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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "platform/testing/GeometryPrinters.h" | 5 #include "platform/testing/GeometryPrinters.h" |
| 6 | 6 |
| 7 #include "platform/geometry/FloatBox.h" | 7 #include "platform/geometry/FloatBox.h" |
| 8 #include "platform/geometry/FloatPoint.h" | 8 #include "platform/geometry/FloatPoint.h" |
| 9 #include "platform/geometry/FloatPoint3D.h" | 9 #include "platform/geometry/FloatPoint3D.h" |
| 10 #include "platform/geometry/FloatQuad.h" | 10 #include "platform/geometry/FloatQuad.h" |
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| 86 << rect.y() << ", " | 86 << rect.y() << ", " |
| 87 << rect.width() << ", " | 87 << rect.width() << ", " |
| 88 << rect.height() << ")"; | 88 << rect.height() << ")"; |
| 89 } | 89 } |
| 90 | 90 |
| 91 void PrintTo(const FloatRoundedRect& roundedRect, std::ostream* os) | 91 void PrintTo(const FloatRoundedRect& roundedRect, std::ostream* os) |
| 92 { | 92 { |
| 93 *os << "FloatRoundedRect("; | 93 *os << "FloatRoundedRect("; |
| 94 PrintTo(roundedRect.rect(), os); | 94 PrintTo(roundedRect.rect(), os); |
| 95 *os << ", "; | 95 *os << ", "; |
| 96 PrintTo(roundedRect.radii(), os); | 96 PrintTo(roundedRect.getRadii(), os); |
| 97 *os << ")"; | 97 *os << ")"; |
| 98 } | 98 } |
| 99 | 99 |
| 100 void PrintTo(const FloatRoundedRect::Radii& radii, std::ostream* os) | 100 void PrintTo(const FloatRoundedRect::Radii& radii, std::ostream* os) |
| 101 { | 101 { |
| 102 *os << "FloatRoundedRect::Radii("; | 102 *os << "FloatRoundedRect::Radii("; |
| 103 PrintTo(radii.topLeft(), os); | 103 PrintTo(radii.topLeft(), os); |
| 104 *os << ", "; | 104 *os << ", "; |
| 105 PrintTo(radii.topRight(), os); | 105 PrintTo(radii.topRight(), os); |
| 106 *os << ", "; | 106 *os << ", "; |
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| 122 { | 122 { |
| 123 ScopedFloatFlags scope(*os); | 123 ScopedFloatFlags scope(*os); |
| 124 *os << "LayoutRect(" | 124 *os << "LayoutRect(" |
| 125 << rect.x().toFloat() << ", " | 125 << rect.x().toFloat() << ", " |
| 126 << rect.y().toFloat() << ", " | 126 << rect.y().toFloat() << ", " |
| 127 << rect.width().toFloat() << ", " | 127 << rect.width().toFloat() << ", " |
| 128 << rect.height().toFloat() << ")"; | 128 << rect.height().toFloat() << ")"; |
| 129 } | 129 } |
| 130 | 130 |
| 131 } // namespace blink | 131 } // namespace blink |
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