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Side by Side Diff: Source/platform/graphics/DrawLooper.cpp

Issue 177473003: Use SkLayerDrawLooper::Builder to construct SkLayerDrawLooper. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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32 #include "platform/graphics/DrawLooper.h" 32 #include "platform/graphics/DrawLooper.h"
33 33
34 #include "platform/geometry/FloatSize.h" 34 #include "platform/geometry/FloatSize.h"
35 #include "platform/graphics/Color.h" 35 #include "platform/graphics/Color.h"
36 #include "third_party/skia/include/core/SkColor.h" 36 #include "third_party/skia/include/core/SkColor.h"
37 #include "third_party/skia/include/core/SkColorFilter.h" 37 #include "third_party/skia/include/core/SkColorFilter.h"
38 #include "third_party/skia/include/core/SkDrawLooper.h" 38 #include "third_party/skia/include/core/SkDrawLooper.h"
39 #include "third_party/skia/include/core/SkPaint.h" 39 #include "third_party/skia/include/core/SkPaint.h"
40 #include "third_party/skia/include/core/SkXfermode.h" 40 #include "third_party/skia/include/core/SkXfermode.h"
41 #include "third_party/skia/include/effects/SkBlurMaskFilter.h" 41 #include "third_party/skia/include/effects/SkBlurMaskFilter.h"
42 #include "third_party/skia/include/effects/SkLayerDrawLooper.h"
43 42
44 namespace WebCore { 43 namespace WebCore {
45 44
46 DrawLooper::DrawLooper() : m_skDrawLooper(adoptRef(new SkLayerDrawLooper)) { } 45 DrawLooper::DrawLooper() { }
47 46
48 DrawLooper::~DrawLooper() { } 47 DrawLooper::~DrawLooper() { }
49 48
50 SkDrawLooper* DrawLooper::skDrawLooper() const 49 SkDrawLooper* DrawLooper::skDrawLooper()
51 { 50 {
52 return m_skDrawLooper.get(); 51 return m_skDrawLooperBuilder.detachLooper();
53 } 52 }
54 53
55 void DrawLooper::addUnmodifiedContent() 54 void DrawLooper::addUnmodifiedContent()
56 { 55 {
57 SkLayerDrawLooper::LayerInfo info; 56 SkLayerDrawLooper::LayerInfo info;
58 m_skDrawLooper->addLayerOnTop(info); 57 m_skDrawLooperBuilder.addLayerOnTop(info);
59 } 58 }
60 59
61 void DrawLooper::addShadow(const FloatSize& offset, float blur, const Color& col or, 60 void DrawLooper::addShadow(const FloatSize& offset, float blur, const Color& col or,
62 ShadowTransformMode shadowTransformMode, ShadowAlphaMode shadowAlphaMode) 61 ShadowTransformMode shadowTransformMode, ShadowAlphaMode shadowAlphaMode)
63 { 62 {
64 // Detect when there's no effective shadow. 63 // Detect when there's no effective shadow.
65 if (!color.alpha()) 64 if (!color.alpha())
66 return; 65 return;
67 66
68 SkColor skColor = color.rgb(); 67 SkColor skColor = color.rgb();
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79 default: 78 default:
80 ASSERT_NOT_REACHED(); 79 ASSERT_NOT_REACHED();
81 } 80 }
82 81
83 if (blur) 82 if (blur)
84 info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; // our blur 83 info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; // our blur
85 info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; 84 info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit;
86 info.fOffset.set(offset.width(), offset.height()); 85 info.fOffset.set(offset.width(), offset.height());
87 info.fPostTranslate = (shadowTransformMode == ShadowIgnoresTransforms); 86 info.fPostTranslate = (shadowTransformMode == ShadowIgnoresTransforms);
88 87
89 SkPaint* paint = m_skDrawLooper->addLayerOnTop(info); 88 SkPaint* paint = m_skDrawLooperBuilder.addLayerOnTop(info);
90 89
91 if (blur) { 90 if (blur) {
92 uint32_t mfFlags = SkBlurMaskFilter::kHighQuality_BlurFlag; 91 uint32_t mfFlags = SkBlurMaskFilter::kHighQuality_BlurFlag;
93 if (shadowTransformMode == ShadowIgnoresTransforms) 92 if (shadowTransformMode == ShadowIgnoresTransforms)
94 mfFlags |= SkBlurMaskFilter::kIgnoreTransform_BlurFlag; 93 mfFlags |= SkBlurMaskFilter::kIgnoreTransform_BlurFlag;
95 RefPtr<SkMaskFilter> mf = adoptRef(SkBlurMaskFilter::Create( 94 RefPtr<SkMaskFilter> mf = adoptRef(SkBlurMaskFilter::Create(
96 (double)blur / 2.0, SkBlurMaskFilter::kNormal_BlurStyle, mfFlags)); 95 (double)blur / 2.0, SkBlurMaskFilter::kNormal_BlurStyle, mfFlags));
97 paint->setMaskFilter(mf.get()); 96 paint->setMaskFilter(mf.get());
98 } 97 }
99 98
100 RefPtr<SkColorFilter> cf = adoptRef(SkColorFilter::CreateModeFilter(skColor, SkXfermode::kSrcIn_Mode)); 99 RefPtr<SkColorFilter> cf = adoptRef(SkColorFilter::CreateModeFilter(skColor, SkXfermode::kSrcIn_Mode));
101 paint->setColorFilter(cf.get()); 100 paint->setColorFilter(cf.get());
102 } 101 }
103 102
104 } // namespace WebCore 103 } // namespace WebCore
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