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1 /* | 1 /* |
2 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc.
All rights reserved. | 2 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc.
All rights reserved. |
3 * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies) | 3 * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies) |
4 * Copyright (C) 2007 Alp Toker <alp@atoker.com> | 4 * Copyright (C) 2007 Alp Toker <alp@atoker.com> |
5 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> | 5 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> |
6 * Copyright (C) 2008 Dirk Schulze <krit@webkit.org> | 6 * Copyright (C) 2008 Dirk Schulze <krit@webkit.org> |
7 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. | 7 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. |
8 * Copyright (C) 2012, 2013 Intel Corporation. All rights reserved. | 8 * Copyright (C) 2012, 2013 Intel Corporation. All rights reserved. |
9 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. | 9 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. |
10 * | 10 * |
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53 #include "core/html/TextMetrics.h" | 53 #include "core/html/TextMetrics.h" |
54 #include "core/html/canvas/CanvasGradient.h" | 54 #include "core/html/canvas/CanvasGradient.h" |
55 #include "core/html/canvas/CanvasPattern.h" | 55 #include "core/html/canvas/CanvasPattern.h" |
56 #include "core/html/canvas/CanvasStyle.h" | 56 #include "core/html/canvas/CanvasStyle.h" |
57 #include "core/html/canvas/Path2D.h" | 57 #include "core/html/canvas/Path2D.h" |
58 #include "core/rendering/RenderImage.h" | 58 #include "core/rendering/RenderImage.h" |
59 #include "core/rendering/RenderLayer.h" | 59 #include "core/rendering/RenderLayer.h" |
60 #include "core/rendering/RenderTheme.h" | 60 #include "core/rendering/RenderTheme.h" |
61 #include "platform/fonts/FontCache.h" | 61 #include "platform/fonts/FontCache.h" |
62 #include "platform/geometry/FloatQuad.h" | 62 #include "platform/geometry/FloatQuad.h" |
| 63 #include "platform/graphics/DrawLooperBuilder.h" |
63 #include "platform/graphics/GraphicsContextStateSaver.h" | 64 #include "platform/graphics/GraphicsContextStateSaver.h" |
64 #include "platform/graphics/DrawLooper.h" | |
65 #include "platform/text/TextRun.h" | 65 #include "platform/text/TextRun.h" |
66 #include "wtf/CheckedArithmetic.h" | 66 #include "wtf/CheckedArithmetic.h" |
67 #include "wtf/MathExtras.h" | 67 #include "wtf/MathExtras.h" |
68 #include "wtf/OwnPtr.h" | 68 #include "wtf/OwnPtr.h" |
69 #include "wtf/Uint8ClampedArray.h" | 69 #include "wtf/Uint8ClampedArray.h" |
70 #include "wtf/text/StringBuilder.h" | 70 #include "wtf/text/StringBuilder.h" |
71 | 71 |
72 using namespace std; | 72 using namespace std; |
73 | 73 |
74 namespace WebCore { | 74 namespace WebCore { |
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1283 } | 1283 } |
1284 | 1284 |
1285 void CanvasRenderingContext2D::applyShadow() | 1285 void CanvasRenderingContext2D::applyShadow() |
1286 { | 1286 { |
1287 GraphicsContext* c = drawingContext(); | 1287 GraphicsContext* c = drawingContext(); |
1288 if (!c) | 1288 if (!c) |
1289 return; | 1289 return; |
1290 | 1290 |
1291 if (shouldDrawShadows()) { | 1291 if (shouldDrawShadows()) { |
1292 c->setShadow(state().m_shadowOffset, state().m_shadowBlur, state().m_sha
dowColor, | 1292 c->setShadow(state().m_shadowOffset, state().m_shadowBlur, state().m_sha
dowColor, |
1293 DrawLooper::ShadowIgnoresTransforms); | 1293 DrawLooperBuilder::ShadowIgnoresTransforms); |
1294 } else { | 1294 } else { |
1295 c->clearShadow(); | 1295 c->clearShadow(); |
1296 } | 1296 } |
1297 } | 1297 } |
1298 | 1298 |
1299 bool CanvasRenderingContext2D::shouldDrawShadows() const | 1299 bool CanvasRenderingContext2D::shouldDrawShadows() const |
1300 { | 1300 { |
1301 return alphaChannel(state().m_shadowColor) && (state().m_shadowBlur || !stat
e().m_shadowOffset.isZero()); | 1301 return alphaChannel(state().m_shadowColor) && (state().m_shadowBlur || !stat
e().m_shadowOffset.isZero()); |
1302 } | 1302 } |
1303 | 1303 |
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2300 const int focusRingWidth = 5; | 2300 const int focusRingWidth = 5; |
2301 const int focusRingOutline = 0; | 2301 const int focusRingOutline = 0; |
2302 c->drawFocusRing(path, focusRingWidth, focusRingOutline, focusRingColor); | 2302 c->drawFocusRing(path, focusRingWidth, focusRingOutline, focusRingColor); |
2303 | 2303 |
2304 c->restore(); | 2304 c->restore(); |
2305 | 2305 |
2306 didDraw(dirtyRect); | 2306 didDraw(dirtyRect); |
2307 } | 2307 } |
2308 | 2308 |
2309 } // namespace WebCore | 2309 } // namespace WebCore |
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