| Index: Source/core/rendering/RenderView.cpp
|
| diff --git a/Source/core/rendering/RenderView.cpp b/Source/core/rendering/RenderView.cpp
|
| index 1656814b743940e98071c60f4aafacabb0e2487e..ae74c00e276ca1ebc4a24c2a5af4af70e1facbad 100644
|
| --- a/Source/core/rendering/RenderView.cpp
|
| +++ b/Source/core/rendering/RenderView.cpp
|
| @@ -54,7 +54,6 @@ RenderView::RenderView(Document* document)
|
| , m_selectionEnd(0)
|
| , m_selectionStartPos(-1)
|
| , m_selectionEndPos(-1)
|
| - , m_maximalOutlineSize(0)
|
| , m_pageLogicalHeight(0)
|
| , m_pageLogicalHeightChanged(false)
|
| , m_layoutState(0)
|
| @@ -587,19 +586,6 @@ void RenderView::repaintSelection() const
|
| }
|
| }
|
|
|
| -// Compositing layer dimensions take outline size into account, so we have to recompute layer
|
| -// bounds when it changes.
|
| -// FIXME: This is ugly; it would be nice to have a better way to do this.
|
| -void RenderView::setMaximalOutlineSize(int o)
|
| -{
|
| - if (o != m_maximalOutlineSize) {
|
| - m_maximalOutlineSize = o;
|
| -
|
| - // maximalOutlineSize affects compositing layer dimensions.
|
| - compositor()->setCompositingLayersNeedRebuild(); // FIXME: this really just needs to be a geometry update.
|
| - }
|
| -}
|
| -
|
| // When exploring the RenderTree looking for the nodes involved in the Selection, sometimes it's
|
| // required to change the traversing direction because the "start" position is below the "end" one.
|
| static inline RenderObject* getNextOrPrevRenderObjectBasedOnDirection(const RenderObject* o, const RenderObject* stop, bool& continueExploring, bool& exploringBackwards)
|
|
|