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Side by Side Diff: src/core/SkBitmapProcShader.cpp

Issue 1766813002: disable linear pipeline for now (so bots don't crash) (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmapProcShader.h" 8 #include "SkBitmapProcShader.h"
9 #include "SkBitmapProcState.h" 9 #include "SkBitmapProcState.h"
10 #include "SkBitmapProvider.h" 10 #include "SkBitmapProvider.h"
(...skipping 208 matching lines...) Expand 10 before | Expand all | Expand 10 after
219 if (SkShader::kMirror_TileMode == tmx || SkShader::kMirror_TileMode == tmy) { 219 if (SkShader::kMirror_TileMode == tmx || SkShader::kMirror_TileMode == tmy) {
220 useLinearPipeline = false; 220 useLinearPipeline = false;
221 } 221 }
222 222
223 // New code doesn't support Mirror (YET), so we detect that here. 223 // New code doesn't support Mirror (YET), so we detect that here.
224 // 224 //
225 if (totalInverse.hasPerspective()) { 225 if (totalInverse.hasPerspective()) {
226 useLinearPipeline = false; 226 useLinearPipeline = false;
227 } 227 }
228 228
229 //
230 // For now, only enable locally since we are hitting some crashers on the te st bots
231 //
232 useLinearPipeline = false;
233
229 if (useLinearPipeline) { 234 if (useLinearPipeline) {
230 void* infoStorage = (char*)storage + sizeof(LinearPipelineContext); 235 void* infoStorage = (char*)storage + sizeof(LinearPipelineContext);
231 SkBitmapProcInfo* info = new (infoStorage) SkBitmapProcInfo(provider, tm x, tmy); 236 SkBitmapProcInfo* info = new (infoStorage) SkBitmapProcInfo(provider, tm x, tmy);
232 if (!info->init(totalInverse, *rec.fPaint)) { 237 if (!info->init(totalInverse, *rec.fPaint)) {
233 info->~SkBitmapProcInfo(); 238 info->~SkBitmapProcInfo();
234 return nullptr; 239 return nullptr;
235 } 240 }
236 return new (storage) LinearPipelineContext(shader, rec, info); 241 return new (storage) LinearPipelineContext(shader, rec, info);
237 } else { 242 } else {
238 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); 243 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
(...skipping 214 matching lines...) Expand 10 before | Expand all | Expand 10 after
453 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params)); 458 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params));
454 } 459 }
455 460
456 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { 461 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) {
457 return GrFragmentProcessor::MulOutputByInputUnpremulColor(inner); 462 return GrFragmentProcessor::MulOutputByInputUnpremulColor(inner);
458 } 463 }
459 return GrFragmentProcessor::MulOutputByInputAlpha(inner); 464 return GrFragmentProcessor::MulOutputByInputAlpha(inner);
460 } 465 }
461 466
462 #endif 467 #endif
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