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Side by Side Diff: Source/platform/graphics/GraphicsContext.h

Issue 177473003: Use SkLayerDrawLooper::Builder to construct SkLayerDrawLooper. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebase Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2003, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2003, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
3 * Copyright (C) 2008-2009 Torch Mobile, Inc. 3 * Copyright (C) 2008-2009 Torch Mobile, Inc.
4 * Copyright (C) 2013 Google Inc. All rights reserved. 4 * Copyright (C) 2013 Google Inc. All rights reserved.
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions 7 * modification, are permitted provided that the following conditions
8 * are met: 8 * are met:
9 * 1. Redistributions of source code must retain the above copyright 9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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26 */ 26 */
27 27
28 #ifndef GraphicsContext_h 28 #ifndef GraphicsContext_h
29 #define GraphicsContext_h 29 #define GraphicsContext_h
30 30
31 #include "platform/PlatformExport.h" 31 #include "platform/PlatformExport.h"
32 #include "platform/TraceEvent.h" 32 #include "platform/TraceEvent.h"
33 #include "platform/fonts/Font.h" 33 #include "platform/fonts/Font.h"
34 #include "platform/geometry/FloatRect.h" 34 #include "platform/geometry/FloatRect.h"
35 #include "platform/graphics/DashArray.h" 35 #include "platform/graphics/DashArray.h"
36 #include "platform/graphics/DrawLooper.h" 36 #include "platform/graphics/DrawLooperBuilder.h"
37 #include "platform/graphics/ImageBufferSurface.h" 37 #include "platform/graphics/ImageBufferSurface.h"
38 #include "platform/graphics/ImageOrientation.h" 38 #include "platform/graphics/ImageOrientation.h"
39 #include "platform/graphics/GraphicsContextAnnotation.h" 39 #include "platform/graphics/GraphicsContextAnnotation.h"
40 #include "platform/graphics/GraphicsContextState.h" 40 #include "platform/graphics/GraphicsContextState.h"
41 #include "platform/graphics/skia/OpaqueRegionSkia.h" 41 #include "platform/graphics/skia/OpaqueRegionSkia.h"
42 #include "wtf/FastAllocBase.h" 42 #include "wtf/FastAllocBase.h"
43 #include "wtf/Forward.h" 43 #include "wtf/Forward.h"
44 #include "wtf/Noncopyable.h" 44 #include "wtf/Noncopyable.h"
45 #include "wtf/PassOwnPtr.h" 45 #include "wtf/PassOwnPtr.h"
46 46
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305 void beginLayer(float opacity, CompositeOperator, const FloatRect* = 0, Colo rFilter = ColorFilterNone, ImageFilter* = 0); 305 void beginLayer(float opacity, CompositeOperator, const FloatRect* = 0, Colo rFilter = ColorFilterNone, ImageFilter* = 0);
306 void endLayer(); 306 void endLayer();
307 307
308 // Instead of being dispatched to the active canvas, draw commands following beginRecording() 308 // Instead of being dispatched to the active canvas, draw commands following beginRecording()
309 // are stored in a display list that can be replayed at a later time. 309 // are stored in a display list that can be replayed at a later time.
310 void beginRecording(const FloatRect& bounds); 310 void beginRecording(const FloatRect& bounds);
311 PassRefPtr<DisplayList> endRecording(); 311 PassRefPtr<DisplayList> endRecording();
312 312
313 bool hasShadow() const; 313 bool hasShadow() const;
314 void setShadow(const FloatSize& offset, float blur, const Color&, 314 void setShadow(const FloatSize& offset, float blur, const Color&,
315 DrawLooper::ShadowTransformMode = DrawLooper::ShadowRespectsTransforms, 315 DrawLooperBuilder::ShadowTransformMode = DrawLooperBuilder::ShadowRespec tsTransforms,
316 DrawLooper::ShadowAlphaMode = DrawLooper::ShadowRespectsAlpha); 316 DrawLooperBuilder::ShadowAlphaMode = DrawLooperBuilder::ShadowRespectsAl pha);
317 void clearShadow() { clearDrawLooper(); } 317 void clearShadow() { clearDrawLooper(); }
318 318
319 // It is assumed that this draw looper is used only for shadows 319 // It is assumed that this draw looper is used only for shadows
320 // (i.e. a draw looper is set if and only if there is a shadow). 320 // (i.e. a draw looper is set if and only if there is a shadow).
321 void setDrawLooper(const DrawLooper&); 321 // The builder passed into this method will be destroyed.
322 void setDrawLooper(PassOwnPtr<DrawLooperBuilder>);
322 void clearDrawLooper(); 323 void clearDrawLooper();
323 324
324 void drawFocusRing(const Vector<IntRect>&, int width, int offset, const Colo r&); 325 void drawFocusRing(const Vector<IntRect>&, int width, int offset, const Colo r&);
325 void drawFocusRing(const Path&, int width, int offset, const Color&); 326 void drawFocusRing(const Path&, int width, int offset, const Color&);
326 327
327 enum Edge { 328 enum Edge {
328 NoEdge = 0, 329 NoEdge = 0,
329 TopEdge = 1 << 1, 330 TopEdge = 1 << 1,
330 RightEdge = 1 << 2, 331 RightEdge = 1 << 2,
331 BottomEdge = 1 << 3, 332 BottomEdge = 1 << 3,
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500 // FIXME: Make this go away: crbug.com/236892 501 // FIXME: Make this go away: crbug.com/236892
501 bool m_updatingControlTints : 1; 502 bool m_updatingControlTints : 1;
502 bool m_accelerated : 1; 503 bool m_accelerated : 1;
503 bool m_isCertainlyOpaque : 1; 504 bool m_isCertainlyOpaque : 1;
504 bool m_printing : 1; 505 bool m_printing : 1;
505 }; 506 };
506 507
507 } // namespace WebCore 508 } // namespace WebCore
508 509
509 #endif // GraphicsContext_h 510 #endif // GraphicsContext_h
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