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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef PaintInvalidationState_h | 5 #ifndef PaintInvalidationState_h |
| 6 #define PaintInvalidationState_h | 6 #define PaintInvalidationState_h |
| 7 | 7 |
| 8 #include "platform/RuntimeEnabledFeatures.h" | |
| 8 #include "platform/geometry/LayoutRect.h" | 9 #include "platform/geometry/LayoutRect.h" |
| 9 #include "platform/transforms/AffineTransform.h" | 10 #include "platform/transforms/AffineTransform.h" |
| 10 #include "wtf/Allocator.h" | 11 #include "wtf/Allocator.h" |
| 11 #include "wtf/Noncopyable.h" | 12 #include "wtf/Noncopyable.h" |
| 12 | 13 |
| 13 namespace blink { | 14 namespace blink { |
| 14 | 15 |
| 15 class LayoutBoxModelObject; | 16 class LayoutBoxModelObject; |
| 16 class LayoutObject; | 17 class LayoutObject; |
| 17 class LayoutSVGModelObject; | 18 class LayoutSVGModelObject; |
| 18 class LayoutView; | 19 class LayoutView; |
| 19 class PaintLayer; | 20 class PaintLayer; |
| 20 | 21 |
| 21 // PaintInvalidationState is an optimization used during the paint | 22 // PaintInvalidationState is an optimization used during the paint |
| 22 // invalidation phase. | 23 // invalidation phase. |
| 23 // | 24 // |
| 24 // This class is extremely close to LayoutState so see the documentation | 25 // This class is extremely close to LayoutState so see the documentation |
| 25 // of LayoutState for the class existence and performance benefits. | 26 // of LayoutState for the class existence and performance benefits. |
| 26 // | 27 // |
| 27 // The main difference with LayoutState is that it was customized for the | 28 // The main difference with LayoutState is that it was customized for the |
| 28 // needs of the paint invalidation systems (keeping visual rectangles | 29 // needs of the paint invalidation systems (keeping visual rectangles |
| 29 // instead of layout specific information). | 30 // instead of layout specific information). |
| 30 class PaintInvalidationState { | 31 class PaintInvalidationState { |
| 31 DISALLOW_NEW_EXCEPT_PLACEMENT_NEW(); | 32 DISALLOW_NEW_EXCEPT_PLACEMENT_NEW(); |
| 32 WTF_MAKE_NONCOPYABLE(PaintInvalidationState); | 33 WTF_MAKE_NONCOPYABLE(PaintInvalidationState); |
| 33 public: | 34 public: |
| 34 PaintInvalidationState(PaintInvalidationState& next, LayoutBoxModelObject& l ayoutObject, const LayoutBoxModelObject& paintInvalidationContainer); | 35 // For RuntimeEnabledFeatures::slimmingPaintInvalidationEnabled. |
| 36 PaintInvalidationState(const PaintInvalidationState* parent, const LayoutObj ect&, const LayoutBoxModelObject& paintInvalidationContainer, const LayoutPoint& paintOffset); | |
|
chrishtr
2016/03/11 21:30:00
Would it be better/possible to just fold the neces
Xianzhu
2016/03/11 22:01:47
I believe it would be better, but it would need a
chrishtr
2016/03/11 22:08:18
Couldn't you do it incrementally by creating Paint
| |
| 37 | |
| 38 PaintInvalidationState(PaintInvalidationState& next, const LayoutBoxModelObj ect& layoutObject, const LayoutBoxModelObject& paintInvalidationContainer); | |
| 35 PaintInvalidationState(PaintInvalidationState& next, const LayoutSVGModelObj ect& layoutObject); | 39 PaintInvalidationState(PaintInvalidationState& next, const LayoutSVGModelObj ect& layoutObject); |
| 36 | 40 |
| 37 PaintInvalidationState(const LayoutView& layoutView, Vector<LayoutObject*>& pendingDelayedPaintInvalidations) | 41 PaintInvalidationState(const LayoutView& layoutView, Vector<LayoutObject*>& pendingDelayedPaintInvalidations) |
| 38 : PaintInvalidationState(layoutView, pendingDelayedPaintInvalidations, n ullptr) { } | 42 : PaintInvalidationState(layoutView, pendingDelayedPaintInvalidations, n ullptr) { } |
| 39 PaintInvalidationState(const LayoutView& layoutView, PaintInvalidationState& ownerPaintInvalidationState) | 43 PaintInvalidationState(const LayoutView& layoutView, PaintInvalidationState& ownerPaintInvalidationState) |
| 40 : PaintInvalidationState(layoutView, ownerPaintInvalidationState.m_pendi ngDelayedPaintInvalidations, &ownerPaintInvalidationState) { } | 44 : PaintInvalidationState(layoutView, *ownerPaintInvalidationState.m_pend ingDelayedPaintInvalidations, &ownerPaintInvalidationState) { } |
| 41 | 45 |
| 42 const LayoutRect& clipRect() const { return m_clipRect; } | 46 const LayoutRect& clipRect() const { return m_clipRect; } |
| 43 const LayoutSize& paintOffset() const { return m_paintOffset; } | 47 const LayoutSize& paintOffset() const { return m_paintOffset; } |
| 44 const AffineTransform& svgTransform() const { return m_svgTransform; } | 48 const AffineTransform& svgTransform() const { return m_svgTransform; } |
| 45 | 49 |
| 46 bool cachedOffsetsEnabled() const { return m_cachedOffsetsEnabled; } | 50 bool cachedOffsetsEnabled() const { return m_cachedOffsetsEnabled; } |
| 47 bool isClipped() const { return m_clipped; } | 51 bool isClipped() const { return m_clipped; } |
| 48 | 52 |
| 49 bool forcedSubtreeInvalidationWithinContainer() const { return m_forcedSubtr eeInvalidationWithinContainer; } | 53 bool forcedSubtreeInvalidationWithinContainer() const { return m_forcedSubtr eeInvalidationWithinContainer; } |
| 50 void setForceSubtreeInvalidationWithinContainer() { m_forcedSubtreeInvalidat ionWithinContainer = true; } | 54 void setForceSubtreeInvalidationWithinContainer() { m_forcedSubtreeInvalidat ionWithinContainer = true; } |
| 51 | 55 |
| 52 bool forcedSubtreeInvalidationRectUpdateWithinContainer() const { return m_f orcedSubtreeInvalidationRectUpdateWithinContainer; } | 56 bool forcedSubtreeInvalidationRectUpdateWithinContainer() const { return m_f orcedSubtreeInvalidationRectUpdateWithinContainer; } |
| 53 void setForceSubtreeInvalidationRectUpdateWithinContainer() { m_forcedSubtre eInvalidationRectUpdateWithinContainer = true; } | 57 void setForceSubtreeInvalidationRectUpdateWithinContainer() { m_forcedSubtre eInvalidationRectUpdateWithinContainer = true; } |
| 54 | 58 |
| 55 const LayoutBoxModelObject& paintInvalidationContainer() const { return m_pa intInvalidationContainer; } | 59 const LayoutBoxModelObject& paintInvalidationContainer() const { return m_pa intInvalidationContainer; } |
| 56 | 60 |
| 57 bool canMapToContainer(const LayoutBoxModelObject* container) const | 61 bool canMapToContainer(const LayoutBoxModelObject* container) const |
| 58 { | 62 { |
| 59 return m_cachedOffsetsEnabled && container == &m_paintInvalidationContai ner; | 63 return m_cachedOffsetsEnabled && container == &m_paintInvalidationContai ner; |
| 60 } | 64 } |
| 61 | 65 |
| 62 // Records |obj| as needing paint invalidation on the next frame. See the de finition of PaintInvalidationDelayedFull for more details. | 66 // Records |obj| as needing paint invalidation on the next frame. See the de finition of PaintInvalidationDelayedFull for more details. |
| 63 void pushDelayedPaintInvalidationTarget(LayoutObject& obj) { m_pendingDelaye dPaintInvalidations.append(&obj); } | 67 void pushDelayedPaintInvalidationTarget(LayoutObject& obj) { ASSERT(!Runtime EnabledFeatures::slimmingPaintInvalidationEnabled()); m_pendingDelayedPaintInval idations->append(&obj); } |
| 64 Vector<LayoutObject*>& pendingDelayedPaintInvalidationTargets() { return m_p endingDelayedPaintInvalidations; } | 68 Vector<LayoutObject*>& pendingDelayedPaintInvalidationTargets() { ASSERT(!Ru ntimeEnabledFeatures::slimmingPaintInvalidationEnabled()); return *m_pendingDela yedPaintInvalidations; } |
| 65 | 69 |
| 66 // Disable view clipping and scroll offset adjustment for paint invalidation of FrameView scrollbars. | 70 // Disable view clipping and scroll offset adjustment for paint invalidation of FrameView scrollbars. |
| 67 // TODO(wangxianzhu): Remove this when root-layer-scrolls launches. | 71 // TODO(wangxianzhu): Remove this when root-layer-scrolls launches. |
| 68 bool viewClippingAndScrollOffsetDisabled() const { return m_viewClippingAndS crollOffsetDisabled; } | 72 bool viewClippingAndScrollOffsetDisabled() const { return m_viewClippingAndS crollOffsetDisabled; } |
| 69 void setViewClippingAndScrollOffsetDisabled(bool b) { m_viewClippingAndScrol lOffsetDisabled = b; } | 73 void setViewClippingAndScrollOffsetDisabled(bool b) { m_viewClippingAndScrol lOffsetDisabled = b; } |
| 70 | 74 |
| 71 PaintLayer& enclosingSelfPaintingLayer(const LayoutObject&) const; | 75 PaintLayer& enclosingSelfPaintingLayer(const LayoutObject&) const; |
| 72 | 76 |
| 73 private: | 77 private: |
| 74 PaintInvalidationState(const LayoutView&, Vector<LayoutObject*>& pendingDela yedPaintInvalidations, PaintInvalidationState* ownerPaintInvalidationState); | 78 PaintInvalidationState(const LayoutView&, Vector<LayoutObject*>& pendingDela yedPaintInvalidations, PaintInvalidationState* ownerPaintInvalidationState); |
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| 92 // The current paint invalidation container. | 96 // The current paint invalidation container. |
| 93 // | 97 // |
| 94 // It is the enclosing composited object. | 98 // It is the enclosing composited object. |
| 95 const LayoutBoxModelObject& m_paintInvalidationContainer; | 99 const LayoutBoxModelObject& m_paintInvalidationContainer; |
| 96 | 100 |
| 97 // Transform from the initial viewport coordinate system of an outermost | 101 // Transform from the initial viewport coordinate system of an outermost |
| 98 // SVG root to the userspace _before_ the relevant element. Combining this | 102 // SVG root to the userspace _before_ the relevant element. Combining this |
| 99 // with |m_paintOffset| yields the "final" offset. | 103 // with |m_paintOffset| yields the "final" offset. |
| 100 AffineTransform m_svgTransform; | 104 AffineTransform m_svgTransform; |
| 101 | 105 |
| 102 Vector<LayoutObject*>& m_pendingDelayedPaintInvalidations; | 106 Vector<LayoutObject*>* m_pendingDelayedPaintInvalidations; |
| 103 | 107 |
| 104 PaintLayer& m_enclosingSelfPaintingLayer; | 108 PaintLayer& m_enclosingSelfPaintingLayer; |
| 105 }; | 109 }; |
| 106 | 110 |
| 107 } // namespace blink | 111 } // namespace blink |
| 108 | 112 |
| 109 #endif // PaintInvalidationState_h | 113 #endif // PaintInvalidationState_h |
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