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| 1 /* | 1 /* |
| 2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights
reserved. | 2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights
reserved. |
| 3 * | 3 * |
| 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. | 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. |
| 5 * | 5 * |
| 6 * Other contributors: | 6 * Other contributors: |
| 7 * Robert O'Callahan <roc+@cs.cmu.edu> | 7 * Robert O'Callahan <roc+@cs.cmu.edu> |
| 8 * David Baron <dbaron@fas.harvard.edu> | 8 * David Baron <dbaron@fas.harvard.edu> |
| 9 * Christian Biesinger <cbiesinger@web.de> | 9 * Christian Biesinger <cbiesinger@web.de> |
| 10 * Randall Jesup <rjesup@wgate.com> | 10 * Randall Jesup <rjesup@wgate.com> |
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| 44 #include "config.h" | 44 #include "config.h" |
| 45 #include "core/rendering/RenderLayer.h" | 45 #include "core/rendering/RenderLayer.h" |
| 46 | 46 |
| 47 #include "CSSPropertyNames.h" | 47 #include "CSSPropertyNames.h" |
| 48 #include "HTMLNames.h" | 48 #include "HTMLNames.h" |
| 49 #include "RuntimeEnabledFeatures.h" | 49 #include "RuntimeEnabledFeatures.h" |
| 50 #include "SVGNames.h" | 50 #include "SVGNames.h" |
| 51 #include "core/css/PseudoStyleRequest.h" | 51 #include "core/css/PseudoStyleRequest.h" |
| 52 #include "core/dom/Document.h" | 52 #include "core/dom/Document.h" |
| 53 #include "core/dom/DocumentEventQueue.h" | 53 #include "core/dom/DocumentEventQueue.h" |
| 54 #include "core/dom/PseudoElement.h" |
| 54 #include "core/dom/WebCoreMemoryInstrumentation.h" | 55 #include "core/dom/WebCoreMemoryInstrumentation.h" |
| 55 #include "core/dom/shadow/ShadowRoot.h" | 56 #include "core/dom/shadow/ShadowRoot.h" |
| 56 #include "core/editing/FrameSelection.h" | 57 #include "core/editing/FrameSelection.h" |
| 57 #include "core/html/HTMLFrameElement.h" | 58 #include "core/html/HTMLFrameElement.h" |
| 58 #include "core/html/HTMLFrameOwnerElement.h" | 59 #include "core/html/HTMLFrameOwnerElement.h" |
| 59 #include "core/inspector/InspectorInstrumentation.h" | 60 #include "core/inspector/InspectorInstrumentation.h" |
| 60 #include "core/page/EventHandler.h" | 61 #include "core/page/EventHandler.h" |
| 61 #include "core/page/FocusController.h" | 62 #include "core/page/FocusController.h" |
| 62 #include "core/page/Frame.h" | 63 #include "core/page/Frame.h" |
| 63 #include "core/page/FrameView.h" | 64 #include "core/page/FrameView.h" |
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| 4258 ASSERT_NOT_REACHED(); | 4259 ASSERT_NOT_REACHED(); |
| 4259 return 0; | 4260 return 0; |
| 4260 } | 4261 } |
| 4261 | 4262 |
| 4262 bool RenderLayer::isInTopLayer() const | 4263 bool RenderLayer::isInTopLayer() const |
| 4263 { | 4264 { |
| 4264 Node* node = renderer()->node(); | 4265 Node* node = renderer()->node(); |
| 4265 return node && node->isElementNode() && toElement(node)->isInTopLayer(); | 4266 return node && node->isElementNode() && toElement(node)->isInTopLayer(); |
| 4266 } | 4267 } |
| 4267 | 4268 |
| 4268 bool RenderLayer::isInTopLayerSubtree() const | |
| 4269 { | |
| 4270 for (const RenderLayer* layer = this; layer; layer = layer->parent()) { | |
| 4271 if (layer->isInTopLayer()) | |
| 4272 return true; | |
| 4273 } | |
| 4274 return false; | |
| 4275 } | |
| 4276 | |
| 4277 // Compute the z-offset of the point in the transformState. | 4269 // Compute the z-offset of the point in the transformState. |
| 4278 // This is effectively projecting a ray normal to the plane of ancestor, finding
where that | 4270 // This is effectively projecting a ray normal to the plane of ancestor, finding
where that |
| 4279 // ray intersects target, and computing the z delta between those two points. | 4271 // ray intersects target, and computing the z delta between those two points. |
| 4280 static double computeZOffset(const HitTestingTransformState& transformState) | 4272 static double computeZOffset(const HitTestingTransformState& transformState) |
| 4281 { | 4273 { |
| 4282 // We got an affine transform, so no z-offset | 4274 // We got an affine transform, so no z-offset |
| 4283 if (transformState.m_accumulatedTransform.isAffine()) | 4275 if (transformState.m_accumulatedTransform.isAffine()) |
| 4284 return 0; | 4276 return 0; |
| 4285 | 4277 |
| 4286 // Flatten the point into the target plane | 4278 // Flatten the point into the target plane |
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| 5613 if (negZOrderList) | 5605 if (negZOrderList) |
| 5614 std::stable_sort(negZOrderList->begin(), negZOrderList->end(), compareZI
ndex); | 5606 std::stable_sort(negZOrderList->begin(), negZOrderList->end(), compareZI
ndex); |
| 5615 | 5607 |
| 5616 // Append layers for top layer elements after normal layer collection, to en
sure they are on top regardless of z-indexes. | 5608 // Append layers for top layer elements after normal layer collection, to en
sure they are on top regardless of z-indexes. |
| 5617 // The renderers of top layer elements are children of the view, sorted in t
op layer stacking order. | 5609 // The renderers of top layer elements are children of the view, sorted in t
op layer stacking order. |
| 5618 if (isRootLayer()) { | 5610 if (isRootLayer()) { |
| 5619 RenderObject* view = renderer()->view(); | 5611 RenderObject* view = renderer()->view(); |
| 5620 for (RenderObject* child = view->firstChild(); child; child = child->nex
tSibling()) { | 5612 for (RenderObject* child = view->firstChild(); child; child = child->nex
tSibling()) { |
| 5621 Element* childElement = (child->node() && child->node()->isElementNo
de()) ? toElement(child->node()) : 0; | 5613 Element* childElement = (child->node() && child->node()->isElementNo
de()) ? toElement(child->node()) : 0; |
| 5622 if (childElement && childElement->isInTopLayer()) { | 5614 if (childElement && childElement->isInTopLayer()) { |
| 5623 RenderLayer* layer = toRenderLayerModelObject(child)->layer(); | 5615 if (Element* backdrop = childElement->pseudoElement(BACKDROP)) |
| 5624 posZOrderList->append(layer); | 5616 posZOrderList->append(toRenderLayerModelObject(backdrop->ren
derer())->layer()); |
| 5617 posZOrderList->append(toRenderLayerModelObject(child)->layer()); |
| 5625 } | 5618 } |
| 5626 } | 5619 } |
| 5627 } | 5620 } |
| 5628 } | 5621 } |
| 5629 | 5622 |
| 5630 void RenderLayer::updateNormalFlowList() | 5623 void RenderLayer::updateNormalFlowList() |
| 5631 { | 5624 { |
| 5632 if (!m_normalFlowListDirty) | 5625 if (!m_normalFlowListDirty) |
| 5633 return; | 5626 return; |
| 5634 | 5627 |
| 5635 ASSERT(m_layerListMutationAllowed); | 5628 ASSERT(m_layerListMutationAllowed); |
| 5636 | 5629 |
| 5637 for (RenderLayer* child = firstChild(); child; child = child->nextSibling())
{ | 5630 for (RenderLayer* child = firstChild(); child; child = child->nextSibling())
{ |
| 5638 // Ignore non-overflow layers and reflections. | 5631 // Ignore non-overflow layers and reflections. |
| 5639 if (child->isNormalFlowOnly() && (!m_reflection || reflectionLayer() !=
child)) { | 5632 if (child->isNormalFlowOnly() && (!m_reflection || reflectionLayer() !=
child)) { |
| 5640 if (!m_normalFlowList) | 5633 if (!m_normalFlowList) |
| 5641 m_normalFlowList = adoptPtr(new Vector<RenderLayer*>); | 5634 m_normalFlowList = adoptPtr(new Vector<RenderLayer*>); |
| 5642 m_normalFlowList->append(child); | 5635 m_normalFlowList->append(child); |
| 5643 } | 5636 } |
| 5644 } | 5637 } |
| 5645 | 5638 |
| 5646 m_normalFlowListDirty = false; | 5639 m_normalFlowListDirty = false; |
| 5647 } | 5640 } |
| 5648 | 5641 |
| 5649 void RenderLayer::collectLayers(bool includeHiddenLayers, OwnPtr<Vector<RenderLa
yer*> >& posBuffer, OwnPtr<Vector<RenderLayer*> >& negBuffer, const RenderLayer*
layerToForceAsStackingContainer, CollectLayersBehavior collectLayersBehavior) | 5642 void RenderLayer::collectLayers(bool includeHiddenLayers, OwnPtr<Vector<RenderLa
yer*> >& posBuffer, OwnPtr<Vector<RenderLayer*> >& negBuffer, const RenderLayer*
layerToForceAsStackingContainer, CollectLayersBehavior collectLayersBehavior) |
| 5650 { | 5643 { |
| 5651 if (isInTopLayer()) | 5644 if (isInTopLayer() || isBackdrop()) |
| 5652 return; | 5645 return; |
| 5653 | 5646 |
| 5654 updateDescendantDependentFlags(); | 5647 updateDescendantDependentFlags(); |
| 5655 | 5648 |
| 5656 bool isStacking = false; | 5649 bool isStacking = false; |
| 5657 bool isNormalFlow = false; | 5650 bool isNormalFlow = false; |
| 5658 | 5651 |
| 5659 switch (collectLayersBehavior) { | 5652 switch (collectLayersBehavior) { |
| 5660 case ForceLayerToStackingContainer: | 5653 case ForceLayerToStackingContainer: |
| 5661 ASSERT(layerToForceAsStackingContainer); | 5654 ASSERT(layerToForceAsStackingContainer); |
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| 6382 } | 6375 } |
| 6383 } | 6376 } |
| 6384 | 6377 |
| 6385 void showLayerTree(const WebCore::RenderObject* renderer) | 6378 void showLayerTree(const WebCore::RenderObject* renderer) |
| 6386 { | 6379 { |
| 6387 if (!renderer) | 6380 if (!renderer) |
| 6388 return; | 6381 return; |
| 6389 showLayerTree(renderer->enclosingLayer()); | 6382 showLayerTree(renderer->enclosingLayer()); |
| 6390 } | 6383 } |
| 6391 #endif | 6384 #endif |
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