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| 1 // Copyright (C) 2013 Google Inc. All rights reserved. | 1 // Copyright (C) 2013 Google Inc. All rights reserved. |
| 2 // | 2 // |
| 3 // Redistribution and use in source and binary forms, with or without | 3 // Redistribution and use in source and binary forms, with or without |
| 4 // modification, are permitted provided that the following conditions are | 4 // modification, are permitted provided that the following conditions are |
| 5 // met: | 5 // met: |
| 6 // | 6 // |
| 7 // * Redistributions of source code must retain the above copyright | 7 // * Redistributions of source code must retain the above copyright |
| 8 // notice, this list of conditions and the following disclaimer. | 8 // notice, this list of conditions and the following disclaimer. |
| 9 // * Redistributions in binary form must reproduce the above | 9 // * Redistributions in binary form must reproduce the above |
| 10 // copyright notice, this list of conditions and the following disclaimer | 10 // copyright notice, this list of conditions and the following disclaimer |
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| 22 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 22 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 23 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 23 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 24 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 24 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 25 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 25 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 26 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 26 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 27 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 27 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 | 28 |
| 29 #ifndef GraphicsContextState_h | 29 #ifndef GraphicsContextState_h |
| 30 #define GraphicsContextState_h | 30 #define GraphicsContextState_h |
| 31 | 31 |
| 32 #include "platform/graphics/DrawLooper.h" | 32 #include "platform/graphics/DrawLooperBuilder.h" |
| 33 #include "platform/graphics/Gradient.h" | 33 #include "platform/graphics/Gradient.h" |
| 34 #include "platform/graphics/GraphicsTypes.h" | 34 #include "platform/graphics/GraphicsTypes.h" |
| 35 #include "platform/graphics/Path.h" | 35 #include "platform/graphics/Path.h" |
| 36 #include "platform/graphics/Pattern.h" | 36 #include "platform/graphics/Pattern.h" |
| 37 #include "platform/graphics/StrokeData.h" | 37 #include "platform/graphics/StrokeData.h" |
| 38 #include "platform/graphics/skia/SkiaUtils.h" | 38 #include "platform/graphics/skia/SkiaUtils.h" |
| 39 #include "third_party/skia/include/core/SkColorFilter.h" | 39 #include "third_party/skia/include/core/SkColorFilter.h" |
| 40 #include "third_party/skia/include/core/SkPaint.h" | 40 #include "third_party/skia/include/core/SkPaint.h" |
| 41 #include "wtf/PassOwnPtr.h" | 41 #include "wtf/PassOwnPtr.h" |
| 42 #include "wtf/RefPtr.h" | 42 #include "wtf/RefPtr.h" |
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| 99 Pattern* fillPattern() const { return m_fillPattern.get(); } | 99 Pattern* fillPattern() const { return m_fillPattern.get(); } |
| 100 void setFillPattern(const PassRefPtr<Pattern>); | 100 void setFillPattern(const PassRefPtr<Pattern>); |
| 101 void clearFillPattern(); | 101 void clearFillPattern(); |
| 102 | 102 |
| 103 // Path fill rule | 103 // Path fill rule |
| 104 WindRule fillRule() const { return m_fillRule; } | 104 WindRule fillRule() const { return m_fillRule; } |
| 105 void setFillRule(WindRule rule) { m_fillRule = rule; } | 105 void setFillRule(WindRule rule) { m_fillRule = rule; } |
| 106 | 106 |
| 107 // Shadow. (This will need tweaking if we use draw loopers for other things.
) | 107 // Shadow. (This will need tweaking if we use draw loopers for other things.
) |
| 108 SkDrawLooper* drawLooper() const { return m_looper.get(); } | 108 SkDrawLooper* drawLooper() const { return m_looper.get(); } |
| 109 void setDrawLooper(const DrawLooper&); | 109 void setDrawLooper(PassRefPtr<SkDrawLooper>); |
| 110 void clearDrawLooper(); | 110 void clearDrawLooper(); |
| 111 | 111 |
| 112 // Text. (See TextModeFill & friends.) | 112 // Text. (See TextModeFill & friends.) |
| 113 TextDrawingModeFlags textDrawingMode() const { return m_textDrawingMode; } | 113 TextDrawingModeFlags textDrawingMode() const { return m_textDrawingMode; } |
| 114 void setTextDrawingMode(TextDrawingModeFlags mode) { m_textDrawingMode = mod
e; } | 114 void setTextDrawingMode(TextDrawingModeFlags mode) { m_textDrawingMode = mod
e; } |
| 115 | 115 |
| 116 // Common shader state. | 116 // Common shader state. |
| 117 int alpha() const { return m_alpha; } | 117 int alpha() const { return m_alpha; } |
| 118 void setAlphaAsFloat(float); | 118 void setAlphaAsFloat(float); |
| 119 | 119 |
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| 175 uint16_t m_saveCount; | 175 uint16_t m_saveCount; |
| 176 | 176 |
| 177 bool m_shouldAntialias : 1; | 177 bool m_shouldAntialias : 1; |
| 178 bool m_shouldSmoothFonts : 1; | 178 bool m_shouldSmoothFonts : 1; |
| 179 bool m_shouldClampToSourceRect : 1; | 179 bool m_shouldClampToSourceRect : 1; |
| 180 }; | 180 }; |
| 181 | 181 |
| 182 } // namespace WebCore | 182 } // namespace WebCore |
| 183 | 183 |
| 184 #endif // GraphicsContextState_h | 184 #endif // GraphicsContextState_h |
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