| Index: third_party/WebKit/LayoutTests/webaudio/resources/mixing-rules.js
|
| diff --git a/third_party/WebKit/LayoutTests/webaudio/resources/mixing-rules.js b/third_party/WebKit/LayoutTests/webaudio/resources/mixing-rules.js
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..d98eb7d108b00b951d36f69a33893f1a17632687
|
| --- /dev/null
|
| +++ b/third_party/WebKit/LayoutTests/webaudio/resources/mixing-rules.js
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| @@ -0,0 +1,346 @@
|
| +// Utilities for mixing rule testing.
|
| +// http://webaudio.github.io/web-audio-api/#channel-up-mixing-and-down-mixing
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| +
|
| +
|
| +/**
|
| + * Create an n-channel buffer, with all sample data zero except for a shifted
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| + * impulse. The impulse position depends on the channel index. For example, for
|
| + * a 4-channel buffer:
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| + * channel 0: 1 0 0 0 0 0 0 0
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| + * channel 1: 0 1 0 0 0 0 0 0
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| + * channel 2: 0 0 1 0 0 0 0 0
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| + * channel 3: 0 0 0 1 0 0 0 0
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| + * @param {AudioContext} context Associated AudioContext.
|
| + * @param {Number} numberOfChannels Number of channels of test buffer.
|
| + * @param {Number} frameLength Buffer length in frames.
|
| + * @return {AudioBuffer}
|
| + */
|
| +function createShiftedImpulseBuffer(context, numberOfChannels, frameLength) {
|
| + var shiftedImpulseBuffer = context.createBuffer(numberOfChannels, frameLength, context.sampleRate);
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| + for (var channel = 0; channel < numberOfChannels; ++channel) {
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| + var data = shiftedImpulseBuffer.getChannelData(channel);
|
| + data[channel] = 1;
|
| + }
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| +
|
| + return shiftedImpulseBuffer;
|
| +}
|
| +
|
| +/**
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| + * Create a string displays the content of AudioBuffer.
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| + * @param {AudioBuffer} audioBuffer AudioBuffer object to stringify.
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| + * @param {Number} frameLength Number of frames to be printed.
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| + * @param {Number} frameOffset Starting frame position for printing.
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| + * @return {String}
|
| + */
|
| +function stringifyBuffer(audioBuffer, frameLength, frameOffset) {
|
| + frameOffset = (frameOffset || 0);
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| +
|
| + var stringifiedBuffer = '';
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| + for (var channel = 0; channel < audioBuffer.numberOfChannels; ++channel) {
|
| + var channelData = audioBuffer.getChannelData(channel);
|
| + for (var i = 0; i < frameLength; ++i)
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| + stringifiedBuffer += channelData[i + frameOffset] + ' ';
|
| + stringifiedBuffer += '\n';
|
| + }
|
| +
|
| + return stringifiedBuffer;
|
| +}
|
| +
|
| +/**
|
| + * Compute number of channels from the connection.
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| + * http://webaudio.github.io/web-audio-api/#dfn-computednumberofchannels
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| + * @param {String} connections A string specifies the connection. For
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| + * example, the string "128" means 3
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| + * connections, having 1, 2, and 8 channels
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| + * respectively.
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| + * @param {Number} channelCount Channel count.
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| + * @param {String} channelCountMode Channel count mode.
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| + * @return {Number} Computed number of channels.
|
| + */
|
| +function computeNumberOfChannels(connections, channelCount, channelCountMode) {
|
| + if (channelCountMode == "explicit")
|
| + return channelCount;
|
| +
|
| + // Must have at least one channel.
|
| + var computedNumberOfChannels = 1;
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| +
|
| + // Compute "computedNumberOfChannels" based on all the connections.
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| + for (var i = 0; i < connections.length; ++i) {
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| + var connectionNumberOfChannels = parseInt(connections[i]);
|
| + computedNumberOfChannels = Math.max(computedNumberOfChannels, connectionNumberOfChannels);
|
| + }
|
| +
|
| + if (channelCountMode == "clamped-max")
|
| + computedNumberOfChannels = Math.min(computedNumberOfChannels, channelCount);
|
| +
|
| + return computedNumberOfChannels;
|
| +}
|
| +
|
| +/**
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| + * Apply up/down-mixing (in-place summing) based on 'speaker' interpretation.
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| + * @param {AudioBuffer} input Input audio buffer.
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| + * @param {AudioBuffer} output Output audio buffer.
|
| + */
|
| +function speakersSum(input, output) {
|
| + if (input.length != output.length) {
|
| + throw '[mixing-rules.js] speakerSum(): buffer lengths mismatch (input: '
|
| + + input.length + ', output: ' + output.length + ')';
|
| + }
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| +
|
| + if (input.numberOfChannels === output.numberOfChannels) {
|
| + for (var channel = 0; channel < output.numberOfChannels; ++channel) {
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| + var inputChannel = input.getChannelData(channel);
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| + var outputChannel = output.getChannelData(channel);
|
| + for (var i = 0; i < outputChannel.length; i++)
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| + outputChannel[i] += inputChannel[i];
|
| + }
|
| + } else if (input.numberOfChannels < output.numberOfChannels) {
|
| + processUpMix(input, output);
|
| + } else {
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| + processDownMix(input, output);
|
| + }
|
| +}
|
| +
|
| +/**
|
| + * In-place summing to |output| based on 'discrete' channel interpretation.
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| + * @param {AudioBuffer} input Input audio buffer.
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| + * @param {AudioBuffer} output Output audio buffer.
|
| + */
|
| +function discreteSum(input, output) {
|
| + if (input.length != output.length) {
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| + throw '[mixing-rules.js] speakerSum(): buffer lengths mismatch (input: '
|
| + + input.length + ', output: ' + output.length + ')';
|
| + }
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| +
|
| + var numberOfChannels = Math.min(input.numberOfChannels, output.numberOfChannels)
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| +
|
| + for (var channel = 0; channel < numberOfChannels; ++channel) {
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| + var inputChannel = input.getChannelData(channel);
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| + var outputChannel = output.getChannelData(channel);
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| + for (var i = 0; i < outputChannel.length; i++)
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| + outputChannel[i] += inputChannel[i];
|
| + }
|
| +}
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| +
|
| +/**
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| + * Perform up-mix by in-place summing to |output| buffer.
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| + * @param {AudioBuffer} input Input audio buffer.
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| + * @param {AudioBuffer} output Output audio buffer.
|
| + */
|
| +function processUpMix(input, output) {
|
| + var numberOfInputChannels = input.numberOfChannels;
|
| + var numberOfOutputChannels = output.numberOfChannels;
|
| + var i, length = output.length;
|
| +
|
| + // Up-mixing: 1 -> 2, 1 -> 4
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| + // output.L += input
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| + // output.R += input
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| + // output.SL += 0 (in the case of 1 -> 4)
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| + // output.SR += 0 (in the case of 1 -> 4)
|
| + if ((numberOfInputChannels === 1 && numberOfOutputChannels === 2) ||
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| + (numberOfInputChannels === 1 && numberOfOutputChannels === 4)) {
|
| + var inputChannel = input.getChannelData(0);
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| + var outputChannel0 = output.getChannelData(0);
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| + var outputChannel1 = output.getChannelData(1);
|
| + for (i = 0; i < length; i++) {
|
| + outputChannel0[i] += inputChannel[i];
|
| + outputChannel1[i] += inputChannel[i];
|
| + }
|
| +
|
| + return;
|
| + }
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| +
|
| + // Up-mixing: 1 -> 5.1
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| + // output.L += 0
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| + // output.R += 0
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| + // output.C += input
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| + // output.LFE += 0
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| + // output.SL += 0
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| + // output.SR += 0
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| + if (numberOfInputChannels == 1 && numberOfOutputChannels == 6) {
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| + var inputChannel = input.getChannelData(0);
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| + var outputChannel2 = output.getChannelData(2);
|
| + for (i = 0; i < length; i++)
|
| + outputChannel2[i] += inputChannel[i];
|
| +
|
| + return;
|
| + }
|
| +
|
| + // Up-mixing: 2 -> 4, 2 -> 5.1
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| + // output.L += input.L
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| + // output.R += input.R
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| + // output.C += 0 (in the case of 2 -> 5.1)
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| + // output.LFE += 0 (in the case of 2 -> 5.1)
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| + // output.SL += 0
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| + // output.SR += 0
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| + if ((numberOfInputChannels === 2 && numberOfOutputChannels === 4) ||
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| + (numberOfInputChannels === 2 && numberOfOutputChannels === 6)) {
|
| + var inputChannel0 = input.getChannelData(0);
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| + var inputChannel1 = input.getChannelData(1);
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| + var outputChannel0 = output.getChannelData(0);
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| + var outputChannel1 = output.getChannelData(1);
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| + for (i = 0; i < length; i++) {
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| + outputChannel0[i] += inputChannel0[i];
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| + outputChannel1[i] += inputChannel1[i];
|
| + }
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| +
|
| + return;
|
| + }
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| +
|
| + // Up-mixing: 4 -> 5.1
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| + // output.L += input.L
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| + // output.R += input.R
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| + // output.C += 0
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| + // output.LFE += 0
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| + // output.SL += input.SL
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| + // output.SR += input.SR
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| + if (numberOfInputChannels === 4 && numberOfOutputChannels === 6) {
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| + var inputChannel0 = input.getChannelData(0); // input.L
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| + var inputChannel1 = input.getChannelData(1); // input.R
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| + var inputChannel2 = input.getChannelData(2); // input.SL
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| + var inputChannel3 = input.getChannelData(3); // input.SR
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| + var outputChannel0 = output.getChannelData(0); // output.L
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| + var outputChannel1 = output.getChannelData(1); // output.R
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| + var outputChannel4 = output.getChannelData(4); // output.SL
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| + var outputChannel5 = output.getChannelData(5); // output.SR
|
| + for (i = 0; i < length; i++) {
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| + outputChannel0[i] += inputChannel0[i];
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| + outputChannel1[i] += inputChannel1[i];
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| + outputChannel4[i] += inputChannel2[i];
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| + outputChannel5[i] += inputChannel3[i];
|
| + }
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| +
|
| + return;
|
| + }
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| +
|
| + // All other cases, fall back to the discrete sum.
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| + discreteSum(input, output);
|
| +}
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| +
|
| +/**
|
| + * Process down-mix from source to destination by summing into the existing data.
|
| + * @param {AudioBuffer} input Input audio buffer.
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| + * @param {AudioBuffer} output Output audio buffer.
|
| + */
|
| +function processDownMix(input, output) {
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| + var numberOfInputChannels = input.numberOfChannels;
|
| + var numberOfOutputChannels = output.numberOfChannels;
|
| + var i, length = output.length;
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| +
|
| + // Down-mixing: 2 -> 1
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| + // output += 0.5 * (input.L + input.R)
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| + if (numberOfInputChannels === 2 && numberOfOutputChannels === 1) {
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| + var inputChannel0 = input.getChannelData(0); // input.L
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| + var inputChannel1 = input.getChannelData(1); // input.R
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| + var outputChannel0 = output.getChannelData(0);
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| + for (i = 0; i < length; i++)
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| + outputChannel0[i] += 0.5 * (inputChannel0[i] + inputChannel1[i]);
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| +
|
| + return;
|
| + }
|
| +
|
| + // Down-mixing: 4 -> 1
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| + // output += 0.25 * (input.L + input.R + input.SL + input.SR)
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| + if (numberOfInputChannels === 4 && numberOfOutputChannels === 1) {
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| + var inputChannel0 = input.getChannelData(0); // input.L
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| + var inputChannel1 = input.getChannelData(1); // input.R
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| + var inputChannel2 = input.getChannelData(2); // input.SL
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| + var inputChannel3 = input.getChannelData(3); // input.SR
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| + var outputChannel0 = output.getChannelData(0);
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| + for (i = 0; i < length; i++) {
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| + outputChannel0[i] += 0.25 * (inputChannel0[i] + inputChannel1[i]
|
| + + inputChannel2[i] + inputChannel3[i]);
|
| + }
|
| +
|
| + return;
|
| + }
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| +
|
| + // Down-mixing: 5.1 -> 1
|
| + // output += sqrt(1/2) * (input.L + input.R) + input.C
|
| + // + 0.5 * (input.SL + input.SR)
|
| + if (numberOfInputChannels === 6 && numberOfOutputChannels === 1) {
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| + var inputChannel0 = input.getChannelData(0); // input.L
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| + var inputChannel1 = input.getChannelData(1); // input.R
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| + var inputChannel2 = input.getChannelData(2); // input.C
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| + var inputChannel4 = input.getChannelData(4); // input.SL
|
| + var inputChannel5 = input.getChannelData(5); // input.SR
|
| + var outputChannel0 = output.getChannelData(0);
|
| + var scaleSqrtHalf = Math.sqrt(0.5);
|
| + for (i = 0; i < length; i++) {
|
| + outputChannel0[i] +=
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| + scaleSqrtHalf * (inputChannel0[i] + inputChannel1[i])
|
| + + inputChannel2[i] + 0.5 * (inputChannel4[i] + inputChannel5[i]);
|
| + }
|
| +
|
| + return;
|
| + }
|
| +
|
| + // Down-mixing: 4 -> 2
|
| + // output.L += 0.5 * (input.L + input.SL)
|
| + // output.R += 0.5 * (input.R + input.SR)
|
| + if (numberOfInputChannels == 4 && numberOfOutputChannels == 2) {
|
| + var inputChannel0 = input.getChannelData(0); // input.L
|
| + var inputChannel1 = input.getChannelData(1); // input.R
|
| + var inputChannel2 = input.getChannelData(2); // input.SL
|
| + var inputChannel3 = input.getChannelData(3); // input.SR
|
| + var outputChannel0 = output.getChannelData(0); // output.L
|
| + var outputChannel1 = output.getChannelData(1); // output.R
|
| + for (i = 0; i < length; i++) {
|
| + outputChannel0[i] += 0.5 * (inputChannel0[i] + inputChannel2[i]);
|
| + outputChannel1[i] += 0.5 * (inputChannel1[i] + inputChannel3[i]);
|
| + }
|
| +
|
| + return;
|
| + }
|
| +
|
| + // Down-mixing: 5.1 -> 2
|
| + // output.L += input.L + sqrt(1/2) * (input.C + input.SL)
|
| + // output.R += input.R + sqrt(1/2) * (input.C + input.SR)
|
| + if (numberOfInputChannels == 6 && numberOfOutputChannels == 2) {
|
| + var inputChannel0 = input.getChannelData(0); // input.L
|
| + var inputChannel1 = input.getChannelData(1); // input.R
|
| + var inputChannel2 = input.getChannelData(2); // input.C
|
| + var inputChannel4 = input.getChannelData(4); // input.SL
|
| + var inputChannel5 = input.getChannelData(5); // input.SR
|
| + var outputChannel0 = output.getChannelData(0); // output.L
|
| + var outputChannel1 = output.getChannelData(1); // output.R
|
| + var scaleSqrtHalf = Math.sqrt(0.5);
|
| + for (i = 0; i < length; i++) {
|
| + outputChannel0[i] += inputChannel0[i]
|
| + + scaleSqrtHalf * (inputChannel2[i] + inputChannel4[i]);
|
| + outputChannel1[i] += inputChannel1[i]
|
| + + scaleSqrtHalf * (inputChannel2[i] + inputChannel5[i]);
|
| + }
|
| +
|
| + return;
|
| + }
|
| +
|
| + // Down-mixing: 5.1 -> 4
|
| + // output.L += input.L + sqrt(1/2) * input.C
|
| + // output.R += input.R + sqrt(1/2) * input.C
|
| + // output.SL += input.SL
|
| + // output.SR += input.SR
|
| + if (numberOfInputChannels === 6 && numberOfOutputChannels === 4) {
|
| + var inputChannel0 = input.getChannelData(0); // input.L
|
| + var inputChannel1 = input.getChannelData(1); // input.R
|
| + var inputChannel2 = input.getChannelData(2); // input.C
|
| + var inputChannel4 = input.getChannelData(4); // input.SL
|
| + var inputChannel5 = input.getChannelData(5); // input.SR
|
| + var outputChannel0 = output.getChannelData(0); // output.L
|
| + var outputChannel1 = output.getChannelData(1); // output.R
|
| + var outputChannel2 = output.getChannelData(2); // output.SL
|
| + var outputChannel3 = output.getChannelData(3); // output.SR
|
| + var scaleSqrtHalf = Math.sqrt(0.5);
|
| + for (i = 0; i < length; i++) {
|
| + outputChannel0[i] += inputChannel0[i] + scaleSqrtHalf * inputChannel2[i];
|
| + outputChannel1[i] += inputChannel1[i] + scaleSqrtHalf * inputChannel2[i];
|
| + outputChannel2[i] += inputChannel4[i];
|
| + outputChannel3[i] += inputChannel5[i];
|
| + }
|
| +
|
| + return;
|
| + }
|
| +
|
| + // All other cases, fall back to the discrete sum.
|
| + discreteSum(input, output);
|
| +}
|
|
|