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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrVkProgram.h" | 8 #include "GrVkProgram.h" |
| 9 | 9 |
| 10 #include "GrPipeline.h" | 10 #include "GrPipeline.h" |
| 11 #include "GrVkCommandBuffer.h" | 11 #include "GrVkCommandBuffer.h" |
| 12 #include "GrVkDescriptorPool.h" | 12 #include "GrVkDescriptorPool.h" |
| 13 #include "GrVkGpu.h" | 13 #include "GrVkGpu.h" |
| 14 #include "GrVkImageView.h" | 14 #include "GrVkImageView.h" |
| 15 #include "GrVkMemory.h" | 15 #include "GrVkMemory.h" |
| 16 #include "GrVkPipeline.h" | 16 #include "GrVkPipeline.h" |
| 17 #include "GrVkSampler.h" | 17 #include "GrVkSampler.h" |
| 18 #include "GrVkTexture.h" | 18 #include "GrVkTexture.h" |
| 19 #include "GrVkUniformBuffer.h" | 19 #include "GrVkUniformBuffer.h" |
| 20 #include "glsl/GrGLSLFragmentProcessor.h" | 20 #include "glsl/GrGLSLFragmentProcessor.h" |
| 21 #include "glsl/GrGLSLGeometryProcessor.h" | 21 #include "glsl/GrGLSLGeometryProcessor.h" |
| 22 #include "glsl/GrGLSLXferProcessor.h" | 22 #include "glsl/GrGLSLXferProcessor.h" |
| 23 | 23 |
| 24 GrVkProgram::GrVkProgram(GrVkGpu* gpu, | 24 GrVkProgram::GrVkProgram(GrVkGpu* gpu, |
| 25 GrVkPipeline* pipeline, | 25 GrVkPipeline* pipeline, |
| 26 VkPipelineLayout layout, | 26 VkPipelineLayout layout, |
| 27 VkDescriptorSetLayout dsLayout[2], | 27 VkDescriptorSetLayout dsLayout[2], |
| 28 GrVkDescriptorPool* descriptorPool, | |
| 29 VkDescriptorSet descriptorSets[2], | |
| 30 const BuiltinUniformHandles& builtinUniformHandles, | 28 const BuiltinUniformHandles& builtinUniformHandles, |
| 31 const UniformInfoArray& uniforms, | 29 const UniformInfoArray& uniforms, |
| 32 uint32_t vertexUniformSize, | 30 uint32_t vertexUniformSize, |
| 33 uint32_t fragmentUniformSize, | 31 uint32_t fragmentUniformSize, |
| 34 uint32_t numSamplers, | 32 uint32_t numSamplers, |
| 35 GrGLSLPrimitiveProcessor* geometryProcessor, | 33 GrGLSLPrimitiveProcessor* geometryProcessor, |
| 36 GrGLSLXferProcessor* xferProcessor, | 34 GrGLSLXferProcessor* xferProcessor, |
| 37 const GrGLSLFragProcs& fragmentProcessors) | 35 const GrGLSLFragProcs& fragmentProcessors) |
| 38 : fDescriptorPool(descriptorPool) | 36 : fPipeline(pipeline) |
| 39 , fPipeline(pipeline) | |
| 40 , fPipelineLayout(layout) | 37 , fPipelineLayout(layout) |
| 41 , fBuiltinUniformHandles(builtinUniformHandles) | 38 , fBuiltinUniformHandles(builtinUniformHandles) |
| 42 , fGeometryProcessor(geometryProcessor) | 39 , fGeometryProcessor(geometryProcessor) |
| 43 , fXferProcessor(xferProcessor) | 40 , fXferProcessor(xferProcessor) |
| 44 , fFragmentProcessors(fragmentProcessors) | 41 , fFragmentProcessors(fragmentProcessors) |
| 45 , fProgramDataManager(uniforms, vertexUniformSize, fragmentUniformSize) { | 42 , fProgramDataManager(uniforms, vertexUniformSize, fragmentUniformSize) |
| 43 , fSamplerPoolManager(dsLayout[GrVkUniformHandler::kSamplerDescSet], |
| 44 VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, numSamplers
, gpu) |
| 45 , fUniformPoolManager(dsLayout[GrVkUniformHandler::kUniformBufferDescSet], |
| 46 VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, gpu) { |
| 46 fSamplers.setReserve(numSamplers); | 47 fSamplers.setReserve(numSamplers); |
| 47 fTextureViews.setReserve(numSamplers); | 48 fTextureViews.setReserve(numSamplers); |
| 48 fTextures.setReserve(numSamplers); | 49 fTextures.setReserve(numSamplers); |
| 49 | 50 |
| 50 memcpy(fDSLayout, dsLayout, 2 * sizeof(VkDescriptorSetLayout)); | 51 fDescriptorSets[0] = VK_NULL_HANDLE; |
| 51 memcpy(fDescriptorSets, descriptorSets, 2 * sizeof(VkDescriptorSetLayout)); | 52 fDescriptorSets[1] = VK_NULL_HANDLE; |
| 53 |
| 54 // Currently we are always binding a descriptor set for uniform buffers. |
| 55 fStartDS = GrVkUniformHandler::kUniformBufferDescSet; |
| 56 fDSCount = 1; |
| 57 if (numSamplers) { |
| 58 fDSCount++; |
| 59 fStartDS = SkTMin(fStartDS, (int)GrVkUniformHandler::kSamplerDescSet); |
| 60 } |
| 52 | 61 |
| 53 fVertexUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, vertexUniformSize,
true)); | 62 fVertexUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, vertexUniformSize,
true)); |
| 54 fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformS
ize, true)); | 63 fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformS
ize, true)); |
| 55 | 64 |
| 56 #ifdef SK_DEBUG | 65 #ifdef SK_DEBUG |
| 57 fNumSamplers = numSamplers; | 66 fNumSamplers = numSamplers; |
| 58 #endif | 67 #endif |
| 59 } | 68 } |
| 60 | 69 |
| 61 GrVkProgram::~GrVkProgram() { | 70 GrVkProgram::~GrVkProgram() { |
| 62 // Must of freed all GPU resources before this is destroyed | 71 // Must of freed all GPU resources before this is destroyed |
| 63 SkASSERT(!fPipeline); | 72 SkASSERT(!fPipeline); |
| 64 SkASSERT(!fDescriptorPool); | |
| 65 SkASSERT(!fPipelineLayout); | 73 SkASSERT(!fPipelineLayout); |
| 66 SkASSERT(!fDSLayout[0]); | |
| 67 SkASSERT(!fDSLayout[1]); | |
| 68 SkASSERT(!fSamplers.count()); | 74 SkASSERT(!fSamplers.count()); |
| 69 SkASSERT(!fTextureViews.count()); | 75 SkASSERT(!fTextureViews.count()); |
| 70 SkASSERT(!fTextures.count()); | 76 SkASSERT(!fTextures.count()); |
| 71 } | 77 } |
| 72 | 78 |
| 73 void GrVkProgram::freeTempResources(const GrVkGpu* gpu) { | 79 void GrVkProgram::freeTempResources(const GrVkGpu* gpu) { |
| 74 for (int i = 0; i < fSamplers.count(); ++i) { | 80 for (int i = 0; i < fSamplers.count(); ++i) { |
| 75 fSamplers[i]->unref(gpu); | 81 fSamplers[i]->unref(gpu); |
| 76 } | 82 } |
| 77 fSamplers.rewind(); | 83 fSamplers.rewind(); |
| 78 | 84 |
| 79 for (int i = 0; i < fTextureViews.count(); ++i) { | 85 for (int i = 0; i < fTextureViews.count(); ++i) { |
| 80 fTextureViews[i]->unref(gpu); | 86 fTextureViews[i]->unref(gpu); |
| 81 } | 87 } |
| 82 fTextureViews.rewind(); | 88 fTextureViews.rewind(); |
| 83 | 89 |
| 84 for (int i = 0; i < fTextures.count(); ++i) { | 90 for (int i = 0; i < fTextures.count(); ++i) { |
| 85 fTextures[i]->unref(gpu); | 91 fTextures[i]->unref(gpu); |
| 86 } | 92 } |
| 87 fTextures.rewind(); | 93 fTextures.rewind(); |
| 88 } | 94 } |
| 89 | 95 |
| 90 void GrVkProgram::freeGPUResources(const GrVkGpu* gpu) { | 96 void GrVkProgram::freeGPUResources(const GrVkGpu* gpu) { |
| 91 if (fPipeline) { | 97 if (fPipeline) { |
| 92 fPipeline->unref(gpu); | 98 fPipeline->unref(gpu); |
| 93 fPipeline = nullptr; | 99 fPipeline = nullptr; |
| 94 } | 100 } |
| 95 if (fDescriptorPool) { | 101 |
| 96 fDescriptorPool->unref(gpu); | |
| 97 fDescriptorPool = nullptr; | |
| 98 } | |
| 99 if (fPipelineLayout) { | 102 if (fPipelineLayout) { |
| 100 GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(), | 103 GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(), |
| 101 fPipelineLayout, | 104 fPipelineLayout, |
| 102 nullptr)); | 105 nullptr)); |
| 103 fPipelineLayout = VK_NULL_HANDLE; | 106 fPipelineLayout = VK_NULL_HANDLE; |
| 104 } | 107 } |
| 105 | 108 |
| 106 if (fDSLayout[0]) { | |
| 107 GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(),
fDSLayout[0], | |
| 108 nullptr)); | |
| 109 fDSLayout[0] = VK_NULL_HANDLE; | |
| 110 } | |
| 111 if (fDSLayout[1]) { | |
| 112 GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(),
fDSLayout[1], | |
| 113 nullptr)); | |
| 114 fDSLayout[1] = VK_NULL_HANDLE; | |
| 115 } | |
| 116 | |
| 117 if (fVertexUniformBuffer) { | 109 if (fVertexUniformBuffer) { |
| 118 fVertexUniformBuffer->release(gpu); | 110 fVertexUniformBuffer->release(gpu); |
| 119 } | 111 } |
| 120 | 112 |
| 121 if (fFragmentUniformBuffer) { | 113 if (fFragmentUniformBuffer) { |
| 122 fFragmentUniformBuffer->release(gpu); | 114 fFragmentUniformBuffer->release(gpu); |
| 123 } | 115 } |
| 116 |
| 117 fSamplerPoolManager.freeGPUResources(gpu); |
| 118 fUniformPoolManager.freeGPUResources(gpu); |
| 119 |
| 124 this->freeTempResources(gpu); | 120 this->freeTempResources(gpu); |
| 125 } | 121 } |
| 126 | 122 |
| 127 void GrVkProgram::abandonGPUResources() { | 123 void GrVkProgram::abandonGPUResources() { |
| 128 fPipeline->unrefAndAbandon(); | 124 fPipeline->unrefAndAbandon(); |
| 129 fPipeline = nullptr; | 125 fPipeline = nullptr; |
| 130 fDescriptorPool->unrefAndAbandon(); | 126 |
| 131 fDescriptorPool = nullptr; | |
| 132 fPipelineLayout = VK_NULL_HANDLE; | 127 fPipelineLayout = VK_NULL_HANDLE; |
| 133 fDSLayout[0] = VK_NULL_HANDLE; | |
| 134 fDSLayout[1] = VK_NULL_HANDLE; | |
| 135 | 128 |
| 136 fVertexUniformBuffer->abandon(); | 129 fVertexUniformBuffer->abandon(); |
| 137 fFragmentUniformBuffer->abandon(); | 130 fFragmentUniformBuffer->abandon(); |
| 138 | 131 |
| 139 for (int i = 0; i < fSamplers.count(); ++i) { | 132 for (int i = 0; i < fSamplers.count(); ++i) { |
| 140 fSamplers[i]->unrefAndAbandon(); | 133 fSamplers[i]->unrefAndAbandon(); |
| 141 } | 134 } |
| 142 fSamplers.rewind(); | 135 fSamplers.rewind(); |
| 143 | 136 |
| 144 for (int i = 0; i < fTextureViews.count(); ++i) { | 137 for (int i = 0; i < fTextureViews.count(); ++i) { |
| 145 fTextureViews[i]->unrefAndAbandon(); | 138 fTextureViews[i]->unrefAndAbandon(); |
| 146 } | 139 } |
| 147 fTextureViews.rewind(); | 140 fTextureViews.rewind(); |
| 148 | 141 |
| 149 for (int i = 0; i < fTextures.count(); ++i) { | 142 for (int i = 0; i < fTextures.count(); ++i) { |
| 150 fTextures[i]->unrefAndAbandon(); | 143 fTextures[i]->unrefAndAbandon(); |
| 151 } | 144 } |
| 152 fTextures.rewind(); | 145 fTextures.rewind(); |
| 146 |
| 147 fSamplerPoolManager.abandonGPUResources(); |
| 148 fUniformPoolManager.abandonGPUResources(); |
| 153 } | 149 } |
| 154 | 150 |
| 155 static void append_texture_bindings(const GrProcessor& processor, | 151 static void append_texture_bindings(const GrProcessor& processor, |
| 156 SkTArray<const GrTextureAccess*>* textureBin
dings) { | 152 SkTArray<const GrTextureAccess*>* textureBin
dings) { |
| 157 if (int numTextures = processor.numTextures()) { | 153 if (int numTextures = processor.numTextures()) { |
| 158 const GrTextureAccess** bindings = textureBindings->push_back_n(numTextu
res); | 154 const GrTextureAccess** bindings = textureBindings->push_back_n(numTextu
res); |
| 159 int i = 0; | 155 int i = 0; |
| 160 do { | 156 do { |
| 161 bindings[i] = &processor.textureAccess(i); | 157 bindings[i] = &processor.textureAccess(i); |
| 162 } while (++i < numTextures); | 158 } while (++i < numTextures); |
| (...skipping 18 matching lines...) Expand all Loading... |
| 181 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); | 177 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); |
| 182 fFragmentProcessors[i]->setData(fProgramDataManager, processor); | 178 fFragmentProcessors[i]->setData(fProgramDataManager, processor); |
| 183 fGeometryProcessor->setTransformData(primProc, fProgramDataManager, i, | 179 fGeometryProcessor->setTransformData(primProc, fProgramDataManager, i, |
| 184 processor.coordTransforms()); | 180 processor.coordTransforms()); |
| 185 append_texture_bindings(processor, &textureBindings); | 181 append_texture_bindings(processor, &textureBindings); |
| 186 } | 182 } |
| 187 | 183 |
| 188 fXferProcessor->setData(fProgramDataManager, pipeline.getXferProcessor()); | 184 fXferProcessor->setData(fProgramDataManager, pipeline.getXferProcessor()); |
| 189 append_texture_bindings(pipeline.getXferProcessor(), &textureBindings); | 185 append_texture_bindings(pipeline.getXferProcessor(), &textureBindings); |
| 190 | 186 |
| 187 // Get new descriptor sets |
| 188 if (fNumSamplers) { |
| 189 fSamplerPoolManager.getNewDescriptorSet(gpu, |
| 190 &fDescriptorSets[GrVkUniformHandler
::kSamplerDescSet]); |
| 191 } |
| 192 fUniformPoolManager.getNewDescriptorSet(gpu, |
| 193 &fDescriptorSets[GrVkUniformHandler::kUni
formBufferDescSet]); |
| 194 |
| 191 this->writeUniformBuffers(gpu); | 195 this->writeUniformBuffers(gpu); |
| 192 | 196 |
| 193 this->writeSamplers(gpu, textureBindings); | 197 this->writeSamplers(gpu, textureBindings); |
| 194 } | 198 } |
| 195 | 199 |
| 196 void GrVkProgram::writeUniformBuffers(const GrVkGpu* gpu) { | 200 void GrVkProgram::writeUniformBuffers(const GrVkGpu* gpu) { |
| 197 fProgramDataManager.uploadUniformBuffers(gpu, fVertexUniformBuffer, fFragmen
tUniformBuffer); | 201 fProgramDataManager.uploadUniformBuffers(gpu, fVertexUniformBuffer, fFragmen
tUniformBuffer); |
| 198 | 202 |
| 199 VkWriteDescriptorSet descriptorWrites[2]; | 203 VkWriteDescriptorSet descriptorWrites[2]; |
| 200 memset(descriptorWrites, 0, 2 * sizeof(VkWriteDescriptorSet)); | 204 memset(descriptorWrites, 0, 2 * sizeof(VkWriteDescriptorSet)); |
| (...skipping 132 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 333 fRenderTargetState.fRenderTargetOrigin = rt->origin(); | 337 fRenderTargetState.fRenderTargetOrigin = rt->origin(); |
| 334 | 338 |
| 335 float rtAdjustmentVec[4]; | 339 float rtAdjustmentVec[4]; |
| 336 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); | 340 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); |
| 337 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); | 341 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); |
| 338 } | 342 } |
| 339 } | 343 } |
| 340 | 344 |
| 341 void GrVkProgram::bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) { | 345 void GrVkProgram::bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) { |
| 342 commandBuffer->bindPipeline(gpu, fPipeline); | 346 commandBuffer->bindPipeline(gpu, fPipeline); |
| 343 commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout, 0, 2, fDescrip
torSets, 0, | 347 |
| 344 nullptr); | 348 if (fDSCount) { |
| 349 commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout, fStartDS,
fDSCount, |
| 350 &fDescriptorSets[fStartDS], 0, nullptr
); |
| 351 } |
| 345 } | 352 } |
| 346 | 353 |
| 347 void GrVkProgram::addUniformResources(GrVkCommandBuffer& commandBuffer) { | 354 void GrVkProgram::addUniformResources(GrVkCommandBuffer& commandBuffer) { |
| 348 #if 1 | 355 if (fSamplerPoolManager.fPool) { |
| 349 commandBuffer.addResource(fDescriptorPool); | 356 commandBuffer.addResource(fSamplerPoolManager.fPool); |
| 357 } |
| 358 if (fUniformPoolManager.fPool) { |
| 359 commandBuffer.addResource(fUniformPoolManager.fPool); |
| 360 } |
| 361 |
| 350 if (fVertexUniformBuffer.get()) { | 362 if (fVertexUniformBuffer.get()) { |
| 351 commandBuffer.addResource(fVertexUniformBuffer->resource()); | 363 commandBuffer.addResource(fVertexUniformBuffer->resource()); |
| 352 } | 364 } |
| 353 if (fFragmentUniformBuffer.get()) { | 365 if (fFragmentUniformBuffer.get()) { |
| 354 commandBuffer.addResource(fFragmentUniformBuffer->resource()); | 366 commandBuffer.addResource(fFragmentUniformBuffer->resource()); |
| 355 } | 367 } |
| 356 for (int i = 0; i < fSamplers.count(); ++i) { | 368 for (int i = 0; i < fSamplers.count(); ++i) { |
| 357 commandBuffer.addResource(fSamplers[i]); | 369 commandBuffer.addResource(fSamplers[i]); |
| 358 } | 370 } |
| 359 | 371 |
| 360 for (int i = 0; i < fTextureViews.count(); ++i) { | 372 for (int i = 0; i < fTextureViews.count(); ++i) { |
| 361 commandBuffer.addResource(fTextureViews[i]); | 373 commandBuffer.addResource(fTextureViews[i]); |
| 362 } | 374 } |
| 363 | 375 |
| 364 for (int i = 0; i < fTextures.count(); ++i) { | 376 for (int i = 0; i < fTextures.count(); ++i) { |
| 365 commandBuffer.addResource(fTextures[i]); | 377 commandBuffer.addResource(fTextures[i]); |
| 366 } | 378 } |
| 367 #endif | |
| 368 } | 379 } |
| 380 |
| 381 //////////////////////////////////////////////////////////////////////////////// |
| 382 |
| 383 void GrVkProgram::DescriptorPoolManager::getNewPool(GrVkGpu* gpu) { |
| 384 if (fPool) { |
| 385 fPool->unref(gpu); |
| 386 SkASSERT(fMaxDescriptorSets < (SK_MaxU32 >> 1)); |
| 387 fMaxDescriptorSets = fMaxDescriptorSets << 1; |
| 388 |
| 389 } |
| 390 if (fMaxDescriptorSets) { |
| 391 fPool = gpu->resourceProvider().findOrCreateCompatibleDescriptorPool(fDe
scType, |
| 392 fMa
xDescriptorSets); |
| 393 } |
| 394 SkASSERT(fPool || !fMaxDescriptorSets); |
| 395 } |
| 396 |
| 397 void GrVkProgram::DescriptorPoolManager::getNewDescriptorSet(GrVkGpu* gpu, VkDes
criptorSet* ds) { |
| 398 if (!fMaxDescriptorSets) { |
| 399 return; |
| 400 } |
| 401 if (fCurrentDescriptorSet == fMaxDescriptorSets) { |
| 402 this->getNewPool(gpu); |
| 403 fCurrentDescriptorSet = 0; |
| 404 } |
| 405 fCurrentDescriptorSet++; |
| 406 |
| 407 VkDescriptorSetAllocateInfo dsAllocateInfo; |
| 408 memset(&dsAllocateInfo, 0, sizeof(VkDescriptorSetAllocateInfo)); |
| 409 dsAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; |
| 410 dsAllocateInfo.pNext = nullptr; |
| 411 dsAllocateInfo.descriptorPool = fPool->descPool(); |
| 412 dsAllocateInfo.descriptorSetCount = 1; |
| 413 dsAllocateInfo.pSetLayouts = &fDescLayout; |
| 414 |
| 415 GR_VK_CALL_ERRCHECK(gpu->vkInterface(), AllocateDescriptorSets(gpu->device()
, |
| 416 &dsAllocateIn
fo, |
| 417 ds)); |
| 418 } |
| 419 |
| 420 void GrVkProgram::DescriptorPoolManager::freeGPUResources(const GrVkGpu* gpu) { |
| 421 if (fDescLayout) { |
| 422 GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(),
fDescLayout, |
| 423 nullptr)); |
| 424 fDescLayout = VK_NULL_HANDLE; |
| 425 } |
| 426 |
| 427 if (fPool) { |
| 428 fPool->unref(gpu); |
| 429 fPool = nullptr; |
| 430 } |
| 431 } |
| 432 |
| 433 void GrVkProgram::DescriptorPoolManager::abandonGPUResources() { |
| 434 fDescLayout = VK_NULL_HANDLE; |
| 435 if (fPool) { |
| 436 fPool->unrefAndAbandon(); |
| 437 fPool = nullptr; |
| 438 } |
| 439 } |
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