Index: third_party/WebKit/Source/platform/geometry/FloatRoundedRect.h |
diff --git a/third_party/WebKit/Source/platform/geometry/FloatRoundedRect.h b/third_party/WebKit/Source/platform/geometry/FloatRoundedRect.h |
index f189a61f7bcac0755b36516bf50210476ffda955..f3ccbbfdc548551a91ad5b0e39ad4589e858b54c 100644 |
--- a/third_party/WebKit/Source/platform/geometry/FloatRoundedRect.h |
+++ b/third_party/WebKit/Source/platform/geometry/FloatRoundedRect.h |
@@ -104,7 +104,7 @@ public: |
FloatRoundedRect(const FloatRect&, const FloatSize& topLeft, const FloatSize& topRight, const FloatSize& bottomLeft, const FloatSize& bottomRight); |
const FloatRect& rect() const { return m_rect; } |
- const Radii& radii() const { return m_radii; } |
+ const Radii& getRadii() const { return m_radii; } |
bool isRounded() const { return !m_radii.isZero(); } |
bool isEmpty() const { return m_rect.isEmpty(); } |
@@ -204,7 +204,7 @@ inline bool operator!=(const FloatRoundedRect::Radii& a, const FloatRoundedRect: |
inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b) |
{ |
- return a.rect() == b.rect() && a.radii() == b.radii(); |
+ return a.rect() == b.rect() && a.getRadii() == b.getRadii(); |
} |
// Redeclared here to avoid ODR issues. |