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Issue 176883022: Shelf Cleanup (- binary files) (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 6 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/app_list_controller.h" 5 #include "ash/wm/app_list_controller.h"
6 6
7 #include "ash/ash_switches.h" 7 #include "ash/ash_switches.h"
8 #include "ash/root_window_controller.h" 8 #include "ash/root_window_controller.h"
9 #include "ash/screen_util.h" 9 #include "ash/screen_util.h"
10 #include "ash/shelf/shelf.h" 10 #include "ash/shelf/shelf.h"
(...skipping 22 matching lines...) Expand all
33 33
34 // Duration for show/hide animation in milliseconds. 34 // Duration for show/hide animation in milliseconds.
35 const int kAnimationDurationMs = 200; 35 const int kAnimationDurationMs = 200;
36 36
37 // Offset in pixels to animation away/towards the shelf. 37 // Offset in pixels to animation away/towards the shelf.
38 const int kAnimationOffset = 8; 38 const int kAnimationOffset = 8;
39 39
40 // The maximum shift in pixels when over-scroll happens. 40 // The maximum shift in pixels when over-scroll happens.
41 const int kMaxOverScrollShift = 48; 41 const int kMaxOverScrollShift = 48;
42 42
43 // The minimal anchor position offset to make sure that the bubble is still on
44 // the screen with 8 pixels spacing on the left / right. This constant is a
45 // result of minimal bubble arrow sizes and offsets.
46 const int kMinimalAnchorPositionOffset = 57;
47
48 ui::Layer* GetLayer(views::Widget* widget) { 43 ui::Layer* GetLayer(views::Widget* widget) {
49 return widget->GetNativeView()->layer(); 44 return widget->GetNativeView()->layer();
50 } 45 }
51 46
52 // Gets arrow location based on shelf alignment. 47 // Gets arrow location based on shelf alignment.
53 views::BubbleBorder::Arrow GetBubbleArrow(aura::Window* window) { 48 views::BubbleBorder::Arrow GetBubbleArrow(aura::Window* window) {
54 DCHECK(Shell::HasInstance()); 49 DCHECK(Shell::HasInstance());
55 return ShelfLayoutManager::ForShelf(window)-> 50 return ShelfLayoutManager::ForShelf(window)->
56 SelectValueForShelfAlignment( 51 SelectValueForShelfAlignment(
57 views::BubbleBorder::BOTTOM_CENTER, 52 views::BubbleBorder::BOTTOM_CENTER,
(...skipping 19 matching lines...) Expand all
77 offseted.Offset(kAnimationOffset, 0); 72 offseted.Offset(kAnimationOffset, 0);
78 break; 73 break;
79 case SHELF_ALIGNMENT_TOP: 74 case SHELF_ALIGNMENT_TOP:
80 offseted.Offset(0, -kAnimationOffset); 75 offseted.Offset(0, -kAnimationOffset);
81 break; 76 break;
82 } 77 }
83 78
84 return offseted; 79 return offseted;
85 } 80 }
86 81
87 // Using |button_bounds|, determine the anchor offset so that the bubble gets
88 // shown above the shelf (used for the alternate shelf theme).
89 gfx::Vector2d GetAnchorPositionOffsetToShelf(
90 const gfx::Rect& button_bounds, views::Widget* widget) {
91 DCHECK(Shell::HasInstance());
92 ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment(
93 widget->GetNativeView()->GetRootWindow());
94 gfx::Point anchor(button_bounds.CenterPoint());
95 switch (shelf_alignment) {
96 case SHELF_ALIGNMENT_TOP:
97 case SHELF_ALIGNMENT_BOTTOM:
98 if (base::i18n::IsRTL()) {
99 int screen_width = widget->GetWorkAreaBoundsInScreen().width();
100 return gfx::Vector2d(
101 std::min(screen_width - kMinimalAnchorPositionOffset - anchor.x(),
102 0), 0);
103 }
104 return gfx::Vector2d(
105 std::max(kMinimalAnchorPositionOffset - anchor.x(), 0), 0);
106 case SHELF_ALIGNMENT_LEFT:
107 return gfx::Vector2d(
108 0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0));
109 case SHELF_ALIGNMENT_RIGHT:
110 return gfx::Vector2d(
111 0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0));
112 default:
113 NOTREACHED();
114 return gfx::Vector2d();
115 }
116 }
117
118 } // namespace 82 } // namespace
119 83
120 //////////////////////////////////////////////////////////////////////////////// 84 ////////////////////////////////////////////////////////////////////////////////
121 // AppListController, public: 85 // AppListController, public:
122 86
123 AppListController::AppListController() 87 AppListController::AppListController()
124 : pagination_model_(new app_list::PaginationModel), 88 : pagination_model_(new app_list::PaginationModel),
125 is_visible_(false), 89 is_visible_(false),
126 view_(NULL), 90 view_(NULL),
127 should_snap_back_(false) { 91 should_snap_back_(false) {
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
169 GetContainer(kShellWindowId_AppListContainer); 133 GetContainer(kShellWindowId_AppListContainer);
170 if (CommandLine::ForCurrentProcess()->HasSwitch( 134 if (CommandLine::ForCurrentProcess()->HasSwitch(
171 app_list::switches::kEnableExperimentalAppList)) { 135 app_list::switches::kEnableExperimentalAppList)) {
172 // The experimental app list is centered over the primary display. 136 // The experimental app list is centered over the primary display.
173 view->InitAsBubbleAtFixedLocation( 137 view->InitAsBubbleAtFixedLocation(
174 NULL, 138 NULL,
175 pagination_model_.get(), 139 pagination_model_.get(),
176 Shell::GetScreen()->GetPrimaryDisplay().bounds().CenterPoint(), 140 Shell::GetScreen()->GetPrimaryDisplay().bounds().CenterPoint(),
177 views::BubbleBorder::FLOAT, 141 views::BubbleBorder::FLOAT,
178 true /* border_accepts_events */); 142 true /* border_accepts_events */);
179 } else if (ash::switches::UseAlternateShelfLayout()) {
180 gfx::Rect applist_button_bounds = Shelf::ForWindow(container)->
181 GetAppListButtonView()->GetBoundsInScreen();
182 // We need the location of the button within the local screen.
183 applist_button_bounds = ScreenUtil::ConvertRectFromScreen(
184 root_window,
185 applist_button_bounds);
186 view->InitAsBubbleAttachedToAnchor(
187 container,
188 pagination_model_.get(),
189 Shelf::ForWindow(container)->GetAppListButtonView(),
190 GetAnchorPositionOffsetToShelf(applist_button_bounds,
191 Shelf::ForWindow(container)->GetAppListButtonView()->
192 GetWidget()),
193 GetBubbleArrow(container),
194 true /* border_accepts_events */);
195 view->SetArrowPaintType(views::BubbleBorder::PAINT_NONE);
196 } else { 143 } else {
197 view->InitAsBubbleAttachedToAnchor( 144 view->InitAsBubbleAttachedToAnchor(
198 container, 145 container,
199 pagination_model_.get(), 146 pagination_model_.get(),
200 Shelf::ForWindow(container)->GetAppListButtonView(), 147 Shelf::ForWindow(container)->GetAppListButtonView(),
201 gfx::Vector2d(), 148 gfx::Vector2d(),
202 GetBubbleArrow(container), 149 GetBubbleArrow(container),
203 true /* border_accepts_events */); 150 true /* border_accepts_events */);
204 } 151 }
205 SetView(view); 152 SetView(view);
(...skipping 227 matching lines...) Expand 10 before | Expand all | Expand 10 after
433 should_snap_back_ = false; 380 should_snap_back_ = false;
434 ui::ScopedLayerAnimationSettings animation(widget_animator); 381 ui::ScopedLayerAnimationSettings animation(widget_animator);
435 animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds( 382 animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
436 app_list::kOverscrollPageTransitionDurationMs)); 383 app_list::kOverscrollPageTransitionDurationMs));
437 widget->SetBounds(view_bounds_); 384 widget->SetBounds(view_bounds_);
438 } 385 }
439 } 386 }
440 387
441 } // namespace internal 388 } // namespace internal
442 } // namespace ash 389 } // namespace ash
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