OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkClampRange.h" | 8 #include "SkClampRange.h" |
9 #include "SkMath.h" | 9 #include "SkMath.h" |
10 | 10 |
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
58 if (fx <= 0) { | 58 if (fx <= 0) { |
59 fCount0 = 1; | 59 fCount0 = 1; |
60 } else if (fx < kFracMax_SkGradFixed) { | 60 } else if (fx < kFracMax_SkGradFixed) { |
61 fCount1 = 1; | 61 fCount1 = 1; |
62 fFx1 = fx; | 62 fFx1 = fx; |
63 } else { | 63 } else { |
64 fCount2 = 1; | 64 fCount2 = 1; |
65 } | 65 } |
66 } | 66 } |
67 | 67 |
68 void SkClampRange::init(SkGradFixed fx0, SkGradFixed dx0, int count, int v0, int
v1) { | 68 void SkClampRange::init(float float_fx0, float float_dx0, int count, int v0, int
v1) { |
69 SkASSERT(count > 0); | 69 SkASSERT(count > 0); |
70 | 70 |
| 71 SkGradFixed fx0 = SkFloatToGradFixed(float_fx0); |
| 72 SkGradFixed dx0 = SkFloatToGradFixed(float_dx0); |
| 73 |
71 fV0 = v0; | 74 fV0 = v0; |
72 fV1 = v1; | 75 fV1 = v1; |
73 | 76 |
74 // special case 1 == count, as it is slightly common for skia | 77 // special case 1 == count, as it is slightly common for skia |
75 // and avoids us ever calling divide or 64bit multiply | 78 // and avoids us ever calling divide or 64bit multiply |
76 if (1 == count) { | 79 if (1 == count) { |
77 this->initFor1(fx0); | 80 this->initFor1(fx0); |
78 return; | 81 return; |
79 } | 82 } |
80 | 83 |
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
149 if (doSwap) { | 152 if (doSwap) { |
150 SkTSwap(fCount0, fCount2); | 153 SkTSwap(fCount0, fCount2); |
151 SkTSwap(fV0, fV1); | 154 SkTSwap(fV0, fV1); |
152 dx = -dx; | 155 dx = -dx; |
153 } | 156 } |
154 | 157 |
155 if (fCount1 > 0) { | 158 if (fCount1 > 0) { |
156 fFx1 = fx0 + fCount0 * dx; | 159 fFx1 = fx0 + fCount0 * dx; |
157 } | 160 } |
158 } | 161 } |
OLD | NEW |