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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapDevice.h" | 8 #include "SkBitmapDevice.h" |
9 #include "SkConfig8888.h" | 9 #include "SkConfig8888.h" |
10 #include "SkDraw.h" | 10 #include "SkDraw.h" |
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307 } else { | 307 } else { |
308 USE_DRAWBITMAP: | 308 USE_DRAWBITMAP: |
309 // We can go faster by just calling drawBitmap, which will concat the | 309 // We can go faster by just calling drawBitmap, which will concat the |
310 // matrix with the CTM, and try to call drawSprite if it can. If not, | 310 // matrix with the CTM, and try to call drawSprite if it can. If not, |
311 // it will make a shader and call drawRect, as we do below. | 311 // it will make a shader and call drawRect, as we do below. |
312 draw.drawBitmap(*bitmapPtr, matrix, dstPtr, paint); | 312 draw.drawBitmap(*bitmapPtr, matrix, dstPtr, paint); |
313 return; | 313 return; |
314 } | 314 } |
315 | 315 |
316 // construct a shader, so we can call drawRect with the dst | 316 // construct a shader, so we can call drawRect with the dst |
317 SkShader* s = SkShader::CreateBitmapShader(*bitmapPtr, | 317 auto s = SkShader::MakeBitmapShader(*bitmapPtr, SkShader::kClamp_TileMode, |
318 SkShader::kClamp_TileMode, | 318 SkShader::kClamp_TileMode, &matrix); |
319 SkShader::kClamp_TileMode, | 319 if (!s) { |
320 &matrix); | |
321 if (nullptr == s) { | |
322 return; | 320 return; |
323 } | 321 } |
324 | 322 |
325 SkPaint paintWithShader(paint); | 323 SkPaint paintWithShader(paint); |
326 paintWithShader.setStyle(SkPaint::kFill_Style); | 324 paintWithShader.setStyle(SkPaint::kFill_Style); |
327 paintWithShader.setShader(s)->unref(); | 325 paintWithShader.setShader(s); |
f(malita)
2016/03/08 15:50:35
setShader(std::move(s))
reed1
2016/03/08 20:17:15
Done.
| |
328 | 326 |
329 // Call ourself, in case the subclass wanted to share this setup code | 327 // Call ourself, in case the subclass wanted to share this setup code |
330 // but handle the drawRect code themselves. | 328 // but handle the drawRect code themselves. |
331 this->drawRect(draw, *dstPtr, paintWithShader); | 329 this->drawRect(draw, *dstPtr, paintWithShader); |
332 } | 330 } |
333 | 331 |
334 void SkBitmapDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, | 332 void SkBitmapDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, |
335 int x, int y, const SkPaint& paint) { | 333 int x, int y, const SkPaint& paint) { |
336 draw.drawSprite(bitmap, x, y, paint); | 334 draw.drawSprite(bitmap, x, y, paint); |
337 } | 335 } |
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379 paint.getRasterizer() || | 377 paint.getRasterizer() || |
380 paint.getPathEffect() || | 378 paint.getPathEffect() || |
381 paint.isFakeBoldText() || | 379 paint.isFakeBoldText() || |
382 paint.getStyle() != SkPaint::kFill_Style || | 380 paint.getStyle() != SkPaint::kFill_Style || |
383 !SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode)) | 381 !SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode)) |
384 { | 382 { |
385 return true; | 383 return true; |
386 } | 384 } |
387 return false; | 385 return false; |
388 } | 386 } |
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