| Index: third_party/WebKit/LayoutTests/webaudio/resources/mixing-rules.js
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| diff --git a/third_party/WebKit/LayoutTests/webaudio/resources/mixing-rules.js b/third_party/WebKit/LayoutTests/webaudio/resources/mixing-rules.js
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..bf9a8dd41b2360aca4b2820b9943793092f3f9b8
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| --- /dev/null
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| +++ b/third_party/WebKit/LayoutTests/webaudio/resources/mixing-rules.js
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| @@ -0,0 +1,346 @@
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| +// Utilities for mixing rule testing.
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| +// http://webaudio.github.io/web-audio-api/#channel-up-mixing-and-down-mixing
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| +
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| +
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| +/**
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| + * Create an n-channel buffer, with all sample data zero except for a shifted
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| + * impulse. The impulse position depends on the channel index. For example, for
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| + * a 4-channel buffer:
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| + *  channel 0: 1 0 0 0 0 0 0 0
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| + *  channel 1: 0 1 0 0 0 0 0 0
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| + *  channel 2: 0 0 1 0 0 0 0 0
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| + *  channel 3: 0 0 0 1 0 0 0 0
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| + * @param  {AudioContext} context     Associated AudioContext.
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| + * @param  {Number} numberOfChannels  Number of channels of test buffer.
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| + * @param  {Number} frameLength       Buffer length in frames.
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| + * @return {AudioBuffer}
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| + */
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| +function createShiftedImpulseBuffer(context, numberOfChannels, frameLength) {
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| +    var shiftedImpulseBuffer = context.createBuffer(numberOfChannels, frameLength, context.sampleRate);
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| +    for (var channel = 0; channel < numberOfChannels; ++channel) {
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| +      var data = shiftedImpulseBuffer.getChannelData(channel);
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| +      data[channel] = 1;
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| +    }
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| +
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| +    return shiftedImpulseBuffer;
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| +}
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| +
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| +/**
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| + * Create a string that displays the content of AudioBuffer.
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| + * @param  {AudioBuffer} audioBuffer  AudioBuffer object to stringify.
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| + * @param  {Number} frameLength       Number of frames to be printed.
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| + * @param  {Number} frameOffset       Starting frame position for printing.
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| + * @return {String}
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| + */
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| +function stringifyBuffer(audioBuffer, frameLength, frameOffset) {
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| +  frameOffset = (frameOffset || 0);
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| +
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| +  var stringifiedBuffer = '';
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| +  for (var channel = 0; channel < audioBuffer.numberOfChannels; ++channel) {
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| +    var channelData = audioBuffer.getChannelData(channel);
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| +    for (var i = 0; i < frameLength; ++i)
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| +      stringifiedBuffer += channelData[i + frameOffset] + ' ';
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| +    stringifiedBuffer += '\n';
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| +  }
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| +
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| +  return stringifiedBuffer;
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| +}
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| +
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| +/**
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| + * Compute number of channels from the connection.
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| + * http://webaudio.github.io/web-audio-api/#dfn-computednumberofchannels
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| + * @param  {String} connections         A string specifies the connection. For
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| + *                                      example, the string "128" means 3
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| + *                                      connections, having 1, 2, and 8 channels
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| + *                                      respectively.
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| + * @param  {Number} channelCount        Channel count.
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| + * @param  {String} channelCountMode    Channel count mode.
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| + * @return {Number}                     Computed number of channels.
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| + */
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| +function computeNumberOfChannels(connections, channelCount, channelCountMode) {
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| +  if (channelCountMode == "explicit")
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| +    return channelCount;
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| +
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| +  // Must have at least one channel.
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| +  var computedNumberOfChannels = 1;
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| +
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| +  // Compute "computedNumberOfChannels" based on all the connections.
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| +  for (var i = 0; i < connections.length; ++i) {
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| +    var connectionNumberOfChannels = parseInt(connections[i]);
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| +    computedNumberOfChannels = Math.max(computedNumberOfChannels, connectionNumberOfChannels);
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| +  }
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| +
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| +  if (channelCountMode == "clamped-max")
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| +    computedNumberOfChannels = Math.min(computedNumberOfChannels, channelCount);
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| +
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| +  return computedNumberOfChannels;
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| +}
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| +
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| +/**
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| + * Apply up/down-mixing (in-place summing) based on 'speaker' interpretation.
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| + * @param  {AudioBuffer} input          Input audio buffer.
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| + * @param  {AudioBuffer} output         Output audio buffer.
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| + */
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| +function speakersSum(input, output) {
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| +  if (input.length != output.length) {
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| +    throw '[mixing-rules.js] speakerSum(): buffer lengths mismatch (input: '
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| +      + input.length + ', output: ' + output.length + ')';
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| +  }
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| +
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| +  if (input.numberOfChannels === output.numberOfChannels) {
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| +    for (var channel = 0; channel < output.numberOfChannels; ++channel) {
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| +      var inputChannel = input.getChannelData(channel);
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| +      var outputChannel = output.getChannelData(channel);
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| +      for (var i = 0; i < outputChannel.length; i++)
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| +        outputChannel[i] += inputChannel[i];
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| +    }
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| +  } else if (input.numberOfChannels < output.numberOfChannels) {
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| +    processUpMix(input, output);
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| +  } else {
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| +    processDownMix(input, output);
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| +  }
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| +}
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| +
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| +/**
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| + * In-place summing to |output| based on 'discrete' channel interpretation.
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| + * @param  {AudioBuffer} input          Input audio buffer.
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| + * @param  {AudioBuffer} output         Output audio buffer.
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| + */
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| +function discreteSum(input, output) {
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| +  if (input.length != output.length) {
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| +    throw '[mixing-rules.js] speakerSum(): buffer lengths mismatch (input: '
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| +      + input.length + ', output: ' + output.length + ')';
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| +  }
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| +
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| +  var numberOfChannels = Math.min(input.numberOfChannels, output.numberOfChannels)
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| +
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| +  for (var channel = 0; channel < numberOfChannels; ++channel) {
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| +    var inputChannel = input.getChannelData(channel);
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| +    var outputChannel = output.getChannelData(channel);
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| +    for (var i = 0; i < outputChannel.length; i++)
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| +      outputChannel[i] += inputChannel[i];
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| +  }
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| +}
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| +
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| +/**
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| + * Perform up-mix by in-place summing to |output| buffer.
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| + * @param  {AudioBuffer} input          Input audio buffer.
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| + * @param  {AudioBuffer} output         Output audio buffer.
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| + */
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| +function processUpMix(input, output) {
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| +  var numberOfInputChannels = input.numberOfChannels;
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| +  var numberOfOutputChannels = output.numberOfChannels;
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| +  var i, length = output.length;
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| +
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| +  // Up-mixing: 1 -> 2, 1 -> 4
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| +  //   output.L += input
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| +  //   output.R += input
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| +  //   output.SL += 0 (in the case of 1 -> 4)
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| +  //   output.SR += 0 (in the case of 1 -> 4)
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| +  if ((numberOfInputChannels === 1 && numberOfOutputChannels === 2) ||
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| +      (numberOfInputChannels === 1 && numberOfOutputChannels === 4)) {
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| +    var inputChannel = input.getChannelData(0);
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| +    var outputChannel0 = output.getChannelData(0);
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| +    var outputChannel1 = output.getChannelData(1);
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| +    for (i = 0; i < length; i++) {
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| +      outputChannel0[i] += inputChannel[i];
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| +      outputChannel1[i] += inputChannel[i];
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| +    }
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| +
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| +    return;
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| +  }
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| +
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| +  // Up-mixing: 1 -> 5.1
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| +  //   output.L += 0
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| +  //   output.R += 0
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| +  //   output.C += input
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| +  //   output.LFE += 0
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| +  //   output.SL += 0
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| +  //   output.SR += 0
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| +  if (numberOfInputChannels == 1 && numberOfOutputChannels == 6) {
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| +    var inputChannel = input.getChannelData(0);
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| +    var outputChannel2 = output.getChannelData(2);
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| +    for (i = 0; i < length; i++)
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| +      outputChannel2[i] += inputChannel[i];
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| +
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| +    return;
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| +  }
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| +
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| +  // Up-mixing: 2 -> 4, 2 -> 5.1
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| +  //   output.L += input.L
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| +  //   output.R += input.R
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| +  //   output.C += 0 (in the case of 2 -> 5.1)
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| +  //   output.LFE += 0 (in the case of 2 -> 5.1)
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| +  //   output.SL += 0
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| +  //   output.SR += 0
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| +  if ((numberOfInputChannels === 2 && numberOfOutputChannels === 4) ||
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| +      (numberOfInputChannels === 2 && numberOfOutputChannels === 6)) {
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| +    var inputChannel0 = input.getChannelData(0);
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| +    var inputChannel1 = input.getChannelData(1);
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| +    var outputChannel0 = output.getChannelData(0);
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| +    var outputChannel1 = output.getChannelData(1);
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| +    for (i = 0; i < length; i++) {
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| +      outputChannel0[i] += inputChannel0[i];
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| +      outputChannel1[i] += inputChannel1[i];
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| +    }
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| +
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| +    return;
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| +  }
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| +
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| +  // Up-mixing: 4 -> 5.1
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| +  //   output.L += input.L
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| +  //   output.R += input.R
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| +  //   output.C += 0
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| +  //   output.LFE += 0
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| +  //   output.SL += input.SL
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| +  //   output.SR += input.SR
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| +  if (numberOfInputChannels === 4 && numberOfOutputChannels === 6) {
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| +    var inputChannel0 = input.getChannelData(0); // input.L
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| +    var inputChannel1 = input.getChannelData(1); // input.R
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| +    var inputChannel2 = input.getChannelData(2); // input.SL
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| +    var inputChannel3 = input.getChannelData(3); // input.SR
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| +    var outputChannel0 = output.getChannelData(0); // output.L
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| +    var outputChannel1 = output.getChannelData(1); // output.R
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| +    var outputChannel4 = output.getChannelData(4); // output.SL
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| +    var outputChannel5 = output.getChannelData(5); // output.SR
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| +    for (i = 0; i < length; i++) {
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| +      outputChannel0[i] += inputChannel0[i];
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| +      outputChannel1[i] += inputChannel1[i];
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| +      outputChannel4[i] += inputChannel2[i];
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| +      outputChannel5[i] += inputChannel3[i];
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| +    }
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| +
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| +    return;
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| +  }
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| +
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| +  // All other cases, fall back to the discrete sum.
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| +  discreteSum(input, output);
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| +}
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| +
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| +/**
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| + * Perform down-mix by in-place summing to |output| buffer.
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| + * @param  {AudioBuffer} input          Input audio buffer.
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| + * @param  {AudioBuffer} output         Output audio buffer.
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| + */
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| +function processDownMix(input, output) {
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| +  var numberOfInputChannels = input.numberOfChannels;
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| +  var numberOfOutputChannels = output.numberOfChannels;
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| +  var i, length = output.length;
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| +
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| +  // Down-mixing: 2 -> 1
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| +  //   output += 0.5 * (input.L + input.R)
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| +  if (numberOfInputChannels === 2 && numberOfOutputChannels === 1) {
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| +    var inputChannel0 = input.getChannelData(0); // input.L
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| +    var inputChannel1 = input.getChannelData(1); // input.R
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| +    var outputChannel0 = output.getChannelData(0);
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| +    for (i = 0; i < length; i++)
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| +      outputChannel0[i] += 0.5 * (inputChannel0[i] + inputChannel1[i]);
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| +
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| +    return;
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| +  }
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| +
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| +  // Down-mixing: 4 -> 1
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| +  //   output += 0.25 * (input.L + input.R + input.SL + input.SR)
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| +  if (numberOfInputChannels === 4 && numberOfOutputChannels === 1) {
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| +    var inputChannel0 = input.getChannelData(0); // input.L
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| +    var inputChannel1 = input.getChannelData(1); // input.R
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| +    var inputChannel2 = input.getChannelData(2); // input.SL
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| +    var inputChannel3 = input.getChannelData(3); // input.SR
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| +    var outputChannel0 = output.getChannelData(0);
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| +    for (i = 0; i < length; i++) {
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| +      outputChannel0[i] += 0.25 * (inputChannel0[i] + inputChannel1[i]
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| +        + inputChannel2[i] + inputChannel3[i]);
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| +    }
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| +
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| +    return;
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| +  }
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| +
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| +  // Down-mixing: 5.1 -> 1
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| +  //   output += sqrt(1/2) * (input.L + input.R) + input.C
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| +  //            + 0.5 * (input.SL + input.SR)
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| +  if (numberOfInputChannels === 6 && numberOfOutputChannels === 1) {
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| +    var inputChannel0 = input.getChannelData(0); // input.L
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| +    var inputChannel1 = input.getChannelData(1); // input.R
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| +    var inputChannel2 = input.getChannelData(2); // input.C
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| +    var inputChannel4 = input.getChannelData(4); // input.SL
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| +    var inputChannel5 = input.getChannelData(5); // input.SR
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| +    var outputChannel0 = output.getChannelData(0);
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| +    var scaleSqrtHalf = Math.sqrt(0.5);
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| +    for (i = 0; i < length; i++) {
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| +      outputChannel0[i] +=
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| +        scaleSqrtHalf * (inputChannel0[i] + inputChannel1[i])
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| +        + inputChannel2[i] + 0.5 * (inputChannel4[i] + inputChannel5[i]);
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| +    }
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| +
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| +    return;
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| +  }
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| +
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| +  // Down-mixing: 4 -> 2
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| +  //   output.L += 0.5 * (input.L + input.SL)
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| +  //   output.R += 0.5 * (input.R + input.SR)
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| +  if (numberOfInputChannels == 4 && numberOfOutputChannels == 2) {
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| +    var inputChannel0 = input.getChannelData(0); // input.L
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| +    var inputChannel1 = input.getChannelData(1); // input.R
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| +    var inputChannel2 = input.getChannelData(2); // input.SL
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| +    var inputChannel3 = input.getChannelData(3); // input.SR
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| +    var outputChannel0 = output.getChannelData(0); // output.L
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| +    var outputChannel1 = output.getChannelData(1); // output.R
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| +    for (i = 0; i < length; i++) {
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| +      outputChannel0[i] += 0.5 * (inputChannel0[i] + inputChannel2[i]);
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| +      outputChannel1[i] += 0.5 * (inputChannel1[i] + inputChannel3[i]);
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| +    }
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| +
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| +    return;
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| +  }
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| +
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| +  // Down-mixing: 5.1 -> 2
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| +  //   output.L += input.L + sqrt(1/2) * (input.C + input.SL)
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| +  //   output.R += input.R + sqrt(1/2) * (input.C + input.SR)
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| +  if (numberOfInputChannels == 6 && numberOfOutputChannels == 2) {
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| +    var inputChannel0 = input.getChannelData(0); // input.L
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| +    var inputChannel1 = input.getChannelData(1); // input.R
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| +    var inputChannel2 = input.getChannelData(2); // input.C
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| +    var inputChannel4 = input.getChannelData(4); // input.SL
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| +    var inputChannel5 = input.getChannelData(5); // input.SR
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| +    var outputChannel0 = output.getChannelData(0); // output.L
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| +    var outputChannel1 = output.getChannelData(1); // output.R
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| +    var scaleSqrtHalf = Math.sqrt(0.5);
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| +    for (i = 0; i < length; i++) {
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| +      outputChannel0[i] += inputChannel0[i]
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| +        + scaleSqrtHalf * (inputChannel2[i] + inputChannel4[i]);
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| +      outputChannel1[i] += inputChannel1[i]
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| +        + scaleSqrtHalf * (inputChannel2[i] + inputChannel5[i]);
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| +    }
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| +
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| +    return;
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| +  }
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| +
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| +  // Down-mixing: 5.1 -> 4
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| +  //   output.L += input.L + sqrt(1/2) * input.C
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| +  //   output.R += input.R + sqrt(1/2) * input.C
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| +  //   output.SL += input.SL
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| +  //   output.SR += input.SR
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| +  if (numberOfInputChannels === 6 && numberOfOutputChannels === 4) {
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| +    var inputChannel0 = input.getChannelData(0); // input.L
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| +    var inputChannel1 = input.getChannelData(1); // input.R
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| +    var inputChannel2 = input.getChannelData(2); // input.C
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| +    var inputChannel4 = input.getChannelData(4); // input.SL
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| +    var inputChannel5 = input.getChannelData(5); // input.SR
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| +    var outputChannel0 = output.getChannelData(0); // output.L
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| +    var outputChannel1 = output.getChannelData(1); // output.R
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| +    var outputChannel2 = output.getChannelData(2); // output.SL
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| +    var outputChannel3 = output.getChannelData(3); // output.SR
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| +    var scaleSqrtHalf = Math.sqrt(0.5);
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| +    for (i = 0; i < length; i++) {
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| +      outputChannel0[i] += inputChannel0[i] + scaleSqrtHalf * inputChannel2[i];
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| +      outputChannel1[i] += inputChannel1[i] + scaleSqrtHalf * inputChannel2[i];
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| +      outputChannel2[i] += inputChannel4[i];
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| +      outputChannel3[i] += inputChannel5[i];
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| +    }
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| +
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| +    return;
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| +  }
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| +
 | 
| +  // All other cases, fall back to the discrete sum.
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| +  discreteSum(input, output);
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| +}
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| 
 |