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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkResourceProvider_DEFINED | 8 #ifndef GrVkResourceProvider_DEFINED |
9 #define GrVkResourceProvider_DEFINED | 9 #define GrVkResourceProvider_DEFINED |
10 | 10 |
11 #include "GrVkDescriptorPool.h" | 11 #include "GrVkDescriptorPool.h" |
12 #include "GrVkResource.h" | 12 #include "GrVkResource.h" |
13 #include "GrVkUtil.h" | 13 #include "GrVkUtil.h" |
14 #include "SkTArray.h" | 14 #include "SkTArray.h" |
| 15 #include "SkTDynamicHash.h" |
15 | 16 |
16 #include "vulkan/vulkan.h" | 17 #include "vulkan/vulkan.h" |
17 | 18 |
18 class GrPipeline; | 19 class GrPipeline; |
19 class GrPrimitiveProcessor; | 20 class GrPrimitiveProcessor; |
| 21 class GrTextureParams; |
20 class GrVkCommandBuffer; | 22 class GrVkCommandBuffer; |
21 class GrVkGpu; | 23 class GrVkGpu; |
22 class GrVkPipeline; | 24 class GrVkPipeline; |
23 class GrVkRenderPass; | 25 class GrVkRenderPass; |
24 class GrVkRenderTarget; | 26 class GrVkRenderTarget; |
| 27 class GrVkSampler; |
25 | 28 |
26 class GrVkResourceProvider { | 29 class GrVkResourceProvider { |
27 public: | 30 public: |
28 GrVkResourceProvider(GrVkGpu* gpu); | 31 GrVkResourceProvider(GrVkGpu* gpu); |
29 ~GrVkResourceProvider(); | 32 ~GrVkResourceProvider(); |
30 | 33 |
31 // Set up any initial vk objects | 34 // Set up any initial vk objects |
32 void init(); | 35 void init(); |
33 | 36 |
34 GrVkPipeline* createPipeline(const GrPipeline& pipeline, | 37 GrVkPipeline* createPipeline(const GrPipeline& pipeline, |
(...skipping 13 matching lines...) Expand all Loading... |
48 | 51 |
49 // Finds or creates a compatible GrVkDescriptorPool for the requested Descri
ptorTypeCount. | 52 // Finds or creates a compatible GrVkDescriptorPool for the requested Descri
ptorTypeCount. |
50 // The refcount is incremented and a pointer returned. | 53 // The refcount is incremented and a pointer returned. |
51 // TODO: Currently this will just create a descriptor pool without holding o
nto a ref itself | 54 // TODO: Currently this will just create a descriptor pool without holding o
nto a ref itself |
52 // so we currently do not reuse them. Rquires knowing if another draw
is currently using | 55 // so we currently do not reuse them. Rquires knowing if another draw
is currently using |
53 // the GrVkDescriptorPool, the ability to reset pools, and the ability
to purge pools out | 56 // the GrVkDescriptorPool, the ability to reset pools, and the ability
to purge pools out |
54 // of our cache of GrVkDescriptorPools. | 57 // of our cache of GrVkDescriptorPools. |
55 GrVkDescriptorPool* findOrCreateCompatibleDescriptorPool( | 58 GrVkDescriptorPool* findOrCreateCompatibleDescriptorPool( |
56 const GrVkDescriptorPool::DescriptorType
Counts& typeCounts); | 59 const GrVkDescriptorPool::DescriptorType
Counts& typeCounts); |
57 | 60 |
| 61 // Finds or creates a compatible GrVkSampler based on the GrTextureParams. |
| 62 // The refcount is incremented and a pointer returned. |
| 63 GrVkSampler* findOrCreateCompatibleSampler(const GrTextureParams&); |
| 64 |
58 // Destroy any cached resources. To be called before destroying the VkDevice
. | 65 // Destroy any cached resources. To be called before destroying the VkDevice
. |
59 // The assumption is that all queues are idle and all command buffers are fi
nished. | 66 // The assumption is that all queues are idle and all command buffers are fi
nished. |
60 // For resource tracing to work properly, this should be called after unrefi
ng all other | 67 // For resource tracing to work properly, this should be called after unrefi
ng all other |
61 // resource usages. | 68 // resource usages. |
62 void destroyResources(); | 69 void destroyResources(); |
63 | 70 |
64 // Abandon any cached resources. To be used when the context/VkDevice is los
t. | 71 // Abandon any cached resources. To be used when the context/VkDevice is los
t. |
65 // For resource tracing to work properly, this should be called after unrefi
ng all other | 72 // For resource tracing to work properly, this should be called after unrefi
ng all other |
66 // resource usages. | 73 // resource usages. |
67 void abandonResources(); | 74 void abandonResources(); |
68 | 75 |
69 private: | 76 private: |
70 GrVkGpu* fGpu; | 77 GrVkGpu* fGpu; |
71 | 78 |
72 // Central cache for creating pipelines | 79 // Central cache for creating pipelines |
73 VkPipelineCache fPipelineCache; | 80 VkPipelineCache fPipelineCache; |
74 | 81 |
75 // Array of RenderPasses that only have a single color attachment, optional
stencil attachment, | 82 // Array of RenderPasses that only have a single color attachment, optional
stencil attachment, |
76 // optional resolve attachment, and only one subpass | 83 // optional resolve attachment, and only one subpass |
77 SkSTArray<4, GrVkRenderPass*> fSimpleRenderPasses; | 84 SkSTArray<4, GrVkRenderPass*> fSimpleRenderPasses; |
78 | 85 |
79 // Array of CommandBuffers that are currently in flight | 86 // Array of CommandBuffers that are currently in flight |
80 SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers; | 87 SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers; |
| 88 |
| 89 // Stores GrVkSampler objects that we've already created so we can reuse the
m across multiple |
| 90 // programs |
| 91 SkTDynamicHash<GrVkSampler, uint8_t> fSamplers; |
81 }; | 92 }; |
82 | 93 |
83 #endif | 94 #endif |
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