| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkAtomics.h" | 8 #include "SkAtomics.h" |
| 9 #include "SkBitmapProcShader.h" | 9 #include "SkBitmapProcShader.h" |
| 10 #include "SkColorShader.h" | 10 #include "SkColorShader.h" |
| (...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 79 colorPtr = &storage; | 79 colorPtr = &storage; |
| 80 } | 80 } |
| 81 if (this->onAsLuminanceColor(colorPtr)) { | 81 if (this->onAsLuminanceColor(colorPtr)) { |
| 82 *colorPtr = SkColorSetA(*colorPtr, 0xFF); // we only return opaque | 82 *colorPtr = SkColorSetA(*colorPtr, 0xFF); // we only return opaque |
| 83 return true; | 83 return true; |
| 84 } | 84 } |
| 85 return false; | 85 return false; |
| 86 } | 86 } |
| 87 | 87 |
| 88 SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage)
const { | 88 SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage)
const { |
| 89 // Currently we require each context to be allocated on 16byte boundary as s
ome of our | |
| 90 // subclasses need that. Hence we check the ptr here. | |
| 91 // SkASSERT(SkIsAlign16((intptr_t)storage)); | |
| 92 | |
| 93 if (!this->computeTotalInverse(rec, nullptr)) { | 89 if (!this->computeTotalInverse(rec, nullptr)) { |
| 94 return nullptr; | 90 return nullptr; |
| 95 } | 91 } |
| 96 return this->onCreateContext(rec, storage); | 92 return this->onCreateContext(rec, storage); |
| 97 } | 93 } |
| 98 | 94 |
| 99 SkShader::Context* SkShader::onCreateContext(const ContextRec& rec, void*) const
{ | 95 SkShader::Context* SkShader::onCreateContext(const ContextRec& rec, void*) const
{ |
| 100 return nullptr; | 96 return nullptr; |
| 101 } | 97 } |
| 102 | 98 |
| 103 size_t SkShader::contextSize(const ContextRec& rec) const { | 99 size_t SkShader::contextSize(const ContextRec& rec) const { |
| 104 size_t size = this->onContextSize(rec); | 100 return this->onContextSize(rec); |
| 105 | |
| 106 // Currently we require each context to be allocated on 16byte boundary as s
ome of our | |
| 107 // subclasses need that. Hence we check the size here. | |
| 108 // SkASSERT(SkIsAlign16(size)); | |
| 109 | |
| 110 return size; | |
| 111 } | 101 } |
| 112 | 102 |
| 113 size_t SkShader::onContextSize(const ContextRec&) const { | 103 size_t SkShader::onContextSize(const ContextRec&) const { |
| 114 return 0; | 104 return 0; |
| 115 } | 105 } |
| 116 | 106 |
| 117 SkShader::Context::Context(const SkShader& shader, const ContextRec& rec) | 107 SkShader::Context::Context(const SkShader& shader, const ContextRec& rec) |
| 118 : fShader(shader), fCTM(*rec.fMatrix) | 108 : fShader(shader), fCTM(*rec.fMatrix) |
| 119 { | 109 { |
| 120 // Because the context parameters must be valid at this point, we know that
the matrix is | 110 // Because the context parameters must be valid at this point, we know that
the matrix is |
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| 379 #include "SkEmptyShader.h" | 369 #include "SkEmptyShader.h" |
| 380 | 370 |
| 381 void SkEmptyShader::toString(SkString* str) const { | 371 void SkEmptyShader::toString(SkString* str) const { |
| 382 str->append("SkEmptyShader: ("); | 372 str->append("SkEmptyShader: ("); |
| 383 | 373 |
| 384 this->INHERITED::toString(str); | 374 this->INHERITED::toString(str); |
| 385 | 375 |
| 386 str->append(")"); | 376 str->append(")"); |
| 387 } | 377 } |
| 388 #endif | 378 #endif |
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