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Side by Side Diff: src/core/SkPictureShader.cpp

Issue 1772463002: use Make instead of Create to return a shared shader (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: partial update of skia call-sites Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkPictureShader.h" 8 #include "SkPictureShader.h"
9 9
10 #include "SkBitmap.h" 10 #include "SkBitmap.h"
(...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after
95 95
96 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMod e tmy, 96 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMod e tmy,
97 const SkMatrix* localMatrix, const SkRect* tile ) 97 const SkMatrix* localMatrix, const SkRect* tile )
98 : INHERITED(localMatrix) 98 : INHERITED(localMatrix)
99 , fPicture(SkRef(picture)) 99 , fPicture(SkRef(picture))
100 , fTile(tile ? *tile : picture->cullRect()) 100 , fTile(tile ? *tile : picture->cullRect())
101 , fTmx(tmx) 101 , fTmx(tmx)
102 , fTmy(tmy) { 102 , fTmy(tmy) {
103 } 103 }
104 104
105 SkShader* SkPictureShader::Create(const SkPicture* picture, TileMode tmx, TileMo de tmy, 105 sk_sp<SkShader> SkPictureShader::Make(const SkPicture* picture, TileMode tmx, Ti leMode tmy,
106 const SkMatrix* localMatrix, const SkRe ct* tile) { 106 const SkMatrix* localMatrix, const SkRect* tile) {
107 if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) { 107 if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) {
108 return SkShader::CreateEmptyShader(); 108 return SkShader::MakeEmptyShader();
109 } 109 }
110 return new SkPictureShader(picture, tmx, tmy, localMatrix, tile); 110 return sk_sp<SkShader>(new SkPictureShader(picture, tmx, tmy, localMatrix, t ile));
111 } 111 }
112 112
113 SkFlattenable* SkPictureShader::CreateProc(SkReadBuffer& buffer) { 113 SkFlattenable* SkPictureShader::CreateProc(SkReadBuffer& buffer) {
114 SkMatrix lm; 114 SkMatrix lm;
115 buffer.readMatrix(&lm); 115 buffer.readMatrix(&lm);
116 TileMode mx = (TileMode)buffer.read32(); 116 TileMode mx = (TileMode)buffer.read32();
117 TileMode my = (TileMode)buffer.read32(); 117 TileMode my = (TileMode)buffer.read32();
118 SkRect tile; 118 SkRect tile;
119 buffer.readRect(&tile); 119 buffer.readRect(&tile);
120 120
121 SkAutoTUnref<SkPicture> picture; 121 SkAutoTUnref<SkPicture> picture;
122 122
123 if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnable d()) { 123 if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnable d()) {
124 if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Versio n)) { 124 if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Versio n)) {
125 // Older code blindly serialized pictures. We don't trust them. 125 // Older code blindly serialized pictures. We don't trust them.
126 buffer.validate(false); 126 buffer.validate(false);
127 return nullptr; 127 return nullptr;
128 } 128 }
129 // Newer code won't serialize pictures in disallow-cross-process-picture mode. 129 // Newer code won't serialize pictures in disallow-cross-process-picture mode.
130 // Assert that they didn't serialize anything except a false here. 130 // Assert that they didn't serialize anything except a false here.
131 buffer.validate(!buffer.readBool()); 131 buffer.validate(!buffer.readBool());
132 } else { 132 } else {
133 // Old code always serialized the picture. New code writes a 'true' fir st if it did. 133 // Old code always serialized the picture. New code writes a 'true' fir st if it did.
134 if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Versio n) || 134 if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Versio n) ||
135 buffer.readBool()) { 135 buffer.readBool()) {
136 picture.reset(SkPicture::CreateFromBuffer(buffer)); 136 picture.reset(SkPicture::CreateFromBuffer(buffer));
137 } 137 }
138 } 138 }
139 return SkPictureShader::Create(picture, mx, my, &lm, &tile); 139 return SkPictureShader::Make(picture, mx, my, &lm, &tile).release();
140 } 140 }
141 141
142 void SkPictureShader::flatten(SkWriteBuffer& buffer) const { 142 void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
143 buffer.writeMatrix(this->getLocalMatrix()); 143 buffer.writeMatrix(this->getLocalMatrix());
144 buffer.write32(fTmx); 144 buffer.write32(fTmx);
145 buffer.write32(fTmy); 145 buffer.write32(fTmy);
146 buffer.writeRect(fTile); 146 buffer.writeRect(fTile);
147 147
148 // The deserialization code won't trust that our serialized picture is safe to deserialize. 148 // The deserialization code won't trust that our serialized picture is safe to deserialize.
149 // So write a 'false' telling it that we're not serializing a picture. 149 // So write a 'false' telling it that we're not serializing a picture.
150 if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnable d()) { 150 if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnable d()) {
151 buffer.writeBool(false); 151 buffer.writeBool(false);
152 } else { 152 } else {
153 buffer.writeBool(true); 153 buffer.writeBool(true);
154 fPicture->flatten(buffer); 154 fPicture->flatten(buffer);
155 } 155 }
156 } 156 }
157 157
158 SkShader* SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, const SkM atrix* localM, 158 sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, con st SkMatrix* localM,
159 const int maxTextureSize) const { 159 const int maxTextureSize) const {
160 SkASSERT(fPicture && !fPicture->cullRect().isEmpty()); 160 SkASSERT(fPicture && !fPicture->cullRect().isEmpty());
161 161
162 SkMatrix m; 162 SkMatrix m;
163 m.setConcat(viewMatrix, this->getLocalMatrix()); 163 m.setConcat(viewMatrix, this->getLocalMatrix());
164 if (localM) { 164 if (localM) {
165 m.preConcat(*localM); 165 m.preConcat(*localM);
166 } 166 }
167 167
168 // Use a rotation-invariant scale 168 // Use a rotation-invariant scale
169 SkPoint scale; 169 SkPoint scale;
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196 } 196 }
197 } 197 }
198 #endif 198 #endif
199 199
200 #ifdef SK_SUPPORT_LEGACY_PICTURESHADER_ROUNDING 200 #ifdef SK_SUPPORT_LEGACY_PICTURESHADER_ROUNDING
201 const SkISize tileSize = scaledSize.toRound(); 201 const SkISize tileSize = scaledSize.toRound();
202 #else 202 #else
203 const SkISize tileSize = scaledSize.toCeil(); 203 const SkISize tileSize = scaledSize.toCeil();
204 #endif 204 #endif
205 if (tileSize.isEmpty()) { 205 if (tileSize.isEmpty()) {
206 return SkShader::CreateEmptyShader(); 206 return SkShader::MakeEmptyShader();
207 } 207 }
208 208
209 // The actual scale, compensating for rounding & clamping. 209 // The actual scale, compensating for rounding & clamping.
210 const SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTil e.width(), 210 const SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTil e.width(),
211 SkIntToScalar(tileSize.height()) / fTi le.height()); 211 SkIntToScalar(tileSize.height()) / fTi le.height());
212 212
213 SkAutoTUnref<SkShader> tileShader; 213 SkAutoTUnref<SkShader> tileShader;
f(malita) 2016/03/08 15:50:35 Looks like this local should also get the sk_sp fa
reed1 2016/03/08 20:17:15 Doh! Done.
214 BitmapShaderKey key(fPicture->uniqueID(), 214 BitmapShaderKey key(fPicture->uniqueID(),
215 fTile, 215 fTile,
216 fTmx, 216 fTmx,
217 fTmy, 217 fTmy,
218 tileScale, 218 tileScale,
219 this->getLocalMatrix()); 219 this->getLocalMatrix());
220 220
221 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { 221 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) {
222 SkMatrix tileMatrix; 222 SkMatrix tileMatrix;
223 tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSi ze.height()), 223 tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSi ze.height()),
224 SkMatrix::kFill_ScaleToFit); 224 SkMatrix::kFill_ScaleToFit);
225 225
226 SkAutoTUnref<SkImage> tileImage( 226 SkAutoTUnref<SkImage> tileImage(
227 SkImage::NewFromPicture(fPicture, tileSize, &tileMatrix, nullptr)); 227 SkImage::NewFromPicture(fPicture, tileSize, &tileMatrix, nullptr));
228 if (!tileImage) { 228 if (!tileImage) {
229 return nullptr; 229 return nullptr;
230 } 230 }
231 231
232 SkMatrix shaderMatrix = this->getLocalMatrix(); 232 SkMatrix shaderMatrix = this->getLocalMatrix();
233 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); 233 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
234 tileShader.reset(tileImage->newShader(fTmx, fTmy, &shaderMatrix)); 234 tileShader.reset(tileImage->newShader(fTmx, fTmy, &shaderMatrix));
235 235
236 const SkImageInfo tileInfo = SkImageInfo::MakeN32Premul(tileSize); 236 const SkImageInfo tileInfo = SkImageInfo::MakeN32Premul(tileSize);
237 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), 237 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(),
238 tileInfo.getSafeSize(tileInfo.m inRowBytes()))); 238 tileInfo.getSafeSize(tileInfo.m inRowBytes())));
239 } 239 }
240 240
241 return tileShader.detach(); 241 return sk_sp<SkShader>(tileShader.detach());
242 } 242 }
243 243
244 size_t SkPictureShader::onContextSize(const ContextRec&) const { 244 size_t SkPictureShader::onContextSize(const ContextRec&) const {
245 return sizeof(PictureShaderContext); 245 return sizeof(PictureShaderContext);
246 } 246 }
247 247
248 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const { 248 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const {
249 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec. fLocalMatrix)); 249 sk_sp<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.fLocalM atrix));
250 if (nullptr == bitmapShader.get()) { 250 if (!bitmapShader) {
251 return nullptr; 251 return nullptr;
252 } 252 }
253 return PictureShaderContext::Create(storage, *this, rec, bitmapShader); 253 return PictureShaderContext::Create(storage, *this, rec, bitmapShader);
254 } 254 }
255 255
256 //////////////////////////////////////////////////////////////////////////////// ///////// 256 //////////////////////////////////////////////////////////////////////////////// /////////
257 257
258 SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage, 258 SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage,
259 const SkPictureShader& shader, const ContextRec& rec, SkShade r* bitmapShader) { 259 const SkPictureShader& shader, const ContextRec& rec,
260 sk_sp<SkShader> bitmapShader) {
260 PictureShaderContext* ctx = new (storage) PictureShaderContext(shader, rec, bitmapShader); 261 PictureShaderContext* ctx = new (storage) PictureShaderContext(shader, rec, bitmapShader);
f(malita) 2016/03/08 15:50:35 std::move(bitmapShader)
261 if (nullptr == ctx->fBitmapShaderContext) { 262 if (nullptr == ctx->fBitmapShaderContext) {
262 ctx->~PictureShaderContext(); 263 ctx->~PictureShaderContext();
263 ctx = nullptr; 264 ctx = nullptr;
264 } 265 }
265 return ctx; 266 return ctx;
266 } 267 }
267 268
268 SkPictureShader::PictureShaderContext::PictureShaderContext( 269 SkPictureShader::PictureShaderContext::PictureShaderContext(
269 const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapSh ader) 270 const SkPictureShader& shader, const ContextRec& rec, sk_sp<SkShader> bi tmapShader)
270 : INHERITED(shader, rec) 271 : INHERITED(shader, rec)
271 , fBitmapShader(SkRef(bitmapShader)) 272 , fBitmapShader(bitmapShader)
f(malita) 2016/03/08 15:50:35 ditto
reed1 2016/03/08 20:17:15 Done, but I think I had to change the subsequent r
272 { 273 {
273 fBitmapShaderContextStorage = sk_malloc_throw(bitmapShader->contextSize(rec) ); 274 fBitmapShaderContextStorage = sk_malloc_throw(bitmapShader->contextSize(rec) );
274 fBitmapShaderContext = bitmapShader->createContext(rec, fBitmapShaderContext Storage); 275 fBitmapShaderContext = bitmapShader->createContext(rec, fBitmapShaderContext Storage);
275 //if fBitmapShaderContext is null, we are invalid 276 //if fBitmapShaderContext is null, we are invalid
276 } 277 }
277 278
278 SkPictureShader::PictureShaderContext::~PictureShaderContext() { 279 SkPictureShader::PictureShaderContext::~PictureShaderContext() {
279 if (fBitmapShaderContext) { 280 if (fBitmapShaderContext) {
280 fBitmapShaderContext->~Context(); 281 fBitmapShaderContext->~Context();
281 } 282 }
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
318 #if SK_SUPPORT_GPU 319 #if SK_SUPPORT_GPU
319 const GrFragmentProcessor* SkPictureShader::asFragmentProcessor( 320 const GrFragmentProcessor* SkPictureShader::asFragmentProcessor(
320 GrContext* context, 321 GrContext* context,
321 const SkMatrix& viewM, 322 const SkMatrix& viewM,
322 const SkMatrix* localMatrix, 323 const SkMatrix* localMatrix,
323 SkFilterQuality fq) const { 324 SkFilterQuality fq) const {
324 int maxTextureSize = 0; 325 int maxTextureSize = 0;
325 if (context) { 326 if (context) {
326 maxTextureSize = context->caps()->maxTextureSize(); 327 maxTextureSize = context->caps()->maxTextureSize();
327 } 328 }
328 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix , maxTextureSize)); 329 sk_sp<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTe xtureSize));
329 if (!bitmapShader) { 330 if (!bitmapShader) {
330 return nullptr; 331 return nullptr;
331 } 332 }
332 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); 333 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq);
333 } 334 }
334 #endif 335 #endif
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