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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "bindings/core/v8/ScriptState.h" | 5 #include "bindings/core/v8/ScriptState.h" |
6 | 6 |
7 #include "bindings/core/v8/V8Binding.h" | 7 #include "bindings/core/v8/V8Binding.h" |
8 #include "core/dom/ExecutionContext.h" | 8 #include "core/dom/ExecutionContext.h" |
9 #include "core/frame/LocalDOMWindow.h" | 9 #include "core/frame/LocalDOMWindow.h" |
10 #include "core/frame/LocalFrame.h" | 10 #include "core/frame/LocalFrame.h" |
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89 | 89 |
90 ScriptValue ScriptState::getFromExtrasExports(const char* name) | 90 ScriptValue ScriptState::getFromExtrasExports(const char* name) |
91 { | 91 { |
92 v8::HandleScope handleScope(m_isolate); | 92 v8::HandleScope handleScope(m_isolate); |
93 v8::Local<v8::Value> v8Value; | 93 v8::Local<v8::Value> v8Value; |
94 if (!context()->GetExtrasBindingObject()->Get(context(), v8AtomicString(isol
ate(), name)).ToLocal(&v8Value)) | 94 if (!context()->GetExtrasBindingObject()->Get(context(), v8AtomicString(isol
ate(), name)).ToLocal(&v8Value)) |
95 return ScriptValue(); | 95 return ScriptValue(); |
96 return ScriptValue(this, v8Value); | 96 return ScriptValue(this, v8Value); |
97 } | 97 } |
98 | 98 |
99 ExecutionContext* ScriptState::executionContext() const | 99 ExecutionContext* ScriptState::getExecutionContext() const |
100 { | 100 { |
101 v8::HandleScope scope(m_isolate); | 101 v8::HandleScope scope(m_isolate); |
102 return toExecutionContext(context()); | 102 return toExecutionContext(context()); |
103 } | 103 } |
104 | 104 |
105 void ScriptState::setExecutionContext(ExecutionContext*) | 105 void ScriptState::setExecutionContext(ExecutionContext*) |
106 { | 106 { |
107 ASSERT_NOT_REACHED(); | 107 ASSERT_NOT_REACHED(); |
108 } | 108 } |
109 | 109 |
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130 v8::HandleScope handleScope(toIsolate(frame)); | 130 v8::HandleScope handleScope(toIsolate(frame)); |
131 v8::Local<v8::Context> context = toV8Context(frame, world); | 131 v8::Local<v8::Context> context = toV8Context(frame, world); |
132 if (context.IsEmpty()) | 132 if (context.IsEmpty()) |
133 return nullptr; | 133 return nullptr; |
134 ScriptState* scriptState = ScriptState::from(context); | 134 ScriptState* scriptState = ScriptState::from(context); |
135 ASSERT(scriptState->contextIsValid()); | 135 ASSERT(scriptState->contextIsValid()); |
136 return scriptState; | 136 return scriptState; |
137 } | 137 } |
138 | 138 |
139 } // namespace blink | 139 } // namespace blink |
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