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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "platform/testing/GeometryPrinters.h" | 5 #include "platform/testing/GeometryPrinters.h" |
6 | 6 |
7 #include "platform/geometry/FloatBox.h" | 7 #include "platform/geometry/FloatBox.h" |
8 #include "platform/geometry/FloatPoint.h" | 8 #include "platform/geometry/FloatPoint.h" |
9 #include "platform/geometry/FloatPoint3D.h" | 9 #include "platform/geometry/FloatPoint3D.h" |
10 #include "platform/geometry/FloatQuad.h" | 10 #include "platform/geometry/FloatQuad.h" |
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86 << rect.y() << ", " | 86 << rect.y() << ", " |
87 << rect.width() << ", " | 87 << rect.width() << ", " |
88 << rect.height() << ")"; | 88 << rect.height() << ")"; |
89 } | 89 } |
90 | 90 |
91 void PrintTo(const FloatRoundedRect& roundedRect, std::ostream* os) | 91 void PrintTo(const FloatRoundedRect& roundedRect, std::ostream* os) |
92 { | 92 { |
93 *os << "FloatRoundedRect("; | 93 *os << "FloatRoundedRect("; |
94 PrintTo(roundedRect.rect(), os); | 94 PrintTo(roundedRect.rect(), os); |
95 *os << ", "; | 95 *os << ", "; |
96 PrintTo(roundedRect.radii(), os); | 96 PrintTo(roundedRect.getRadii(), os); |
97 *os << ")"; | 97 *os << ")"; |
98 } | 98 } |
99 | 99 |
100 void PrintTo(const FloatRoundedRect::Radii& radii, std::ostream* os) | 100 void PrintTo(const FloatRoundedRect::Radii& radii, std::ostream* os) |
101 { | 101 { |
102 *os << "FloatRoundedRect::Radii("; | 102 *os << "FloatRoundedRect::Radii("; |
103 PrintTo(radii.topLeft(), os); | 103 PrintTo(radii.topLeft(), os); |
104 *os << ", "; | 104 *os << ", "; |
105 PrintTo(radii.topRight(), os); | 105 PrintTo(radii.topRight(), os); |
106 *os << ", "; | 106 *os << ", "; |
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122 { | 122 { |
123 ScopedFloatFlags scope(*os); | 123 ScopedFloatFlags scope(*os); |
124 *os << "LayoutRect(" | 124 *os << "LayoutRect(" |
125 << rect.x().toFloat() << ", " | 125 << rect.x().toFloat() << ", " |
126 << rect.y().toFloat() << ", " | 126 << rect.y().toFloat() << ", " |
127 << rect.width().toFloat() << ", " | 127 << rect.width().toFloat() << ", " |
128 << rect.height().toFloat() << ")"; | 128 << rect.height().toFloat() << ")"; |
129 } | 129 } |
130 | 130 |
131 } // namespace blink | 131 } // namespace blink |
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