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Issue 1770993002: wip: Refactoring Ash's AppListController, moving the bulk of the logic to chrome/browser/ui/ash/app… Base URL: https://chromium.googlesource.com/chromium/src.git@small_5_apps
Patch Set: AppListShower to new component: //ui/app_list/shower, GetViewDelegate() in GetViewDelegate(), test … Created 4 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/app_list_shower_delegate.h"
6
7 #include "ash/ash_switches.h"
8 #include "ash/root_window_controller.h"
9 #include "ash/screen_util.h"
10 #include "ash/shelf/shelf.h"
11 #include "ash/shelf/shelf_layout_manager.h"
12 #include "ash/shell.h"
13 #include "ash/shell_delegate.h"
14 #include "ash/shell_window_ids.h"
15 #include "ash/wm/app_list_view_delegate_factory.h"
16 #include "ash/wm/maximize_mode/maximize_mode_controller.h"
17 #include "base/command_line.h"
18 #include "ui/app_list/app_list_constants.h"
19 #include "ui/app_list/app_list_switches.h"
20 #include "ui/app_list/shower/app_list_shower.h"
21 #include "ui/app_list/views/app_list_view.h"
22 #include "ui/aura/window.h"
23 #include "ui/events/event.h"
24 #include "ui/keyboard/keyboard_controller.h"
25 #include "ui/views/widget/widget.h"
26
27 namespace ash {
28 namespace {
29
30 // Offset in pixels to animation away/towards the shelf.
31 const int kAnimationOffset = 8;
32
33 // The minimal anchor position offset to make sure that the bubble is still on
34 // the screen with 8 pixels spacing on the left / right. This constant is a
35 // result of minimal bubble arrow sizes and offsets.
36 const int kMinimalAnchorPositionOffset = 57;
37
38 // The minimal margin (in pixels) around the app list when in centered mode.
39 const int kMinimalCenteredAppListMargin = 10;
40
41 // Gets arrow location based on shelf alignment.
42 views::BubbleBorder::Arrow GetBubbleArrow(aura::Window* window) {
43 DCHECK(Shell::HasInstance());
44 return Shelf::ForWindow(window)->SelectValueForShelfAlignment(
45 views::BubbleBorder::BOTTOM_CENTER, views::BubbleBorder::LEFT_CENTER,
46 views::BubbleBorder::RIGHT_CENTER, views::BubbleBorder::TOP_CENTER);
47 }
48
49 // Using |button_bounds|, determine the anchor offset so that the bubble gets
50 // shown above the shelf (used for the alternate shelf theme).
51 gfx::Vector2d GetAnchorPositionOffsetToShelf(
52 const gfx::Rect& button_bounds, views::Widget* widget) {
53 DCHECK(Shell::HasInstance());
54 ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment(
55 widget->GetNativeView()->GetRootWindow());
56 gfx::Point anchor(button_bounds.CenterPoint());
57 switch (shelf_alignment) {
58 case SHELF_ALIGNMENT_TOP:
59 case SHELF_ALIGNMENT_BOTTOM:
60 if (base::i18n::IsRTL()) {
61 int screen_width = widget->GetWorkAreaBoundsInScreen().width();
62 return gfx::Vector2d(
63 std::min(screen_width - kMinimalAnchorPositionOffset - anchor.x(),
64 0), 0);
65 }
66 return gfx::Vector2d(
67 std::max(kMinimalAnchorPositionOffset - anchor.x(), 0), 0);
68 case SHELF_ALIGNMENT_LEFT:
69 return gfx::Vector2d(
70 0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0));
71 case SHELF_ALIGNMENT_RIGHT:
72 return gfx::Vector2d(
73 0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0));
74 default:
75 NOTREACHED();
76 return gfx::Vector2d();
77 }
78 }
79
80 // Gets the point at the center of the display that a particular view is on.
81 // This calculation excludes the virtual keyboard area. If the height of the
82 // display area is less than |minimum_height|, its bottom will be extended to
83 // that height (so that the app list never starts above the top of the screen).
84 gfx::Point GetCenterOfDisplayForView(const views::View* view,
85 int minimum_height) {
86 aura::Window* window = view->GetWidget()->GetNativeView();
87 gfx::Rect bounds = ScreenUtil::GetShelfDisplayBoundsInRoot(window);
88 bounds = ScreenUtil::ConvertRectToScreen(window->GetRootWindow(), bounds);
89
90 // If the virtual keyboard is active, subtract it from the display bounds, so
91 // that the app list is centered in the non-keyboard area of the display.
92 // (Note that work_area excludes the keyboard, but it doesn't get updated
93 // until after this function is called.)
94 keyboard::KeyboardController* keyboard_controller =
95 keyboard::KeyboardController::GetInstance();
96 if (keyboard_controller && keyboard_controller->keyboard_visible())
97 bounds.Subtract(keyboard_controller->current_keyboard_bounds());
98
99 // Apply the |minimum_height|.
100 if (bounds.height() < minimum_height)
101 bounds.set_height(minimum_height);
102
103 return bounds.CenterPoint();
104 }
105
106 // Gets the minimum height of the rectangle to center the app list in.
107 int GetMinimumBoundsHeightForAppList(const app_list::AppListView* app_list) {
108 return app_list->bounds().height() + 2 * kMinimalCenteredAppListMargin;
109 }
110
111 bool IsFullscreenAppListEnabled() {
112 #if defined(OS_CHROMEOS)
113 return base::CommandLine::ForCurrentProcess()->HasSwitch(
114 switches::kAshEnableFullscreenAppList) &&
115 app_list::switches::IsExperimentalAppListEnabled();
116 #else
117 return false;
118 #endif
119 }
120
121 } // namespace
122
123 ////////////////////////////////////////////////////////////////////////////////
124 // AppListShowerDelegate, public:
125
126 AppListShowerDelegate::AppListShowerDelegate(
127 app_list::AppListShower* shower,
128 AppListViewDelegateFactory* view_delegate_factory)
129 : shower_(shower), view_delegate_factory_(view_delegate_factory) {
130 Shell::GetInstance()->AddShellObserver(this);
131 }
132
133 AppListShowerDelegate::~AppListShowerDelegate() {
134 DCHECK(view_);
135 keyboard::KeyboardController* keyboard_controller =
136 keyboard::KeyboardController::GetInstance();
137 if (keyboard_controller)
138 keyboard_controller->RemoveObserver(this);
139 views::Widget* widget = view_->GetWidget();
140 Shell::GetInstance()->RemovePreTargetHandler(this);
141 Shelf::ForWindow(widget->GetNativeWindow())->RemoveIconObserver(this);
142 Shell::GetInstance()->RemoveShellObserver(this);
143 }
144
145 app_list::AppListViewDelegate* AppListShowerDelegate::GetViewDelegate() {
146 return view_delegate_factory_->GetDelegate();
147 }
148
149 void AppListShowerDelegate::Init(app_list::AppListView* view,
150 aura::Window* root_window,
151 int current_apps_page) {
152 // App list needs to know the new shelf layout in order to calculate its
153 // UI layout when AppListView visibility changes.
154 ash::Shell::GetPrimaryRootWindowController()
155 ->GetShelfLayoutManager()
156 ->UpdateAutoHideState();
157 view_ = view;
158 aura::Window* container = GetRootWindowController(root_window)
159 ->GetContainer(kShellWindowId_AppListContainer);
160 views::View* applist_button =
161 Shelf::ForWindow(container)->GetAppListButtonView();
162 is_centered_ = view->ShouldCenterWindow();
163 bool is_fullscreen = IsFullscreenAppListEnabled() &&
164 Shell::GetInstance()
165 ->maximize_mode_controller()
166 ->IsMaximizeModeWindowManagerEnabled();
167 if (is_fullscreen) {
168 view->InitAsFramelessWindow(
169 container, current_apps_page,
170 ScreenUtil::GetDisplayWorkAreaBoundsInParent(container));
171 } else if (is_centered_) {
172 // Note: We can't center the app list until we have its dimensions, so we
173 // init at (0, 0) and then reset its anchor point.
174 view->InitAsBubbleAtFixedLocation(container,
175 current_apps_page,
176 gfx::Point(),
177 views::BubbleBorder::FLOAT,
178 true /* border_accepts_events */);
179 // The experimental app list is centered over the display of the app list
180 // button that was pressed (if triggered via keyboard, this is the display
181 // with the currently focused window).
182 view->SetAnchorPoint(GetCenterOfDisplayForView(
183 applist_button, GetMinimumBoundsHeightForAppList(view)));
184 } else {
185 gfx::Rect applist_button_bounds = applist_button->GetBoundsInScreen();
186 // We need the location of the button within the local screen.
187 applist_button_bounds = ScreenUtil::ConvertRectFromScreen(
188 root_window,
189 applist_button_bounds);
190 view->InitAsBubbleAttachedToAnchor(
191 container,
192 current_apps_page,
193 Shelf::ForWindow(container)->GetAppListButtonView(),
194 GetAnchorPositionOffsetToShelf(
195 applist_button_bounds,
196 Shelf::ForWindow(container)->GetAppListButtonView()->GetWidget()),
197 GetBubbleArrow(container),
198 true /* border_accepts_events */);
199 view->SetArrowPaintType(views::BubbleBorder::PAINT_NONE);
200 }
201
202 keyboard::KeyboardController* keyboard_controller =
203 keyboard::KeyboardController::GetInstance();
204 if (keyboard_controller)
205 keyboard_controller->AddObserver(this);
206 Shell::GetInstance()->AddPreTargetHandler(this);
207 views::Widget* widget = view->GetWidget();
208 Shelf::ForWindow(widget->GetNativeWindow())->AddIconObserver(this);
209
210 // By setting us as DnD recipient, the app list knows that we can
211 // handle items.
212 view->SetDragAndDropHostOfCurrentAppList(
213 Shelf::ForWindow(root_window)->GetDragAndDropHostForAppList());
214 }
215
216 void AppListShowerDelegate::OnShown(aura::Window* root_window) {
217 is_visible_ = true;
218 // Update applist button status when app list visibility is changed.
219 Shelf::ForWindow(root_window)->GetAppListButtonView()->SchedulePaint();
220 }
221
222 void AppListShowerDelegate::OnDismissed() {
223 DCHECK(is_visible_);
224 DCHECK(view_);
225
226 is_visible_ = false;
227
228 // App list needs to know the new shelf layout in order to calculate its
229 // UI layout when AppListView visibility changes.
230 Shell::GetPrimaryRootWindowController()
231 ->GetShelfLayoutManager()
232 ->UpdateAutoHideState();
233
234 // Update applist button status when app list visibility is changed.
235 Shelf::ForWindow(view_->GetWidget()->GetNativeView())
236 ->GetAppListButtonView()
237 ->SchedulePaint();
238 }
239
240 void AppListShowerDelegate::UpdateBounds() {
241 if (!view_ || !is_visible_)
242 return;
243
244 view_->UpdateBounds();
245
246 if (is_centered_)
247 view_->SetAnchorPoint(GetCenterOfDisplayForView(
248 view_, GetMinimumBoundsHeightForAppList(view_)));
249 }
250
251 gfx::Vector2d AppListShowerDelegate::GetVisibilityAnimationOffset(
252 aura::Window* root_window) {
253 DCHECK(Shell::HasInstance());
254
255 // App list needs to know the new shelf layout in order to calculate its
256 // UI layout when AppListView visibility changes.
257 Shell::GetPrimaryRootWindowController()
258 ->GetShelfLayoutManager()
259 ->UpdateAutoHideState();
260
261 ShelfAlignment shelf_alignment =
262 Shell::GetInstance()->GetShelfAlignment(root_window);
263 switch (shelf_alignment) {
264 case SHELF_ALIGNMENT_BOTTOM:
265 return gfx::Vector2d(0, kAnimationOffset);
266 case SHELF_ALIGNMENT_LEFT:
267 return gfx::Vector2d(-kAnimationOffset, 0);
268 case SHELF_ALIGNMENT_RIGHT:
269 return gfx::Vector2d(kAnimationOffset, 0);
270 case SHELF_ALIGNMENT_TOP:
271 return gfx::Vector2d(0, -kAnimationOffset);
272 }
273 NOTREACHED();
274 return gfx::Vector2d();
275 }
276
277 ////////////////////////////////////////////////////////////////////////////////
278 // AppListShowerDelegate, private:
279
280 void AppListShowerDelegate::ProcessLocatedEvent(ui::LocatedEvent* event) {
281 if (!view_ || !is_visible_)
282 return;
283
284 // If the event happened on a menu, then the event should not close the app
285 // list.
286 aura::Window* target = static_cast<aura::Window*>(event->target());
287 if (target) {
288 RootWindowController* root_controller =
289 GetRootWindowController(target->GetRootWindow());
290 if (root_controller) {
291 aura::Window* menu_container =
292 root_controller->GetContainer(kShellWindowId_MenuContainer);
293 if (menu_container->Contains(target))
294 return;
295 aura::Window* keyboard_container = root_controller->GetContainer(
296 kShellWindowId_VirtualKeyboardContainer);
297 if (keyboard_container->Contains(target))
298 return;
299 }
300 }
301
302 aura::Window* window = view_->GetWidget()->GetNativeView()->parent();
303 if (!window->Contains(target) &&
304 !app_list::switches::ShouldNotDismissOnBlur()) {
305 shower_->Dismiss();
306 }
307 }
308
309 ////////////////////////////////////////////////////////////////////////////////
310 // AppListShowerDelegate, aura::EventFilter implementation:
311
312 void AppListShowerDelegate::OnMouseEvent(ui::MouseEvent* event) {
313 if (event->type() == ui::ET_MOUSE_PRESSED)
314 ProcessLocatedEvent(event);
315 }
316
317 void AppListShowerDelegate::OnGestureEvent(ui::GestureEvent* event) {
318 if (event->type() == ui::ET_GESTURE_TAP_DOWN)
319 ProcessLocatedEvent(event);
320 }
321
322 ////////////////////////////////////////////////////////////////////////////////
323 // AppListShowerDelegate, keyboard::KeyboardControllerObserver implementation:
324
325 void AppListShowerDelegate::OnKeyboardBoundsChanging(
326 const gfx::Rect& new_bounds) {
327 UpdateBounds();
328 }
329
330 ////////////////////////////////////////////////////////////////////////////////
331 // AppListShowerDelegate, ShellObserver implementation:
332 void AppListShowerDelegate::OnShelfAlignmentChanged(aura::Window* root_window) {
333 if (view_)
334 view_->SetBubbleArrow(GetBubbleArrow(view_->GetWidget()->GetNativeView()));
335 }
336
337 void AppListShowerDelegate::OnMaximizeModeStarted() {
338 // The "fullscreen" app-list is initialized as in a different type of window,
339 // therefore we can't switch between the fullscreen status and the normal
340 // app-list bubble. App-list should be dismissed for the transition between
341 // maximize mode (touch-view mode) and non-maximize mode, otherwise the app
342 // list tries to behave as a bubble which leads to a crash. crbug.com/510062
343 if (IsFullscreenAppListEnabled() && is_visible_)
344 shower_->Dismiss();
345 }
346
347 void AppListShowerDelegate::OnMaximizeModeEnded() {
348 // See the comments of OnMaximizeModeStarted().
349 if (IsFullscreenAppListEnabled() && is_visible_)
350 shower_->Dismiss();
351 }
352
353 ////////////////////////////////////////////////////////////////////////////////
354 // AppListShowerDelegate, ShelfIconObserver implementation:
355
356 void AppListShowerDelegate::OnShelfIconPositionsChanged() {
357 UpdateBounds();
358 }
359
360 } // namespace ash
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