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Unified Diff: Source/core/rendering/InlineTextBox.cpp

Issue 177473003: Use SkLayerDrawLooper::Builder to construct SkLayerDrawLooper. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebase Created 6 years, 9 months ago
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Index: Source/core/rendering/InlineTextBox.cpp
diff --git a/Source/core/rendering/InlineTextBox.cpp b/Source/core/rendering/InlineTextBox.cpp
index 7b55b5fc55c662ae9ab3a7e9b769ff4178c5d5a2..dcb093c0379302ef922e0d75d88c12ff06442363 100644
--- a/Source/core/rendering/InlineTextBox.cpp
+++ b/Source/core/rendering/InlineTextBox.cpp
@@ -46,7 +46,7 @@
#include "core/rendering/svg/SVGTextRunRenderingContext.h"
#include "platform/fonts/FontCache.h"
#include "platform/fonts/WidthIterator.h"
-#include "platform/graphics/DrawLooper.h"
+#include "platform/graphics/DrawLooperBuilder.h"
#include "platform/graphics/GraphicsContextStateSaver.h"
#include "wtf/Vector.h"
#include "wtf/text/CString.h"
@@ -396,17 +396,17 @@ static void paintTextWithShadows(GraphicsContext* context,
bool hasShadow = shadowList && !context->printing();
if (hasShadow) {
- DrawLooper drawLooper;
+ OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create();
for (size_t i = shadowList->shadows().size(); i--; ) {
const ShadowData& shadow = shadowList->shadows()[i];
float shadowX = horizontal ? shadow.x() : shadow.y();
float shadowY = horizontal ? shadow.y() : -shadow.x();
FloatSize offset(shadowX, shadowY);
- drawLooper.addShadow(offset, shadow.blur(), shadow.color(),
- DrawLooper::ShadowRespectsTransforms, DrawLooper::ShadowIgnoresAlpha);
+ drawLooperBuilder->addShadow(offset, shadow.blur(), shadow.color(),
+ DrawLooperBuilder::ShadowRespectsTransforms, DrawLooperBuilder::ShadowIgnoresAlpha);
}
- drawLooper.addUnmodifiedContent();
- context->setDrawLooper(drawLooper);
+ drawLooperBuilder->addUnmodifiedContent();
+ context->setDrawLooper(drawLooperBuilder.release());
}
TextRunPaintInfo textRunPaintInfo(textRun);
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