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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SampleCode.h" | 8 #include "SampleCode.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkGradientShader.h" | 10 #include "SkGradientShader.h" |
11 #include "SkPath.h" | 11 #include "SkPath.h" |
12 #include "SkView.h" | 12 #include "SkView.h" |
13 | 13 |
14 static void makebm(SkBitmap* bm, int w, int h) { | 14 static void makebm(SkBitmap* bm, int w, int h) { |
15 bm->allocN32Pixels(w, h); | 15 bm->allocN32Pixels(w, h); |
16 bm->eraseColor(SK_ColorTRANSPARENT); | 16 bm->eraseColor(SK_ColorTRANSPARENT); |
17 | 17 |
18 SkCanvas canvas(*bm); | 18 SkCanvas canvas(*bm); |
19 SkScalar s = SkIntToScalar(w < h ? w : h); | 19 SkScalar s = SkIntToScalar(w < h ? w : h); |
20 SkPoint pts[] = { { 0, 0 }, { s, s } }; | 20 SkPoint pts[] = { { 0, 0 }, { s, s } }; |
21 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; | 21 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; |
22 SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 }; | 22 SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 }; |
23 SkPaint paint; | 23 SkPaint paint; |
24 | 24 |
25 paint.setDither(true); | 25 paint.setDither(true); |
26 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos, | 26 paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos, |
27 SK_ARRAY_COUNT(colors), SkShader::kClamp_Til
eMode))->unref(); | 27 SK_ARRAY_COUNT(colors), SkShader::kClamp_Til
eMode)); |
28 canvas.drawPaint(paint); | 28 canvas.drawPaint(paint); |
29 } | 29 } |
30 | 30 |
31 static SkShader* MakeBitmapShader(SkShader::TileMode tx, SkShader::TileMode ty, | 31 static sk_sp<SkShader> MakeBitmapShader(SkShader::TileMode tx, SkShader::TileMod
e ty, |
32 int w, int h) { | 32 int w, int h) { |
33 static SkBitmap bmp; | 33 static SkBitmap bmp; |
34 if (bmp.isNull()) { | 34 if (bmp.isNull()) { |
35 makebm(&bmp, w/2, h/4); | 35 makebm(&bmp, w/2, h/4); |
36 } | 36 } |
37 return SkShader::CreateBitmapShader(bmp, tx, ty); | 37 return SkShader::MakeBitmapShader(bmp, tx, ty); |
38 } | 38 } |
39 | 39 |
40 /////////////////////////////////////////////////////////////////////////////// | 40 /////////////////////////////////////////////////////////////////////////////// |
41 | 41 |
42 struct GradData { | 42 struct GradData { |
43 int fCount; | 43 int fCount; |
44 const SkColor* fColors; | 44 const SkColor* fColors; |
45 const SkScalar* fPos; | 45 const SkScalar* fPos; |
46 }; | 46 }; |
47 | 47 |
48 static const SkColor gColors[] = { | 48 static const SkColor gColors[] = { |
49 SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK | 49 SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK |
50 }; | 50 }; |
51 | 51 |
52 static const GradData gGradData[] = { | 52 static const GradData gGradData[] = { |
53 { 2, gColors, nullptr }, | 53 { 2, gColors, nullptr }, |
54 { 5, gColors, nullptr }, | 54 { 5, gColors, nullptr }, |
55 }; | 55 }; |
56 | 56 |
57 static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, SkShader
::TileMode tm) { | 57 static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], const GradData& data, Sk
Shader::TileMode tm) { |
58 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCo
unt, tm); | 58 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCoun
t, tm); |
59 } | 59 } |
60 | 60 |
61 static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, SkShader
::TileMode tm) { | 61 static sk_sp<SkShader> MakeRadial(const SkPoint pts[2], const GradData& data, Sk
Shader::TileMode tm) { |
62 SkPoint center; | 62 SkPoint center; |
63 center.set(SkScalarAve(pts[0].fX, pts[1].fX), | 63 center.set(SkScalarAve(pts[0].fX, pts[1].fX), |
64 SkScalarAve(pts[0].fY, pts[1].fY)); | 64 SkScalarAve(pts[0].fY, pts[1].fY)); |
65 return SkGradientShader::CreateRadial(center, center.fX, data.fColors, | 65 return SkGradientShader::MakeRadial(center, center.fX, data.fColors, |
66 data.fPos, data.fCount, tm); | 66 data.fPos, data.fCount, tm); |
67 } | 67 } |
68 | 68 |
69 static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, SkShader:
:TileMode tm) { | 69 static sk_sp<SkShader> MakeSweep(const SkPoint pts[2], const GradData& data, SkS
hader::TileMode tm) { |
70 SkPoint center; | 70 SkPoint center; |
71 center.set(SkScalarAve(pts[0].fX, pts[1].fX), | 71 center.set(SkScalarAve(pts[0].fX, pts[1].fX), |
72 SkScalarAve(pts[0].fY, pts[1].fY)); | 72 SkScalarAve(pts[0].fY, pts[1].fY)); |
73 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, dat
a.fPos, data.fCount); | 73 return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.
fPos, data.fCount); |
74 } | 74 } |
75 | 75 |
76 static SkShader* Make2Conical(const SkPoint pts[2], const GradData& data, SkShad
er::TileMode tm) { | 76 static sk_sp<SkShader> Make2Conical(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm) { |
77 SkPoint center0, center1; | 77 SkPoint center0, center1; |
78 center0.set(SkScalarAve(pts[0].fX, pts[1].fX), | 78 center0.set(SkScalarAve(pts[0].fX, pts[1].fX), |
79 SkScalarAve(pts[0].fY, pts[1].fY)); | 79 SkScalarAve(pts[0].fY, pts[1].fY)); |
80 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), | 80 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), |
81 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); | 81 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); |
82 return SkGradientShader::CreateTwoPointConical( | 82 return SkGradientShader::MakeTwoPointConical( |
83 center1, (pts[1].fX - pts[0].fX) / 7, | 83 center1, (pts[1].fX - pts[0].fX) / 7, |
84 center0, (pts[1].fX - pts[0].fX) / 2, | 84 center0, (pts[1].fX - pts[0].fX) / 2, |
85 data.fColors, data.fPos, data.fCount, tm); | 85 data.fColors, data.fPos, data.fCount, tm); |
86 } | 86 } |
87 | 87 |
88 typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, SkSha
der::TileMode tm); | 88 typedef sk_sp<SkShader> (*GradMaker)(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm); |
89 | 89 |
90 static const GradMaker gGradMakers[] = { | 90 static const GradMaker gGradMakers[] = { |
91 MakeLinear, MakeRadial, MakeSweep, Make2Conical | 91 MakeLinear, MakeRadial, MakeSweep, Make2Conical |
92 }; | 92 }; |
93 | 93 |
94 /////////////////////////////////////////////////////////////////////////////// | 94 /////////////////////////////////////////////////////////////////////////////// |
95 | 95 |
96 class ShaderTextView : public SampleView { | 96 class ShaderTextView : public SampleView { |
97 public: | 97 public: |
98 ShaderTextView() { | 98 ShaderTextView() { |
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126 SkShader::TileMode tileModes[] = { | 126 SkShader::TileMode tileModes[] = { |
127 SkShader::kClamp_TileMode, | 127 SkShader::kClamp_TileMode, |
128 SkShader::kRepeat_TileMode, | 128 SkShader::kRepeat_TileMode, |
129 SkShader::kMirror_TileMode | 129 SkShader::kMirror_TileMode |
130 }; | 130 }; |
131 | 131 |
132 static const int gradCount = SK_ARRAY_COUNT(gGradData) * | 132 static const int gradCount = SK_ARRAY_COUNT(gGradData) * |
133 SK_ARRAY_COUNT(gGradMakers); | 133 SK_ARRAY_COUNT(gGradMakers); |
134 static const int bmpCount = SK_ARRAY_COUNT(tileModes) * | 134 static const int bmpCount = SK_ARRAY_COUNT(tileModes) * |
135 SK_ARRAY_COUNT(tileModes); | 135 SK_ARRAY_COUNT(tileModes); |
136 SkShader* shaders[gradCount + bmpCount]; | 136 sk_sp<SkShader> shaders[gradCount + bmpCount]; |
137 | 137 |
138 int shdIdx = 0; | 138 int shdIdx = 0; |
139 for (size_t d = 0; d < SK_ARRAY_COUNT(gGradData); ++d) { | 139 for (size_t d = 0; d < SK_ARRAY_COUNT(gGradData); ++d) { |
140 for (size_t m = 0; m < SK_ARRAY_COUNT(gGradMakers); ++m) { | 140 for (size_t m = 0; m < SK_ARRAY_COUNT(gGradMakers); ++m) { |
141 shaders[shdIdx++] = gGradMakers[m](pts, | 141 shaders[shdIdx++] = gGradMakers[m](pts, |
142 gGradData[d], | 142 gGradData[d], |
143 SkShader::kClamp_TileMode); | 143 SkShader::kClamp_TileMode); |
144 } | 144 } |
145 } | 145 } |
146 for (size_t tx = 0; tx < SK_ARRAY_COUNT(tileModes); ++tx) { | 146 for (size_t tx = 0; tx < SK_ARRAY_COUNT(tileModes); ++tx) { |
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168 | 168 |
169 static const int testsPerCol = 8; | 169 static const int testsPerCol = 8; |
170 static const int rowHeight = 60; | 170 static const int rowHeight = 60; |
171 static const int colWidth = 300; | 171 static const int colWidth = 300; |
172 canvas->save(); | 172 canvas->save(); |
173 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) { | 173 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) { |
174 canvas->save(); | 174 canvas->save(); |
175 size_t i = 2*s; | 175 size_t i = 2*s; |
176 canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth), | 176 canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth), |
177 SkIntToScalar((i % testsPerCol) * rowHeight)); | 177 SkIntToScalar((i % testsPerCol) * rowHeight)); |
178 paint.setShader(shaders[s])->unref(); | 178 paint.setShader(shaders[s]); |
179 canvas->drawText(text, textLen, 0, textBase, paint); | 179 canvas->drawText(text, textLen, 0, textBase, paint); |
180 canvas->restore(); | 180 canvas->restore(); |
181 canvas->save(); | 181 canvas->save(); |
182 ++i; | 182 ++i; |
183 canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth), | 183 canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth), |
184 SkIntToScalar((i % testsPerCol) * rowHeight)); | 184 SkIntToScalar((i % testsPerCol) * rowHeight)); |
185 canvas->drawTextOnPath(text, textLen, path, nullptr, paint); | 185 canvas->drawTextOnPath(text, textLen, path, nullptr, paint); |
186 canvas->restore(); | 186 canvas->restore(); |
187 } | 187 } |
188 canvas->restore(); | 188 canvas->restore(); |
189 } | 189 } |
190 | 190 |
191 private: | 191 private: |
192 typedef SampleView INHERITED; | 192 typedef SampleView INHERITED; |
193 }; | 193 }; |
194 | 194 |
195 /////////////////////////////////////////////////////////////////////////////// | 195 /////////////////////////////////////////////////////////////////////////////// |
196 | 196 |
197 static SkView* MyFactory() { return new ShaderTextView; } | 197 static SkView* MyFactory() { return new ShaderTextView; } |
198 static SkViewRegister reg(MyFactory); | 198 static SkViewRegister reg(MyFactory); |
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