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Side by Side Diff: ui/base/ime/input_method_win.cc

Issue 1771173002: Implement input.ime.sendKeyEvents API. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix test failure. Created 4 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/base/ime/input_method_win.h" 5 #include "ui/base/ime/input_method_win.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include "base/auto_reset.h" 10 #include "base/auto_reset.h"
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616 // When Aura is enabled, |attached_window_handle| should always be a top-level 616 // When Aura is enabled, |attached_window_handle| should always be a top-level
617 // window. So we can safely assume that |attached_window_handle| is ready for 617 // window. So we can safely assume that |attached_window_handle| is ready for
618 // receiving keyboard input as long as it is an active window. This works well 618 // receiving keyboard input as long as it is an active window. This works well
619 // even when the |attached_window_handle| becomes active but has not received 619 // even when the |attached_window_handle| becomes active but has not received
620 // WM_FOCUS yet. 620 // WM_FOCUS yet.
621 return toplevel_window_handle_ && 621 return toplevel_window_handle_ &&
622 GetActiveWindow() == toplevel_window_handle_; 622 GetActiveWindow() == toplevel_window_handle_;
623 } 623 }
624 624
625 void InputMethodWin::DispatchFabricatedKeyEvent(ui::KeyEvent* event) { 625 void InputMethodWin::DispatchFabricatedKeyEvent(ui::KeyEvent* event) {
626 if (event->is_char()) { 626 // The key event if from calling input.ime.sendKeyEvent or test.
627 if (GetTextInputClient()) { 627 ui::EventDispatchDetails details = DispatchKeyEventPostIME(event);
628 ui::KeyEvent ch_event(*event); 628 if (details.dispatcher_destroyed || details.target_destroyed ||
629 ch_event.set_character(static_cast<base::char16>(event->key_code())); 629 event->stopped_propagation()) {
630 GetTextInputClient()->InsertChar(ch_event); 630 return;
631 return;
632 }
633 } 631 }
634 ignore_result(DispatchKeyEventPostIME(event)); 632
633 if ((event->is_char() || event->GetDomKey().IsCharacter()) &&
634 event->type() == ui::ET_KEY_PRESSED && GetTextInputClient())
635 GetTextInputClient()->InsertChar(*event);
635 } 636 }
636 637
637 void InputMethodWin::ConfirmCompositionText() { 638 void InputMethodWin::ConfirmCompositionText() {
638 if (composing_window_handle_) 639 if (composing_window_handle_)
639 imm32_manager_.CleanupComposition(composing_window_handle_); 640 imm32_manager_.CleanupComposition(composing_window_handle_);
640 641
641 // Though above line should confirm the client's composition text by sending a 642 // Though above line should confirm the client's composition text by sending a
642 // result text to us, in case the input method and the client are in 643 // result text to us, in case the input method and the client are in
643 // inconsistent states, we check the client's composition state again. 644 // inconsistent states, we check the client's composition state again.
644 if (!IsTextInputTypeNone() && GetTextInputClient()->HasCompositionText()) { 645 if (!IsTextInputTypeNone() && GetTextInputClient()->HasCompositionText()) {
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683 ui::IMEEngineHandlerInterface* engine = GetEngine(); 684 ui::IMEEngineHandlerInterface* engine = GetEngine();
684 if (engine) { 685 if (engine) {
685 if (old_text_input_type != ui::TEXT_INPUT_TYPE_NONE) 686 if (old_text_input_type != ui::TEXT_INPUT_TYPE_NONE)
686 engine->FocusOut(); 687 engine->FocusOut();
687 if (text_input_type != ui::TEXT_INPUT_TYPE_NONE) 688 if (text_input_type != ui::TEXT_INPUT_TYPE_NONE)
688 engine->FocusIn(context); 689 engine->FocusIn(context);
689 } 690 }
690 } 691 }
691 692
692 } // namespace ui 693 } // namespace ui
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