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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkComposeShader.h" | 8 #include "SkComposeShader.h" |
9 #include "SkColorFilter.h" | 9 #include "SkColorFilter.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
11 #include "SkColorShader.h" | 11 #include "SkColorShader.h" |
12 #include "SkReadBuffer.h" | 12 #include "SkReadBuffer.h" |
13 #include "SkWriteBuffer.h" | 13 #include "SkWriteBuffer.h" |
14 #include "SkXfermode.h" | 14 #include "SkXfermode.h" |
15 #include "SkString.h" | 15 #include "SkString.h" |
16 | 16 |
17 /////////////////////////////////////////////////////////////////////////////// | 17 /////////////////////////////////////////////////////////////////////////////// |
18 | 18 |
19 SkComposeShader::SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode) { | 19 SkComposeShader::SkComposeShader(sk_sp<SkShader> sA, sk_sp<SkShader> sB, SkXferm ode* mode) |
20 fShaderA = sA; sA->ref(); | 20 : fShaderA(std::move(sA)) |
21 fShaderB = sB; sB->ref(); | 21 , fShaderB(std::move(sB)) |
22 { | |
22 // mode may be null | 23 // mode may be null |
23 fMode = mode; | 24 fMode = mode; |
24 SkSafeRef(mode); | 25 SkSafeRef(mode); |
25 } | 26 } |
26 | 27 |
27 SkComposeShader::~SkComposeShader() { | 28 SkComposeShader::~SkComposeShader() { |
28 SkSafeUnref(fMode); | 29 SkSafeUnref(fMode); |
29 fShaderB->unref(); | |
30 fShaderA->unref(); | |
31 } | 30 } |
32 | 31 |
33 size_t SkComposeShader::onContextSize(const ContextRec& rec) const { | 32 size_t SkComposeShader::onContextSize(const ContextRec& rec) const { |
34 return sizeof(ComposeShaderContext) | 33 return sizeof(ComposeShaderContext) |
35 + fShaderA->contextSize(rec) | 34 + fShaderA->contextSize(rec) |
36 + fShaderB->contextSize(rec); | 35 + fShaderB->contextSize(rec); |
37 } | 36 } |
38 | 37 |
39 class SkAutoAlphaRestore { | 38 class SkAutoAlphaRestore { |
40 public: | 39 public: |
41 SkAutoAlphaRestore(SkPaint* paint, uint8_t newAlpha) { | 40 SkAutoAlphaRestore(SkPaint* paint, uint8_t newAlpha) { |
42 fAlpha = paint->getAlpha(); | 41 fAlpha = paint->getAlpha(); |
43 fPaint = paint; | 42 fPaint = paint; |
44 paint->setAlpha(newAlpha); | 43 paint->setAlpha(newAlpha); |
45 } | 44 } |
46 | 45 |
47 ~SkAutoAlphaRestore() { | 46 ~SkAutoAlphaRestore() { |
48 fPaint->setAlpha(fAlpha); | 47 fPaint->setAlpha(fAlpha); |
49 } | 48 } |
50 private: | 49 private: |
51 SkPaint* fPaint; | 50 SkPaint* fPaint; |
52 uint8_t fAlpha; | 51 uint8_t fAlpha; |
53 }; | 52 }; |
54 #define SkAutoAlphaRestore(...) SK_REQUIRE_LOCAL_VAR(SkAutoAlphaRestore) | 53 #define SkAutoAlphaRestore(...) SK_REQUIRE_LOCAL_VAR(SkAutoAlphaRestore) |
55 | 54 |
56 SkFlattenable* SkComposeShader::CreateProc(SkReadBuffer& buffer) { | 55 SkFlattenable* SkComposeShader::CreateProc(SkReadBuffer& buffer) { |
57 SkAutoTUnref<SkShader> shaderA(buffer.readShader()); | 56 sk_sp<SkShader> shaderA(buffer.readShader()); |
58 SkAutoTUnref<SkShader> shaderB(buffer.readShader()); | 57 sk_sp<SkShader> shaderB(buffer.readShader()); |
59 SkAutoTUnref<SkXfermode> mode(buffer.readXfermode()); | 58 SkAutoTUnref<SkXfermode> mode(buffer.readXfermode()); |
60 if (!shaderA.get() || !shaderB.get()) { | 59 if (!shaderA || !shaderB) { |
61 return nullptr; | 60 return nullptr; |
62 } | 61 } |
63 return new SkComposeShader(shaderA, shaderB, mode); | 62 return new SkComposeShader(shaderA, shaderB, mode); |
f(malita)
2016/03/08 15:50:35
SkComposeShader(std::move(shaderA), std::move(shad
| |
64 } | 63 } |
65 | 64 |
66 void SkComposeShader::flatten(SkWriteBuffer& buffer) const { | 65 void SkComposeShader::flatten(SkWriteBuffer& buffer) const { |
67 buffer.writeFlattenable(fShaderA); | 66 buffer.writeFlattenable(fShaderA.get()); |
68 buffer.writeFlattenable(fShaderB); | 67 buffer.writeFlattenable(fShaderB.get()); |
69 buffer.writeFlattenable(fMode); | 68 buffer.writeFlattenable(fMode); |
70 } | 69 } |
71 | 70 |
72 template <typename T> void safe_call_destructor(T* obj) { | 71 template <typename T> void safe_call_destructor(T* obj) { |
73 if (obj) { | 72 if (obj) { |
74 obj->~T(); | 73 obj->~T(); |
75 } | 74 } |
76 } | 75 } |
77 | 76 |
78 SkShader::Context* SkComposeShader::onCreateContext(const ContextRec& rec, void* storage) const { | 77 SkShader::Context* SkComposeShader::onCreateContext(const ContextRec& rec, void* storage) const { |
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
112 , fShaderContextA(contextA) | 111 , fShaderContextA(contextA) |
113 , fShaderContextB(contextB) {} | 112 , fShaderContextB(contextB) {} |
114 | 113 |
115 SkComposeShader::ComposeShaderContext::~ComposeShaderContext() { | 114 SkComposeShader::ComposeShaderContext::~ComposeShaderContext() { |
116 fShaderContextA->~Context(); | 115 fShaderContextA->~Context(); |
117 fShaderContextB->~Context(); | 116 fShaderContextB->~Context(); |
118 } | 117 } |
119 | 118 |
120 bool SkComposeShader::asACompose(ComposeRec* rec) const { | 119 bool SkComposeShader::asACompose(ComposeRec* rec) const { |
121 if (rec) { | 120 if (rec) { |
122 rec->fShaderA = fShaderA; | 121 rec->fShaderA = fShaderA.get(); |
123 rec->fShaderB = fShaderB; | 122 rec->fShaderB = fShaderB.get(); |
124 rec->fMode = fMode; | 123 rec->fMode = fMode; |
125 } | 124 } |
126 return true; | 125 return true; |
127 } | 126 } |
128 | 127 |
129 | 128 |
130 // larger is better (fewer times we have to loop), but we shouldn't | 129 // larger is better (fewer times we have to loop), but we shouldn't |
131 // take up too much stack-space (each element is 4 bytes) | 130 // take up too much stack-space (each element is 4 bytes) |
132 #define TMP_COLOR_COUNT 64 | 131 #define TMP_COLOR_COUNT 64 |
133 | 132 |
(...skipping 114 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
248 } | 247 } |
249 | 248 |
250 this->INHERITED::toString(str); | 249 this->INHERITED::toString(str); |
251 | 250 |
252 str->append(")"); | 251 str->append(")"); |
253 } | 252 } |
254 #endif | 253 #endif |
255 | 254 |
256 //////////////////////////////////////////////////////////////////////////////// /////////////////// | 255 //////////////////////////////////////////////////////////////////////////////// /////////////////// |
257 | 256 |
258 SkShader* SkShader::CreateComposeShader(SkShader* dst, SkShader* src, SkXfermode * xfer) { | 257 sk_sp<SkShader> SkShader::MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader> src, |
258 SkXfermode* xfer) { | |
259 if (!dst || !src) { | 259 if (!dst || !src) { |
260 return nullptr; | 260 return nullptr; |
261 } | 261 } |
262 return new SkComposeShader(dst, src, xfer); | 262 return sk_make_sp<SkComposeShader>(dst, src, xfer); |
f(malita)
2016/03/08 15:50:35
std::move args?
reed1
2016/03/08 20:17:15
Done.
| |
263 } | 263 } |
264 | 264 |
265 SkShader* SkShader::CreateComposeShader(SkShader* dst, SkShader* src, SkXfermode ::Mode mode) { | 265 sk_sp<SkShader> SkShader::MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader> src, |
266 SkXfermode::Mode mode) { | |
266 SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(mode)); | 267 SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(mode)); |
267 return CreateComposeShader(dst, src, xfer); | 268 return MakeComposeShader(dst, src, xfer); |
f(malita)
2016/03/08 15:50:35
ditto
reed1
2016/03/08 20:17:15
Done.
| |
268 } | 269 } |
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