Chromium Code Reviews| Index: experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h |
| diff --git a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h |
| index fac098ab52194c9b72feee0908d4244080efc0f8..96857794dbfc66fe129c20d9e3afcf8afb8289fb 100644 |
| --- a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h |
| +++ b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h |
| @@ -61,26 +61,26 @@ public: |
| * the frequencies so that the noise will be tileable for the given tile size. If tileSize |
| * is NULL or an empty size, the frequencies will be used as is without modification. |
| */ |
| - static SkShader* CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, |
| + static sk_sp<SkShader> MakeFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, |
| int numOctaves, SkScalar seed, |
|
f(malita)
2016/03/08 15:50:35
Nit: indentation mismatch (here and lots of other
reed1
2016/03/08 20:17:14
Done.
|
| const SkISize* tileSize = NULL); |
| - static SkShader* CreateTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, |
| + static sk_sp<SkShader> MakeTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, |
| int numOctaves, SkScalar seed, |
| const SkISize* tileSize = NULL); |
| /** |
| * Creates an Improved Perlin Noise shader. The z value is roughly equivalent to the seed of the |
| * other two types, but minor variations to z will only slightly change the noise. |
| */ |
| - static SkShader* CreateImprovedNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, |
| + static sk_sp<SkShader> MakeImprovedNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, |
| int numOctaves, SkScalar z); |
| /** |
| * Create alias for CreateTurbulunce until all Skia users changed |
| * its code to use the new naming |
| */ |
| - static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, |
| + static sk_sp<SkShader> MakeTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, |
| int numOctaves, SkScalar seed, |
| const SkISize* tileSize = NULL) { |
| - return CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, tileSize); |
| + return MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, tileSize); |
| } |
| class PerlinNoiseShaderContext : public SkShader::Context { |