| Index: src/key-accumulator.h
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| diff --git a/src/key-accumulator.h b/src/key-accumulator.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..9daee10cd357bf758340f143958b4d0862c45519
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| --- /dev/null
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| +++ b/src/key-accumulator.h
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| @@ -0,0 +1,94 @@
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| +// Copyright 2012 the V8 project authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +#ifndef V8_KEY_ACCUMULATOR_H_
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| +#define V8_KEY_ACCUMULATOR_H_
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| +
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| +#include "src/isolate.h"
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| +#include "src/objects.h"
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| +
|
| +namespace v8 {
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| +namespace internal {
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| +
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| +enum AddKeyConversion { DO_NOT_CONVERT, CONVERT_TO_ARRAY_INDEX, PROXY_MAGIC };
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| +
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| +// This is a helper class for JSReceiver::GetKeys which collects and sorts keys.
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| +// GetKeys needs to sort keys per prototype level, first showing the integer
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| +// indices from elements then the strings from the properties. However, this
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| +// does not apply to proxies which are in full control of how the keys are
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| +// sorted.
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| +//
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| +// For performance reasons the KeyAccumulator internally separates integer keys
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| +// in |elements_| into sorted lists per prototype level. String keys are
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| +// collected in |string_properties_|, a single OrderedHashSet (similar for
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| +// Symbols in |symbol_properties_|. To separate the keys per level later when
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| +// assembling the final list, |levelLengths_| keeps track of the number of
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| +// String and Symbol keys per level.
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| +//
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| +// Only unique keys are kept by the KeyAccumulator, strings are stored in a
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| +// HashSet for inexpensive lookups. Integer keys are kept in sorted lists which
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| +// are more compact and allow for reasonably fast includes check.
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| +class KeyAccumulator final BASE_EMBEDDED {
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| + public:
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| + KeyAccumulator(Isolate* isolate, KeyCollectionType type,
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| + PropertyFilter filter)
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| + : isolate_(isolate), type_(type), filter_(filter) {}
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| + ~KeyAccumulator();
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| +
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| + bool AddKey(uint32_t key);
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| + bool AddKey(Object* key, AddKeyConversion convert);
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| + bool AddKey(Handle<Object> key, AddKeyConversion convert);
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| + void AddKeys(Handle<FixedArray> array, AddKeyConversion convert);
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| + void AddKeys(Handle<JSObject> array, AddKeyConversion convert);
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| + void AddKeysFromProxy(Handle<JSObject> array);
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| + Maybe<bool> AddKeysFromProxy(Handle<JSProxy> proxy, Handle<FixedArray> keys);
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| + void AddElementKeysFromInterceptor(Handle<JSObject> array);
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| + // Jump to the next level, pushing the current |levelLength_| to
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| + // |levelLengths_| and adding a new list to |elements_|.
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| + void NextPrototype();
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| + // Sort the integer indices in the last list in |elements_|
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| + void SortCurrentElementsList();
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| + Handle<FixedArray> GetKeys(GetKeysConversion convert = KEEP_NUMBERS);
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| + int length() { return length_; }
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| + Isolate* isolate() { return isolate_; }
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| +
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| + private:
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| + bool AddIntegerKey(uint32_t key);
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| + bool AddStringKey(Handle<Object> key, AddKeyConversion convert);
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| + bool AddSymbolKey(Handle<Object> array);
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| + void SortCurrentElementsListRemoveDuplicates();
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| +
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| + Isolate* isolate_;
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| + KeyCollectionType type_;
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| + PropertyFilter filter_;
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| + // |elements_| contains the sorted element keys (indices) per level.
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| + std::vector<std::vector<uint32_t>*> elements_;
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| + // |protoLengths_| contains the total number of keys (elements + properties)
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| + // per level. Negative values mark counts for a level with keys from a proxy.
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| + std::vector<int> level_lengths_;
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| + // |string_properties_| contains the unique String property keys for all
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| + // levels in insertion order per level.
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| + Handle<OrderedHashSet> string_properties_;
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| + // |symbol_properties_| contains the unique Symbol property keys for all
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| + // levels in insertion order per level.
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| + Handle<OrderedHashSet> symbol_properties_;
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| + Handle<FixedArray> ownProxyKeys_;
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| + // |length_| keeps track of the total number of all element and property keys.
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| + int length_ = 0;
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| + // |levelLength_| keeps track of the number of String keys in the current
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| + // level.
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| + int level_string_length_ = 0;
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| + // |levelSymbolLength_| keeps track of the number of Symbol keys in the
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| + // current level.
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| + int level_symbol_length_ = 0;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(KeyAccumulator);
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| +};
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| +
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| +
|
| +} // namespace internal
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| +} // namespace v8
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| +
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| +
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| +#endif // V8_KEY_ACCUMULATOR_H_
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|
|