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Side by Side Diff: third_party/WebKit/Source/core/paint/BoxPainter.cpp

Issue 1774943003: blink: Rename platform/ methods to prefix with get when they collide. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: clash-platform: rebase-yayyyyyyyy Created 4 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/paint/BoxPainter.h" 5 #include "core/paint/BoxPainter.h"
6 6
7 #include "core/HTMLNames.h" 7 #include "core/HTMLNames.h"
8 #include "core/frame/Settings.h" 8 #include "core/frame/Settings.h"
9 #include "core/html/HTMLFrameOwnerElement.h" 9 #include "core/html/HTMLFrameOwnerElement.h"
10 #include "core/layout/ImageQualityController.h" 10 #include "core/layout/ImageQualityController.h"
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223 } 223 }
224 224
225 FloatRoundedRect BoxPainter::getBackgroundRoundedRect(const LayoutObject& obj, c onst LayoutRect& borderRect, 225 FloatRoundedRect BoxPainter::getBackgroundRoundedRect(const LayoutObject& obj, c onst LayoutRect& borderRect,
226 const InlineFlowBox* box, LayoutUnit inlineBoxWidth, LayoutUnit inlineBoxHei ght, 226 const InlineFlowBox* box, LayoutUnit inlineBoxWidth, LayoutUnit inlineBoxHei ght,
227 bool includeLogicalLeftEdge, bool includeLogicalRightEdge) 227 bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
228 { 228 {
229 FloatRoundedRect border = obj.style()->getRoundedBorderFor(borderRect, inclu deLogicalLeftEdge, includeLogicalRightEdge); 229 FloatRoundedRect border = obj.style()->getRoundedBorderFor(borderRect, inclu deLogicalLeftEdge, includeLogicalRightEdge);
230 if (box && (box->nextLineBox() || box->prevLineBox())) { 230 if (box && (box->nextLineBox() || box->prevLineBox())) {
231 FloatRoundedRect segmentBorder = obj.style()->getRoundedBorderFor(Layout Rect(0, 0, inlineBoxWidth, inlineBoxHeight), 231 FloatRoundedRect segmentBorder = obj.style()->getRoundedBorderFor(Layout Rect(0, 0, inlineBoxWidth, inlineBoxHeight),
232 includeLogicalLeftEdge, includeLogicalRightEdge); 232 includeLogicalLeftEdge, includeLogicalRightEdge);
233 border.setRadii(segmentBorder.radii()); 233 border.setRadii(segmentBorder.getRadii());
234 } 234 }
235 return border; 235 return border;
236 } 236 }
237 237
238 FloatRoundedRect BoxPainter::backgroundRoundedRectAdjustedForBleedAvoidance(cons t LayoutObject& obj, 238 FloatRoundedRect BoxPainter::backgroundRoundedRectAdjustedForBleedAvoidance(cons t LayoutObject& obj,
239 const LayoutRect& borderRect, BackgroundBleedAvoidance bleedAvoidance, const InlineFlowBox* box, 239 const LayoutRect& borderRect, BackgroundBleedAvoidance bleedAvoidance, const InlineFlowBox* box,
240 const LayoutSize& boxSize, bool includeLogicalLeftEdge, bool includeLogicalR ightEdge) 240 const LayoutSize& boxSize, bool includeLogicalLeftEdge, bool includeLogicalR ightEdge)
241 { 241 {
242 if (bleedAvoidance == BackgroundBleedShrinkBackground) { 242 if (bleedAvoidance == BackgroundBleedShrinkBackground) {
243 // Inset the background rect by a "safe" amount: 1/2 border-width for op aque border styles, 243 // Inset the background rect by a "safe" amount: 1/2 border-width for op aque border styles,
(...skipping 16 matching lines...) Expand all
260 FloatRectOutsets insets( 260 FloatRectOutsets insets(
261 -fractionalInset * edges[BSTop].width, 261 -fractionalInset * edges[BSTop].width,
262 -fractionalInset * edges[BSRight].width, 262 -fractionalInset * edges[BSRight].width,
263 -fractionalInset * edges[BSBottom].width, 263 -fractionalInset * edges[BSBottom].width,
264 -fractionalInset * edges[BSLeft].width); 264 -fractionalInset * edges[BSLeft].width);
265 265
266 FloatRoundedRect backgroundRoundedRect = getBackgroundRoundedRect(obj, b orderRect, box, boxSize.width(), boxSize.height(), 266 FloatRoundedRect backgroundRoundedRect = getBackgroundRoundedRect(obj, b orderRect, box, boxSize.width(), boxSize.height(),
267 includeLogicalLeftEdge, includeLogicalRightEdge); 267 includeLogicalLeftEdge, includeLogicalRightEdge);
268 FloatRect insetRect(backgroundRoundedRect.rect()); 268 FloatRect insetRect(backgroundRoundedRect.rect());
269 insetRect.expand(insets); 269 insetRect.expand(insets);
270 FloatRoundedRect::Radii insetRadii(backgroundRoundedRect.radii()); 270 FloatRoundedRect::Radii insetRadii(backgroundRoundedRect.getRadii());
271 insetRadii.shrink(-insets.top(), -insets.bottom(), -insets.left(), -inse ts.right()); 271 insetRadii.shrink(-insets.top(), -insets.bottom(), -insets.left(), -inse ts.right());
272 return FloatRoundedRect(insetRect, insetRadii); 272 return FloatRoundedRect(insetRect, insetRadii);
273 } 273 }
274 274
275 return getBackgroundRoundedRect(obj, borderRect, box, boxSize.width(), boxSi ze.height(), includeLogicalLeftEdge, includeLogicalRightEdge); 275 return getBackgroundRoundedRect(obj, borderRect, box, boxSize.width(), boxSi ze.height(), includeLogicalLeftEdge, includeLogicalRightEdge);
276 } 276 }
277 277
278 void BoxPainter::paintFillLayer(const LayoutBoxModelObject& obj, const PaintInfo & paintInfo, const Color& color, const FillLayer& bgLayer, const LayoutRect& rec t, BackgroundBleedAvoidance bleedAvoidance, const InlineFlowBox* box, const Layo utSize& boxSize, SkXfermode::Mode op, const LayoutObject* backgroundObject) 278 void BoxPainter::paintFillLayer(const LayoutBoxModelObject& obj, const PaintInfo & paintInfo, const Color& color, const FillLayer& bgLayer, const LayoutRect& rec t, BackgroundBleedAvoidance bleedAvoidance, const InlineFlowBox* box, const Layo utSize& boxSize, SkXfermode::Mode op, const LayoutObject* backgroundObject)
279 { 279 {
280 GraphicsContext& context = paintInfo.context; 280 GraphicsContext& context = paintInfo.context;
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644 644
645 if (!rectToClipOut.isEmpty()) 645 if (!rectToClipOut.isEmpty())
646 context.clipOut(rectToClipOut); 646 context.clipOut(rectToClipOut);
647 } 647 }
648 } 648 }
649 649
650 // Draw only the shadow. 650 // Draw only the shadow.
651 context.setShadow(shadowOffset, shadowBlur, shadowColor, DrawLooperB uilder::ShadowRespectsTransforms, DrawLooperBuilder::ShadowIgnoresAlpha, DrawSha dowOnly); 651 context.setShadow(shadowOffset, shadowBlur, shadowColor, DrawLooperB uilder::ShadowRespectsTransforms, DrawLooperBuilder::ShadowIgnoresAlpha, DrawSha dowOnly);
652 652
653 if (hasBorderRadius) { 653 if (hasBorderRadius) {
654 FloatRoundedRect influenceRect(pixelSnappedIntRect(LayoutRect(sh adowRect)), border.radii()); 654 FloatRoundedRect influenceRect(pixelSnappedIntRect(LayoutRect(sh adowRect)), border.getRadii());
655 float changeAmount = 2 * shadowBlur + shadowSpread; 655 float changeAmount = 2 * shadowBlur + shadowSpread;
656 if (changeAmount >= 0) 656 if (changeAmount >= 0)
657 influenceRect.expandRadii(changeAmount); 657 influenceRect.expandRadii(changeAmount);
658 else 658 else
659 influenceRect.shrinkRadii(-changeAmount); 659 influenceRect.shrinkRadii(-changeAmount);
660 660
661 FloatRoundedRect roundedFillRect = border; 661 FloatRoundedRect roundedFillRect = border;
662 roundedFillRect.inflate(shadowSpread); 662 roundedFillRect.inflate(shadowSpread);
663 663
664 if (shadowSpread >= 0) 664 if (shadowSpread >= 0)
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692 } 692 }
693 } 693 }
694 694
695 bool BoxPainter::shouldForceWhiteBackgroundForPrintEconomy(const ComputedStyle& style, const Document& document) 695 bool BoxPainter::shouldForceWhiteBackgroundForPrintEconomy(const ComputedStyle& style, const Document& document)
696 { 696 {
697 return document.printing() && style.getPrintColorAdjust() == PrintColorAdjus tEconomy 697 return document.printing() && style.getPrintColorAdjust() == PrintColorAdjus tEconomy
698 && (!document.settings() || !document.settings()->shouldPrintBackgrounds ()); 698 && (!document.settings() || !document.settings()->shouldPrintBackgrounds ());
699 } 699 }
700 700
701 } // namespace blink 701 } // namespace blink
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