| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2008 Apple Inc. All rights reserved. | 2 * Copyright (C) 2008 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 152 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 163 return false; | 163 return false; |
| 164 } else { | 164 } else { |
| 165 physicalStart += offset.x(); | 165 physicalStart += offset.x(); |
| 166 if (physicalStart >= rect.maxX() || physicalStart + physicalExtent <= re
ct.x()) | 166 if (physicalStart >= rect.maxX() || physicalStart + physicalExtent <= re
ct.x()) |
| 167 return false; | 167 return false; |
| 168 } | 168 } |
| 169 | 169 |
| 170 return true; | 170 return true; |
| 171 } | 171 } |
| 172 | 172 |
| 173 bool RenderLineBoxList::anyLineIntersectsRect(RenderBoxModelObject* renderer, co
nst LayoutRect& rect, const LayoutPoint& offset, LayoutUnit outlineSize) const | 173 bool RenderLineBoxList::anyLineIntersectsRect(RenderBoxModelObject* renderer, co
nst LayoutRect& rect, const LayoutPoint& offset) const |
| 174 { | 174 { |
| 175 // We can check the first box and last box and avoid painting/hit testing if
we don't | 175 // We can check the first box and last box and avoid painting/hit testing if
we don't |
| 176 // intersect. This is a quick short-circuit that we can take to avoid walki
ng any lines. | 176 // intersect. This is a quick short-circuit that we can take to avoid walki
ng any lines. |
| 177 // FIXME: This check is flawed in the following extremely obscure way: | 177 // FIXME: This check is flawed in the following extremely obscure way: |
| 178 // if some line in the middle has a huge overflow, it might actually extend
below the last line. | 178 // if some line in the middle has a huge overflow, it might actually extend
below the last line. |
| 179 RootInlineBox* firstRootBox = firstLineBox()->root(); | 179 RootInlineBox* firstRootBox = firstLineBox()->root(); |
| 180 RootInlineBox* lastRootBox = lastLineBox()->root(); | 180 RootInlineBox* lastRootBox = lastLineBox()->root(); |
| 181 LayoutUnit firstLineTop = firstLineBox()->logicalTopVisualOverflow(firstRoot
Box->lineTop()); | 181 LayoutUnit firstLineTop = firstLineBox()->logicalTopVisualOverflow(firstRoot
Box->lineTop()); |
| 182 LayoutUnit lastLineBottom = lastLineBox()->logicalBottomVisualOverflow(lastR
ootBox->lineBottom()); | 182 LayoutUnit lastLineBottom = lastLineBox()->logicalBottomVisualOverflow(lastR
ootBox->lineBottom()); |
| 183 LayoutUnit logicalTop = firstLineTop - outlineSize; | |
| 184 LayoutUnit logicalBottom = outlineSize + lastLineBottom; | |
| 185 | 183 |
| 186 return rangeIntersectsRect(renderer, logicalTop, logicalBottom, rect, offset
); | 184 return rangeIntersectsRect(renderer, firstLineTop, lastLineBottom, rect, off
set); |
| 187 } | 185 } |
| 188 | 186 |
| 189 bool RenderLineBoxList::lineIntersectsDirtyRect(RenderBoxModelObject* renderer,
InlineFlowBox* box, const PaintInfo& paintInfo, const LayoutPoint& offset) const | 187 bool RenderLineBoxList::lineIntersectsDirtyRect(RenderBoxModelObject* renderer,
InlineFlowBox* box, const PaintInfo& paintInfo, const LayoutPoint& offset) const |
| 190 { | 188 { |
| 191 RootInlineBox* root = box->root(); | 189 RootInlineBox* root = box->root(); |
| 192 LayoutUnit logicalTop = min<LayoutUnit>(box->logicalTopVisualOverflow(root->
lineTop()), root->selectionTop()) - renderer->maximalOutlineSize(paintInfo.phase
); | 190 LayoutUnit logicalTop = min<LayoutUnit>(box->logicalTopVisualOverflow(root->
lineTop()), root->selectionTop()); |
| 193 LayoutUnit logicalBottom = box->logicalBottomVisualOverflow(root->lineBottom
()) + renderer->maximalOutlineSize(paintInfo.phase); | 191 LayoutUnit logicalBottom = box->logicalBottomVisualOverflow(root->lineBottom
()); |
| 194 | 192 |
| 195 return rangeIntersectsRect(renderer, logicalTop, logicalBottom, paintInfo.re
ct, offset); | 193 return rangeIntersectsRect(renderer, logicalTop, logicalBottom, paintInfo.re
ct, offset); |
| 196 } | 194 } |
| 197 | 195 |
| 198 void RenderLineBoxList::paint(RenderBoxModelObject* renderer, PaintInfo& paintIn
fo, const LayoutPoint& paintOffset) const | 196 void RenderLineBoxList::paint(RenderBoxModelObject* renderer, PaintInfo& paintIn
fo, const LayoutPoint& paintOffset) const |
| 199 { | 197 { |
| 200 // Only paint during the foreground/selection phases. | 198 // Only paint during the foreground/selection phases. |
| 201 if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhase
Selection && paintInfo.phase != PaintPhaseOutline | 199 if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhase
Selection && paintInfo.phase != PaintPhaseOutline |
| 202 && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintP
haseChildOutlines && paintInfo.phase != PaintPhaseTextClip | 200 && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintP
haseChildOutlines && paintInfo.phase != PaintPhaseTextClip |
| 203 && paintInfo.phase != PaintPhaseMask) | 201 && paintInfo.phase != PaintPhaseMask) |
| 204 return; | 202 return; |
| 205 | 203 |
| 206 ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer-
>hasLayer())); // The only way an inline could paint like this is if it has a la
yer. | 204 ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer-
>hasLayer())); // The only way an inline could paint like this is if it has a la
yer. |
| 207 | 205 |
| 208 // If we have no lines then we have no work to do. | 206 // If we have no lines then we have no work to do. |
| 209 if (!firstLineBox()) | 207 if (!firstLineBox()) |
| 210 return; | 208 return; |
| 211 | 209 |
| 212 LayoutUnit outlineSize = renderer->maximalOutlineSize(paintInfo.phase); | 210 if (!anyLineIntersectsRect(renderer, paintInfo.rect, paintOffset)) |
| 213 if (!anyLineIntersectsRect(renderer, paintInfo.rect, paintOffset, outlineSiz
e)) | |
| 214 return; | 211 return; |
| 215 | 212 |
| 216 PaintInfo info(paintInfo); | 213 PaintInfo info(paintInfo); |
| 217 ListHashSet<RenderInline*> outlineObjects; | 214 ListHashSet<RenderInline*> outlineObjects; |
| 218 info.setOutlineObjects(&outlineObjects); | 215 info.setOutlineObjects(&outlineObjects); |
| 219 | 216 |
| 220 // See if our root lines intersect with the dirty rect. If so, then we pain
t | 217 // See if our root lines intersect with the dirty rect. If so, then we pain
t |
| 221 // them. Note that boxes can easily overlap, so we can't make any assumptio
ns | 218 // them. Note that boxes can easily overlap, so we can't make any assumptio
ns |
| 222 // based off positions of our first line box or our last line box. | 219 // based off positions of our first line box or our last line box. |
| 223 for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox())
{ | 220 for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox())
{ |
| (...skipping 147 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 371 ASSERT(child->prevLineBox() == prev); | 368 ASSERT(child->prevLineBox() == prev); |
| 372 prev = child; | 369 prev = child; |
| 373 } | 370 } |
| 374 ASSERT(prev == m_lastLineBox); | 371 ASSERT(prev == m_lastLineBox); |
| 375 #endif | 372 #endif |
| 376 } | 373 } |
| 377 | 374 |
| 378 #endif | 375 #endif |
| 379 | 376 |
| 380 } | 377 } |
| OLD | NEW |