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Side by Side Diff: Source/core/rendering/RenderLayer.cpp

Issue 17654008: Implement the ::backdrop pseudo-element for modal <dialog>. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: fix failing tests Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
3 * 3 *
4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation.
5 * 5 *
6 * Other contributors: 6 * Other contributors:
7 * Robert O'Callahan <roc+@cs.cmu.edu> 7 * Robert O'Callahan <roc+@cs.cmu.edu>
8 * David Baron <dbaron@fas.harvard.edu> 8 * David Baron <dbaron@fas.harvard.edu>
9 * Christian Biesinger <cbiesinger@web.de> 9 * Christian Biesinger <cbiesinger@web.de>
10 * Randall Jesup <rjesup@wgate.com> 10 * Randall Jesup <rjesup@wgate.com>
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44 #include "config.h" 44 #include "config.h"
45 #include "core/rendering/RenderLayer.h" 45 #include "core/rendering/RenderLayer.h"
46 46
47 #include "CSSPropertyNames.h" 47 #include "CSSPropertyNames.h"
48 #include "HTMLNames.h" 48 #include "HTMLNames.h"
49 #include "RuntimeEnabledFeatures.h" 49 #include "RuntimeEnabledFeatures.h"
50 #include "SVGNames.h" 50 #include "SVGNames.h"
51 #include "core/css/PseudoStyleRequest.h" 51 #include "core/css/PseudoStyleRequest.h"
52 #include "core/dom/Document.h" 52 #include "core/dom/Document.h"
53 #include "core/dom/DocumentEventQueue.h" 53 #include "core/dom/DocumentEventQueue.h"
54 #include "core/dom/PseudoElement.h"
54 #include "core/dom/WebCoreMemoryInstrumentation.h" 55 #include "core/dom/WebCoreMemoryInstrumentation.h"
55 #include "core/dom/shadow/ShadowRoot.h" 56 #include "core/dom/shadow/ShadowRoot.h"
56 #include "core/editing/FrameSelection.h" 57 #include "core/editing/FrameSelection.h"
57 #include "core/html/HTMLFrameElement.h" 58 #include "core/html/HTMLFrameElement.h"
58 #include "core/html/HTMLFrameOwnerElement.h" 59 #include "core/html/HTMLFrameOwnerElement.h"
59 #include "core/inspector/InspectorInstrumentation.h" 60 #include "core/inspector/InspectorInstrumentation.h"
60 #include "core/page/EventHandler.h" 61 #include "core/page/EventHandler.h"
61 #include "core/page/FocusController.h" 62 #include "core/page/FocusController.h"
62 #include "core/page/Frame.h" 63 #include "core/page/Frame.h"
63 #include "core/page/FrameView.h" 64 #include "core/page/FrameView.h"
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4274 ASSERT_NOT_REACHED(); 4275 ASSERT_NOT_REACHED();
4275 return 0; 4276 return 0;
4276 } 4277 }
4277 4278
4278 bool RenderLayer::isInTopLayer() const 4279 bool RenderLayer::isInTopLayer() const
4279 { 4280 {
4280 Node* node = renderer()->node(); 4281 Node* node = renderer()->node();
4281 return node && node->isElementNode() && toElement(node)->isInTopLayer(); 4282 return node && node->isElementNode() && toElement(node)->isInTopLayer();
4282 } 4283 }
4283 4284
4284 bool RenderLayer::isInTopLayerSubtree() const
4285 {
4286 for (const RenderLayer* layer = this; layer; layer = layer->parent()) {
4287 if (layer->isInTopLayer())
4288 return true;
4289 }
4290 return false;
4291 }
4292
4293 // Compute the z-offset of the point in the transformState. 4285 // Compute the z-offset of the point in the transformState.
4294 // This is effectively projecting a ray normal to the plane of ancestor, finding where that 4286 // This is effectively projecting a ray normal to the plane of ancestor, finding where that
4295 // ray intersects target, and computing the z delta between those two points. 4287 // ray intersects target, and computing the z delta between those two points.
4296 static double computeZOffset(const HitTestingTransformState& transformState) 4288 static double computeZOffset(const HitTestingTransformState& transformState)
4297 { 4289 {
4298 // We got an affine transform, so no z-offset 4290 // We got an affine transform, so no z-offset
4299 if (transformState.m_accumulatedTransform.isAffine()) 4291 if (transformState.m_accumulatedTransform.isAffine())
4300 return 0; 4292 return 0;
4301 4293
4302 // Flatten the point into the target plane 4294 // Flatten the point into the target plane
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5626 if (negZOrderList) 5618 if (negZOrderList)
5627 std::stable_sort(negZOrderList->begin(), negZOrderList->end(), compareZI ndex); 5619 std::stable_sort(negZOrderList->begin(), negZOrderList->end(), compareZI ndex);
5628 5620
5629 // Append layers for top layer elements after normal layer collection, to en sure they are on top regardless of z-indexes. 5621 // Append layers for top layer elements after normal layer collection, to en sure they are on top regardless of z-indexes.
5630 // The renderers of top layer elements are children of the view, sorted in t op layer stacking order. 5622 // The renderers of top layer elements are children of the view, sorted in t op layer stacking order.
5631 if (isRootLayer()) { 5623 if (isRootLayer()) {
5632 RenderObject* view = renderer()->view(); 5624 RenderObject* view = renderer()->view();
5633 for (RenderObject* child = view->firstChild(); child; child = child->nex tSibling()) { 5625 for (RenderObject* child = view->firstChild(); child; child = child->nex tSibling()) {
5634 Element* childElement = (child->node() && child->node()->isElementNo de()) ? toElement(child->node()) : 0; 5626 Element* childElement = (child->node() && child->node()->isElementNo de()) ? toElement(child->node()) : 0;
5635 if (childElement && childElement->isInTopLayer()) { 5627 if (childElement && childElement->isInTopLayer()) {
5636 RenderLayer* layer = toRenderLayerModelObject(child)->layer(); 5628 if (Element* backdrop = childElement->pseudoElement(BACKDROP))
5637 posZOrderList->append(layer); 5629 posZOrderList->append(toRenderLayerModelObject(backdrop->ren derer())->layer());
Julien - ping for review 2013/06/27 22:49:00 I haven't seen why it's a fine assumption to assum
falken 2013/06/28 08:06:52 Done. ::backdrop gets a non-auto z-index now, like
5630 posZOrderList->append(toRenderLayerModelObject(child)->layer());
Julien - ping for review 2013/06/27 22:49:00 The ordering is wrong as |backdrop| should be *bel
falken 2013/06/28 08:06:52 It's correct. The layer list is ordered from botto
5638 } 5631 }
5639 } 5632 }
5640 } 5633 }
5641 } 5634 }
5642 5635
5643 void RenderLayer::updateNormalFlowList() 5636 void RenderLayer::updateNormalFlowList()
5644 { 5637 {
5645 if (!m_normalFlowListDirty) 5638 if (!m_normalFlowListDirty)
5646 return; 5639 return;
5647 5640
5648 ASSERT(m_layerListMutationAllowed); 5641 ASSERT(m_layerListMutationAllowed);
5649 5642
5650 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) { 5643 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) {
5651 // Ignore non-overflow layers and reflections. 5644 // Ignore non-overflow layers and reflections.
5652 if (child->isNormalFlowOnly() && (!m_reflection || reflectionLayer() != child)) { 5645 if (child->isNormalFlowOnly() && (!m_reflection || reflectionLayer() != child)) {
5653 if (!m_normalFlowList) 5646 if (!m_normalFlowList)
5654 m_normalFlowList = adoptPtr(new Vector<RenderLayer*>); 5647 m_normalFlowList = adoptPtr(new Vector<RenderLayer*>);
5655 m_normalFlowList->append(child); 5648 m_normalFlowList->append(child);
5656 } 5649 }
5657 } 5650 }
5658 5651
5659 m_normalFlowListDirty = false; 5652 m_normalFlowListDirty = false;
5660 } 5653 }
5661 5654
5662 void RenderLayer::collectLayers(bool includeHiddenLayers, OwnPtr<Vector<RenderLa yer*> >& posBuffer, OwnPtr<Vector<RenderLayer*> >& negBuffer, const RenderLayer* layerToForceAsStackingContainer, CollectLayersBehavior collectLayersBehavior) 5655 void RenderLayer::collectLayers(bool includeHiddenLayers, OwnPtr<Vector<RenderLa yer*> >& posBuffer, OwnPtr<Vector<RenderLayer*> >& negBuffer, const RenderLayer* layerToForceAsStackingContainer, CollectLayersBehavior collectLayersBehavior)
5663 { 5656 {
5664 if (isInTopLayer()) 5657 if (isInTopLayer() || isBackdrop())
5665 return; 5658 return;
5666 5659
5667 updateDescendantDependentFlags(); 5660 updateDescendantDependentFlags();
5668 5661
5669 bool isStacking = false; 5662 bool isStacking = false;
5670 bool isNormalFlow = false; 5663 bool isNormalFlow = false;
5671 5664
5672 switch (collectLayersBehavior) { 5665 switch (collectLayersBehavior) {
5673 case ForceLayerToStackingContainer: 5666 case ForceLayerToStackingContainer:
5674 ASSERT(layerToForceAsStackingContainer); 5667 ASSERT(layerToForceAsStackingContainer);
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6395 } 6388 }
6396 } 6389 }
6397 6390
6398 void showLayerTree(const WebCore::RenderObject* renderer) 6391 void showLayerTree(const WebCore::RenderObject* renderer)
6399 { 6392 {
6400 if (!renderer) 6393 if (!renderer)
6401 return; 6394 return;
6402 showLayerTree(renderer->enclosingLayer()); 6395 showLayerTree(renderer->enclosingLayer());
6403 } 6396 }
6404 #endif 6397 #endif
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