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Side by Side Diff: ui/base/ime/input_method_win.cc

Issue 1771173002: Implement input.ime.sendKeyEvents API. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Updated the json file. Created 4 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/base/ime/input_method_win.h" 5 #include "ui/base/ime/input_method_win.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include "base/auto_reset.h" 10 #include "base/auto_reset.h"
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612 // When Aura is enabled, |attached_window_handle| should always be a top-level 612 // When Aura is enabled, |attached_window_handle| should always be a top-level
613 // window. So we can safely assume that |attached_window_handle| is ready for 613 // window. So we can safely assume that |attached_window_handle| is ready for
614 // receiving keyboard input as long as it is an active window. This works well 614 // receiving keyboard input as long as it is an active window. This works well
615 // even when the |attached_window_handle| becomes active but has not received 615 // even when the |attached_window_handle| becomes active but has not received
616 // WM_FOCUS yet. 616 // WM_FOCUS yet.
617 return toplevel_window_handle_ && 617 return toplevel_window_handle_ &&
618 GetActiveWindow() == toplevel_window_handle_; 618 GetActiveWindow() == toplevel_window_handle_;
619 } 619 }
620 620
621 void InputMethodWin::DispatchFabricatedKeyEvent(ui::KeyEvent* event) { 621 void InputMethodWin::DispatchFabricatedKeyEvent(ui::KeyEvent* event) {
622 if (event->is_char()) { 622 // The key event if from calling input.ime.sendKeyEvent or test.
623 if (GetTextInputClient()) { 623 ui::EventDispatchDetails details = DispatchKeyEventPostIME(event);
624 ui::KeyEvent ch_event(*event); 624 if (details.dispatcher_destroyed || details.target_destroyed ||
625 ch_event.set_character(static_cast<base::char16>(event->key_code())); 625 event->stopped_propagation()) {
626 GetTextInputClient()->InsertChar(ch_event); 626 return;
627 return;
628 }
629 } 627 }
630 ignore_result(DispatchKeyEventPostIME(event)); 628
629 if ((event->is_char() || event->GetDomKey().IsCharacter()) &&
630 event->type() == ui::ET_KEY_PRESSED && GetTextInputClient())
631 GetTextInputClient()->InsertChar(*event);
631 } 632 }
632 633
633 void InputMethodWin::ConfirmCompositionText() { 634 void InputMethodWin::ConfirmCompositionText() {
634 if (composing_window_handle_) 635 if (composing_window_handle_)
635 imm32_manager_.CleanupComposition(composing_window_handle_); 636 imm32_manager_.CleanupComposition(composing_window_handle_);
636 637
637 // Though above line should confirm the client's composition text by sending a 638 // Though above line should confirm the client's composition text by sending a
638 // result text to us, in case the input method and the client are in 639 // result text to us, in case the input method and the client are in
639 // inconsistent states, we check the client's composition state again. 640 // inconsistent states, we check the client's composition state again.
640 if (!IsTextInputTypeNone() && GetTextInputClient()->HasCompositionText()) { 641 if (!IsTextInputTypeNone() && GetTextInputClient()->HasCompositionText()) {
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679 ui::IMEEngineHandlerInterface* engine = GetEngine(); 680 ui::IMEEngineHandlerInterface* engine = GetEngine();
680 if (engine) { 681 if (engine) {
681 if (old_text_input_type != ui::TEXT_INPUT_TYPE_NONE) 682 if (old_text_input_type != ui::TEXT_INPUT_TYPE_NONE)
682 engine->FocusOut(); 683 engine->FocusOut();
683 if (text_input_type != ui::TEXT_INPUT_TYPE_NONE) 684 if (text_input_type != ui::TEXT_INPUT_TYPE_NONE)
684 engine->FocusIn(context); 685 engine->FocusIn(context);
685 } 686 }
686 } 687 }
687 688
688 } // namespace ui 689 } // namespace ui
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