| Index: Source/bindings/v8/V8WindowShell.cpp
|
| diff --git a/Source/bindings/v8/V8WindowShell.cpp b/Source/bindings/v8/V8WindowShell.cpp
|
| index 194532a164da3cd1a63a3afbc0cef39219dac091..5db2a5bcbfd5cad40d6a46b72610373a7ceaf500 100644
|
| --- a/Source/bindings/v8/V8WindowShell.cpp
|
| +++ b/Source/bindings/v8/V8WindowShell.cpp
|
| @@ -260,7 +260,7 @@ void V8WindowShell::createContext()
|
|
|
| // Create a new environment using an empty template for the shadow
|
| // object. Reuse the global object if one has been created earlier.
|
| - v8::Handle<v8::ObjectTemplate> globalTemplate = V8Window::getShadowObjectTemplate(m_isolate, m_world->isMainWorld() ? MainWorld : IsolatedWorld);
|
| + v8::Handle<v8::ObjectTemplate> globalTemplate = V8Window::getShadowObjectTemplate(m_isolate);
|
| if (globalTemplate.IsEmpty())
|
| return;
|
|
|
|
|