| Index: third_party/WebKit/Source/platform/geometry/FloatRoundedRect.h
|
| diff --git a/third_party/WebKit/Source/platform/geometry/FloatRoundedRect.h b/third_party/WebKit/Source/platform/geometry/FloatRoundedRect.h
|
| index f189a61f7bcac0755b36516bf50210476ffda955..f3ccbbfdc548551a91ad5b0e39ad4589e858b54c 100644
|
| --- a/third_party/WebKit/Source/platform/geometry/FloatRoundedRect.h
|
| +++ b/third_party/WebKit/Source/platform/geometry/FloatRoundedRect.h
|
| @@ -104,7 +104,7 @@ public:
|
| FloatRoundedRect(const FloatRect&, const FloatSize& topLeft, const FloatSize& topRight, const FloatSize& bottomLeft, const FloatSize& bottomRight);
|
|
|
| const FloatRect& rect() const { return m_rect; }
|
| - const Radii& radii() const { return m_radii; }
|
| + const Radii& getRadii() const { return m_radii; }
|
| bool isRounded() const { return !m_radii.isZero(); }
|
| bool isEmpty() const { return m_rect.isEmpty(); }
|
|
|
| @@ -204,7 +204,7 @@ inline bool operator!=(const FloatRoundedRect::Radii& a, const FloatRoundedRect:
|
|
|
| inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b)
|
| {
|
| - return a.rect() == b.rect() && a.radii() == b.radii();
|
| + return a.rect() == b.rect() && a.getRadii() == b.getRadii();
|
| }
|
|
|
| // Redeclared here to avoid ODR issues.
|
|
|