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Side by Side Diff: third_party/WebKit/Source/core/paint/PaintPropertyTreeBuilder.h

Issue 1774193002: New paint invalidation using paint property tree walk (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Correct tracking of paintInvalidationContainer Created 4 years, 9 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef PaintPropertyTreeBuilder_h 5 #ifndef PaintPropertyTreeBuilder_h
6 #define PaintPropertyTreeBuilder_h 6 #define PaintPropertyTreeBuilder_h
7 7
8 #include "wtf/Vector.h"
9
8 namespace blink { 10 namespace blink {
9 11
10 class FrameView; 12 class FrameView;
11 class LayoutObject; 13 class LayoutObject;
14 class PaintInvalidationState;
12 struct PaintPropertyTreeBuilderContext; 15 struct PaintPropertyTreeBuilderContext;
13 16
14 // This class walks the whole layout tree, beginning from the root FrameView, ac ross 17 // This class walks the whole layout tree, beginning from the root FrameView, ac ross
15 // frame boundaries. The walk will collect special things in the layout tree and create 18 // frame boundaries. The walk will collect special things in the layout tree and create
16 // paint property nodes for them. Special things include but not limit to: overf low clip, 19 // paint property nodes for them. Special things include but not limit to: overf low clip,
17 // transform, fixed-pos, animation, mask, filter, ... etc. 20 // transform, fixed-pos, animation, mask, filter, ... etc.
18 // It expects to be invoked after layout clean, i.e. during InPaintPropertyUpdat e phase. 21 // It expects to be invoked after layout clean, i.e. during InPaintPropertyUpdat e phase.
19 class PaintPropertyTreeBuilder { 22 class PaintPropertyTreeBuilder {
20 public: 23 public:
21 void buildPropertyTrees(FrameView& rootFrame); 24 void buildPropertyTrees(FrameView& rootFrame);
22 25
26 const Vector<LayoutObject*>& pendingDelayedPaintInvalidations() const { retu rn m_pendingDelayedPaintInvalidations; }
pdr. 2016/03/11 02:56:41 Does this need to be public or can it be done as t
Xianzhu 2016/03/11 20:03:45 We need to handle the delayed invalidations after
27
23 private: 28 private:
pdr. 2016/03/11 02:56:41 This class will form the basis of all our paint wo
Xianzhu 2016/03/11 20:03:45 PrePaintTreeWalk sgtm. chrishtr wdyt?
chrishtr 2016/03/11 21:30:00 SGTM
24 void walk(FrameView&, const PaintPropertyTreeBuilderContext&); 29 void walk(FrameView&, const PaintPropertyTreeBuilderContext&, const PaintInv alidationState*);
25 void walk(LayoutObject&, const PaintPropertyTreeBuilderContext&); 30 void walk(const LayoutObject&, const PaintPropertyTreeBuilderContext&, const PaintInvalidationState*);
31
32 Vector<LayoutObject*> m_pendingDelayedPaintInvalidations;
pdr. 2016/03/11 02:56:41 Can you add a comment above this? Something like s
Xianzhu 2016/03/11 20:03:45 Done.
26 }; 33 };
27 34
28 } // namespace blink 35 } // namespace blink
29 36
30 #endif // PaintPropertyTreeBuilder_h 37 #endif // PaintPropertyTreeBuilder_h
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