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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "platform/graphics/DrawLooper.h" | 32 #include "platform/graphics/DrawLooperBuilder.h" |
33 | 33 |
34 #include "platform/geometry/FloatSize.h" | 34 #include "platform/geometry/FloatSize.h" |
35 #include "platform/graphics/Color.h" | 35 #include "platform/graphics/Color.h" |
36 #include "third_party/skia/include/core/SkColor.h" | 36 #include "third_party/skia/include/core/SkColor.h" |
37 #include "third_party/skia/include/core/SkColorFilter.h" | 37 #include "third_party/skia/include/core/SkColorFilter.h" |
38 #include "third_party/skia/include/core/SkDrawLooper.h" | 38 #include "third_party/skia/include/core/SkDrawLooper.h" |
39 #include "third_party/skia/include/core/SkPaint.h" | 39 #include "third_party/skia/include/core/SkPaint.h" |
40 #include "third_party/skia/include/core/SkXfermode.h" | 40 #include "third_party/skia/include/core/SkXfermode.h" |
41 #include "third_party/skia/include/effects/SkBlurMaskFilter.h" | 41 #include "third_party/skia/include/effects/SkBlurMaskFilter.h" |
42 #include "third_party/skia/include/effects/SkLayerDrawLooper.h" | 42 #include "wtf/RefPtr.h" |
43 | 43 |
44 namespace WebCore { | 44 namespace WebCore { |
45 | 45 |
46 DrawLooper::DrawLooper() : m_skDrawLooper(adoptRef(new SkLayerDrawLooper)) { } | 46 DrawLooperBuilder::DrawLooperBuilder() { } |
47 | 47 |
48 DrawLooper::~DrawLooper() { } | 48 DrawLooperBuilder::~DrawLooperBuilder() { } |
49 | 49 |
50 SkDrawLooper* DrawLooper::skDrawLooper() const | 50 PassRefPtr<SkDrawLooper> DrawLooperBuilder::detachDrawLooper() |
51 { | 51 { |
52 return m_skDrawLooper.get(); | 52 return adoptRef(m_skDrawLooperBuilder.detachLooper()); |
53 } | 53 } |
54 | 54 |
55 void DrawLooper::addUnmodifiedContent() | 55 void DrawLooperBuilder::addUnmodifiedContent() |
56 { | 56 { |
57 SkLayerDrawLooper::LayerInfo info; | 57 SkLayerDrawLooper::LayerInfo info; |
58 m_skDrawLooper->addLayerOnTop(info); | 58 m_skDrawLooperBuilder.addLayerOnTop(info); |
59 } | 59 } |
60 | 60 |
61 void DrawLooper::addShadow(const FloatSize& offset, float blur, const Color& col
or, | 61 void DrawLooperBuilder::addShadow(const FloatSize& offset, float blur, const Col
or& color, |
62 ShadowTransformMode shadowTransformMode, ShadowAlphaMode shadowAlphaMode) | 62 ShadowTransformMode shadowTransformMode, ShadowAlphaMode shadowAlphaMode) |
63 { | 63 { |
64 // Detect when there's no effective shadow. | 64 // Detect when there's no effective shadow. |
65 if (!color.alpha()) | 65 if (!color.alpha()) |
66 return; | 66 return; |
67 | 67 |
68 SkColor skColor = color.rgb(); | 68 SkColor skColor = color.rgb(); |
69 | 69 |
70 SkLayerDrawLooper::LayerInfo info; | 70 SkLayerDrawLooper::LayerInfo info; |
71 | 71 |
72 switch (shadowAlphaMode) { | 72 switch (shadowAlphaMode) { |
73 case ShadowRespectsAlpha: | 73 case ShadowRespectsAlpha: |
74 info.fColorMode = SkXfermode::kDst_Mode; | 74 info.fColorMode = SkXfermode::kDst_Mode; |
75 break; | 75 break; |
76 case ShadowIgnoresAlpha: | 76 case ShadowIgnoresAlpha: |
77 info.fColorMode = SkXfermode::kSrc_Mode; | 77 info.fColorMode = SkXfermode::kSrc_Mode; |
78 break; | 78 break; |
79 default: | 79 default: |
80 ASSERT_NOT_REACHED(); | 80 ASSERT_NOT_REACHED(); |
81 } | 81 } |
82 | 82 |
83 if (blur) | 83 if (blur) |
84 info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; // our blur | 84 info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; // our blur |
85 info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; | 85 info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; |
86 info.fOffset.set(offset.width(), offset.height()); | 86 info.fOffset.set(offset.width(), offset.height()); |
87 info.fPostTranslate = (shadowTransformMode == ShadowIgnoresTransforms); | 87 info.fPostTranslate = (shadowTransformMode == ShadowIgnoresTransforms); |
88 | 88 |
89 SkPaint* paint = m_skDrawLooper->addLayerOnTop(info); | 89 SkPaint* paint = m_skDrawLooperBuilder.addLayerOnTop(info); |
90 | 90 |
91 if (blur) { | 91 if (blur) { |
92 uint32_t mfFlags = SkBlurMaskFilter::kHighQuality_BlurFlag; | 92 uint32_t mfFlags = SkBlurMaskFilter::kHighQuality_BlurFlag; |
93 if (shadowTransformMode == ShadowIgnoresTransforms) | 93 if (shadowTransformMode == ShadowIgnoresTransforms) |
94 mfFlags |= SkBlurMaskFilter::kIgnoreTransform_BlurFlag; | 94 mfFlags |= SkBlurMaskFilter::kIgnoreTransform_BlurFlag; |
95 RefPtr<SkMaskFilter> mf = adoptRef(SkBlurMaskFilter::Create( | 95 RefPtr<SkMaskFilter> mf = adoptRef(SkBlurMaskFilter::Create( |
96 (double)blur / 2.0, SkBlurMaskFilter::kNormal_BlurStyle, mfFlags)); | 96 (double)blur / 2.0, SkBlurMaskFilter::kNormal_BlurStyle, mfFlags)); |
97 paint->setMaskFilter(mf.get()); | 97 paint->setMaskFilter(mf.get()); |
98 } | 98 } |
99 | 99 |
100 RefPtr<SkColorFilter> cf = adoptRef(SkColorFilter::CreateModeFilter(skColor,
SkXfermode::kSrcIn_Mode)); | 100 RefPtr<SkColorFilter> cf = adoptRef(SkColorFilter::CreateModeFilter(skColor,
SkXfermode::kSrcIn_Mode)); |
101 paint->setColorFilter(cf.get()); | 101 paint->setColorFilter(cf.get()); |
102 } | 102 } |
103 | 103 |
104 } // namespace WebCore | 104 } // namespace WebCore |
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