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Side by Side Diff: third_party/WebKit/Source/platform/geometry/FloatRoundedRect.cpp

Issue 1774943003: blink: Rename platform/ methods to prefix with get when they collide. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: clash-platform: rebase-yayyyyyyyy Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
(...skipping 300 matching lines...) Expand 10 before | Expand all | Expand 10 after
311 radiiSum = radii.topRight().height() + radii.bottomRight().height(); 311 radiiSum = radii.topRight().height() + radii.bottomRight().height();
312 if (radiiSum > rect.height()) 312 if (radiiSum > rect.height())
313 factor = std::min(rect.height() / radiiSum, factor); 313 factor = std::min(rect.height() / radiiSum, factor);
314 314
315 ASSERT(factor <= 1); 315 ASSERT(factor <= 1);
316 return factor; 316 return factor;
317 } 317 }
318 318
319 void FloatRoundedRect::constrainRadii() 319 void FloatRoundedRect::constrainRadii()
320 { 320 {
321 m_radii.scaleAndFloor(calcBorderRadiiConstraintScaleFor(rect(), radii())); 321 m_radii.scaleAndFloor(calcBorderRadiiConstraintScaleFor(rect(), getRadii())) ;
322 } 322 }
323 323
324 void FloatRoundedRect::includeLogicalEdges(const Radii& edges, bool isHorizontal , bool includeLogicalLeftEdge, bool includeLogicalRightEdge) 324 void FloatRoundedRect::includeLogicalEdges(const Radii& edges, bool isHorizontal , bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
325 { 325 {
326 m_radii.includeLogicalEdges(edges, isHorizontal, includeLogicalLeftEdge, inc ludeLogicalRightEdge); 326 m_radii.includeLogicalEdges(edges, isHorizontal, includeLogicalLeftEdge, inc ludeLogicalRightEdge);
327 } 327 }
328 328
329 bool FloatRoundedRect::isRenderable() const 329 bool FloatRoundedRect::isRenderable() const
330 { 330 {
331 // FIXME: remove the 0.0001 slop once this class is converted to layout unit s. 331 // FIXME: remove the 0.0001 slop once this class is converted to layout unit s.
(...skipping 21 matching lines...) Expand all
353 void FloatRoundedRect::show() const 353 void FloatRoundedRect::show() const
354 { 354 {
355 fprintf(stderr, "FloatRoundedRect:\n rect: "); 355 fprintf(stderr, "FloatRoundedRect:\n rect: ");
356 m_rect.show(); 356 m_rect.show();
357 fprintf(stderr, " radii: "); 357 fprintf(stderr, " radii: ");
358 m_radii.show(); 358 m_radii.show();
359 } 359 }
360 #endif 360 #endif
361 361
362 } // namespace blink 362 } // namespace blink
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