,
299 VK_ACCESS_HOST_WRITE_BIT, 263 VK_ACCESS_HOST_WRITE_BIT,
300 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 264 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
301 VK_PIPELINE_STAGE_HOST_BIT, 265 VK_PIPELINE_STAGE_HOST_BIT,
302 false); 266 false);
303 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get( ), 267 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get( ),
304 fFragmentUniformSize)); 268 fFragmentUniformSize));
269 fFragmentUniformsDirty = false;
305 } 270 }
306 } 271 }
307 272
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