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Side by Side Diff: src/effects/gradients/SkLinearGradient.cpp

Issue 1768433003: remove align16 calls in skhader context sizes. will handle this elsewhere as needed (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "Sk4fLinearGradient.h" 8 #include "Sk4fLinearGradient.h"
9 #include "SkLinearGradient.h" 9 #include "SkLinearGradient.h"
10 10
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83 } 83 }
84 84
85 void SkLinearGradient::flatten(SkWriteBuffer& buffer) const { 85 void SkLinearGradient::flatten(SkWriteBuffer& buffer) const {
86 this->INHERITED::flatten(buffer); 86 this->INHERITED::flatten(buffer);
87 buffer.writePoint(fStart); 87 buffer.writePoint(fStart);
88 buffer.writePoint(fEnd); 88 buffer.writePoint(fEnd);
89 } 89 }
90 90
91 size_t SkLinearGradient::onContextSize(const ContextRec& rec) const { 91 size_t SkLinearGradient::onContextSize(const ContextRec& rec) const {
92 return use_4f_context(rec, fGradFlags) 92 return use_4f_context(rec, fGradFlags)
93 ? SkAlign16(sizeof(LinearGradient4fContext)) 93 ? sizeof(LinearGradient4fContext)
94 : SkAlign16(sizeof(LinearGradientContext)); 94 : sizeof(LinearGradientContext);
95 } 95 }
96 96
97 SkShader::Context* SkLinearGradient::onCreateContext(const ContextRec& rec, void * storage) const { 97 SkShader::Context* SkLinearGradient::onCreateContext(const ContextRec& rec, void * storage) const {
98 return use_4f_context(rec, fGradFlags) 98 return use_4f_context(rec, fGradFlags)
99 ? static_cast<SkShader::Context*>(new (storage) LinearGradient4fContext( *this, rec)) 99 ? static_cast<SkShader::Context*>(new (storage) LinearGradient4fContext( *this, rec))
100 : static_cast<SkShader::Context*>(new (storage) LinearGradientContext(*t his, rec)); 100 : static_cast<SkShader::Context*>(new (storage) LinearGradientContext(*t his, rec));
101 } 101 }
102 102
103 // This swizzles SkColor into the same component order as SkPMColor, but does no t actually 103 // This swizzles SkColor into the same component order as SkPMColor, but does no t actually
104 // "pre" multiply the color components. 104 // "pre" multiply the color components.
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762 this->shade4_dx_clamp<false, true>(dstC, count, fx, dx, invDx, dithe r); 762 this->shade4_dx_clamp<false, true>(dstC, count, fx, dx, invDx, dithe r);
763 } 763 }
764 } else { 764 } else {
765 if (fApplyAlphaAfterInterp) { 765 if (fApplyAlphaAfterInterp) {
766 this->shade4_dx_clamp<true, false>(dstC, count, fx, dx, invDx, dithe r); 766 this->shade4_dx_clamp<true, false>(dstC, count, fx, dx, invDx, dithe r);
767 } else { 767 } else {
768 this->shade4_dx_clamp<false, false>(dstC, count, fx, dx, invDx, dith er); 768 this->shade4_dx_clamp<false, false>(dstC, count, fx, dx, invDx, dith er);
769 } 769 }
770 } 770 }
771 } 771 }
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