Chromium Code Reviews| OLD | NEW |
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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkComposeShader.h" | 8 #include "SkComposeShader.h" |
| 9 #include "SkColorFilter.h" | 9 #include "SkColorFilter.h" |
| 10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
| 11 #include "SkColorShader.h" | 11 #include "SkColorShader.h" |
| 12 #include "SkReadBuffer.h" | 12 #include "SkReadBuffer.h" |
| 13 #include "SkWriteBuffer.h" | 13 #include "SkWriteBuffer.h" |
| 14 #include "SkXfermode.h" | 14 #include "SkXfermode.h" |
| 15 #include "SkString.h" | 15 #include "SkString.h" |
| 16 | 16 |
| 17 /////////////////////////////////////////////////////////////////////////////// | 17 /////////////////////////////////////////////////////////////////////////////// |
| 18 | 18 |
| 19 SkComposeShader::SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode) { | 19 SkComposeShader::SkComposeShader(sk_sp<SkShader> sA, sk_sp<SkShader> sB, SkXferm ode* mode) |
| 20 fShaderA = sA; sA->ref(); | 20 : fShaderA(std::move(sA)) |
| 21 fShaderB = sB; sB->ref(); | 21 , fShaderB(std::move(sB)) |
| 22 { | |
| 22 // mode may be null | 23 // mode may be null |
| 23 fMode = mode; | 24 fMode = mode; |
| 24 SkSafeRef(mode); | 25 SkSafeRef(mode); |
| 25 } | 26 } |
| 26 | 27 |
| 27 SkComposeShader::~SkComposeShader() { | 28 SkComposeShader::~SkComposeShader() { |
| 28 SkSafeUnref(fMode); | 29 SkSafeUnref(fMode); |
| 29 fShaderB->unref(); | |
| 30 fShaderA->unref(); | |
| 31 } | 30 } |
| 32 | 31 |
| 33 size_t SkComposeShader::onContextSize(const ContextRec& rec) const { | 32 size_t SkComposeShader::onContextSize(const ContextRec& rec) const { |
| 34 return sizeof(ComposeShaderContext) | 33 return sizeof(ComposeShaderContext) |
| 35 + fShaderA->contextSize(rec) | 34 + fShaderA->contextSize(rec) |
| 36 + fShaderB->contextSize(rec); | 35 + fShaderB->contextSize(rec); |
| 37 } | 36 } |
| 38 | 37 |
| 39 class SkAutoAlphaRestore { | 38 class SkAutoAlphaRestore { |
| 40 public: | 39 public: |
| 41 SkAutoAlphaRestore(SkPaint* paint, uint8_t newAlpha) { | 40 SkAutoAlphaRestore(SkPaint* paint, uint8_t newAlpha) { |
| 42 fAlpha = paint->getAlpha(); | 41 fAlpha = paint->getAlpha(); |
| 43 fPaint = paint; | 42 fPaint = paint; |
| 44 paint->setAlpha(newAlpha); | 43 paint->setAlpha(newAlpha); |
| 45 } | 44 } |
| 46 | 45 |
| 47 ~SkAutoAlphaRestore() { | 46 ~SkAutoAlphaRestore() { |
| 48 fPaint->setAlpha(fAlpha); | 47 fPaint->setAlpha(fAlpha); |
| 49 } | 48 } |
| 50 private: | 49 private: |
| 51 SkPaint* fPaint; | 50 SkPaint* fPaint; |
| 52 uint8_t fAlpha; | 51 uint8_t fAlpha; |
| 53 }; | 52 }; |
| 54 #define SkAutoAlphaRestore(...) SK_REQUIRE_LOCAL_VAR(SkAutoAlphaRestore) | 53 #define SkAutoAlphaRestore(...) SK_REQUIRE_LOCAL_VAR(SkAutoAlphaRestore) |
| 55 | 54 |
| 56 SkFlattenable* SkComposeShader::CreateProc(SkReadBuffer& buffer) { | 55 SkFlattenable* SkComposeShader::CreateProc(SkReadBuffer& buffer) { |
| 57 SkAutoTUnref<SkShader> shaderA(buffer.readShader()); | 56 sk_sp<SkShader> shaderA(buffer.readShader()); |
| 58 SkAutoTUnref<SkShader> shaderB(buffer.readShader()); | 57 sk_sp<SkShader> shaderB(buffer.readShader()); |
| 59 SkAutoTUnref<SkXfermode> mode(buffer.readXfermode()); | 58 SkAutoTUnref<SkXfermode> mode(buffer.readXfermode()); |
| 60 if (!shaderA.get() || !shaderB.get()) { | 59 if (!shaderA || !shaderB) { |
| 61 return nullptr; | 60 return nullptr; |
| 62 } | 61 } |
| 63 return new SkComposeShader(shaderA, shaderB, mode); | 62 return new SkComposeShader(shaderA, shaderB, mode); |
|
f(malita)
2016/03/08 15:50:35
SkComposeShader(std::move(shaderA), std::move(shad
| |
| 64 } | 63 } |
| 65 | 64 |
| 66 void SkComposeShader::flatten(SkWriteBuffer& buffer) const { | 65 void SkComposeShader::flatten(SkWriteBuffer& buffer) const { |
| 67 buffer.writeFlattenable(fShaderA); | 66 buffer.writeFlattenable(fShaderA.get()); |
| 68 buffer.writeFlattenable(fShaderB); | 67 buffer.writeFlattenable(fShaderB.get()); |
| 69 buffer.writeFlattenable(fMode); | 68 buffer.writeFlattenable(fMode); |
| 70 } | 69 } |
| 71 | 70 |
| 72 template <typename T> void safe_call_destructor(T* obj) { | 71 template <typename T> void safe_call_destructor(T* obj) { |
| 73 if (obj) { | 72 if (obj) { |
| 74 obj->~T(); | 73 obj->~T(); |
| 75 } | 74 } |
| 76 } | 75 } |
| 77 | 76 |
| 78 SkShader::Context* SkComposeShader::onCreateContext(const ContextRec& rec, void* storage) const { | 77 SkShader::Context* SkComposeShader::onCreateContext(const ContextRec& rec, void* storage) const { |
| (...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 112 , fShaderContextA(contextA) | 111 , fShaderContextA(contextA) |
| 113 , fShaderContextB(contextB) {} | 112 , fShaderContextB(contextB) {} |
| 114 | 113 |
| 115 SkComposeShader::ComposeShaderContext::~ComposeShaderContext() { | 114 SkComposeShader::ComposeShaderContext::~ComposeShaderContext() { |
| 116 fShaderContextA->~Context(); | 115 fShaderContextA->~Context(); |
| 117 fShaderContextB->~Context(); | 116 fShaderContextB->~Context(); |
| 118 } | 117 } |
| 119 | 118 |
| 120 bool SkComposeShader::asACompose(ComposeRec* rec) const { | 119 bool SkComposeShader::asACompose(ComposeRec* rec) const { |
| 121 if (rec) { | 120 if (rec) { |
| 122 rec->fShaderA = fShaderA; | 121 rec->fShaderA = fShaderA.get(); |
| 123 rec->fShaderB = fShaderB; | 122 rec->fShaderB = fShaderB.get(); |
| 124 rec->fMode = fMode; | 123 rec->fMode = fMode; |
| 125 } | 124 } |
| 126 return true; | 125 return true; |
| 127 } | 126 } |
| 128 | 127 |
| 129 | 128 |
| 130 // larger is better (fewer times we have to loop), but we shouldn't | 129 // larger is better (fewer times we have to loop), but we shouldn't |
| 131 // take up too much stack-space (each element is 4 bytes) | 130 // take up too much stack-space (each element is 4 bytes) |
| 132 #define TMP_COLOR_COUNT 64 | 131 #define TMP_COLOR_COUNT 64 |
| 133 | 132 |
| (...skipping 114 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 248 } | 247 } |
| 249 | 248 |
| 250 this->INHERITED::toString(str); | 249 this->INHERITED::toString(str); |
| 251 | 250 |
| 252 str->append(")"); | 251 str->append(")"); |
| 253 } | 252 } |
| 254 #endif | 253 #endif |
| 255 | 254 |
| 256 //////////////////////////////////////////////////////////////////////////////// /////////////////// | 255 //////////////////////////////////////////////////////////////////////////////// /////////////////// |
| 257 | 256 |
| 258 SkShader* SkShader::CreateComposeShader(SkShader* dst, SkShader* src, SkXfermode * xfer) { | 257 sk_sp<SkShader> SkShader::MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader> src, |
| 258 SkXfermode* xfer) { | |
| 259 if (!dst || !src) { | 259 if (!dst || !src) { |
| 260 return nullptr; | 260 return nullptr; |
| 261 } | 261 } |
| 262 return new SkComposeShader(dst, src, xfer); | 262 return sk_make_sp<SkComposeShader>(dst, src, xfer); |
|
f(malita)
2016/03/08 15:50:35
std::move args?
reed1
2016/03/08 20:17:15
Done.
| |
| 263 } | 263 } |
| 264 | 264 |
| 265 SkShader* SkShader::CreateComposeShader(SkShader* dst, SkShader* src, SkXfermode ::Mode mode) { | 265 sk_sp<SkShader> SkShader::MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader> src, |
| 266 SkXfermode::Mode mode) { | |
| 266 SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(mode)); | 267 SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(mode)); |
| 267 return CreateComposeShader(dst, src, xfer); | 268 return MakeComposeShader(dst, src, xfer); |
|
f(malita)
2016/03/08 15:50:35
ditto
reed1
2016/03/08 20:17:15
Done.
| |
| 268 } | 269 } |
| OLD | NEW |