Index: Source/bindings/v8/V8WindowShell.cpp |
diff --git a/Source/bindings/v8/V8WindowShell.cpp b/Source/bindings/v8/V8WindowShell.cpp |
index 194532a164da3cd1a63a3afbc0cef39219dac091..5db2a5bcbfd5cad40d6a46b72610373a7ceaf500 100644 |
--- a/Source/bindings/v8/V8WindowShell.cpp |
+++ b/Source/bindings/v8/V8WindowShell.cpp |
@@ -260,7 +260,7 @@ void V8WindowShell::createContext() |
// Create a new environment using an empty template for the shadow |
// object. Reuse the global object if one has been created earlier. |
- v8::Handle<v8::ObjectTemplate> globalTemplate = V8Window::getShadowObjectTemplate(m_isolate, m_world->isMainWorld() ? MainWorld : IsolatedWorld); |
+ v8::Handle<v8::ObjectTemplate> globalTemplate = V8Window::getShadowObjectTemplate(m_isolate); |
if (globalTemplate.IsEmpty()) |
return; |