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Side by Side Diff: Source/core/rendering/RenderLayer.cpp

Issue 17654008: Implement the ::backdrop pseudo-element for modal <dialog>. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: review comments Created 7 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
3 * 3 *
4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation.
5 * 5 *
6 * Other contributors: 6 * Other contributors:
7 * Robert O'Callahan <roc+@cs.cmu.edu> 7 * Robert O'Callahan <roc+@cs.cmu.edu>
8 * David Baron <dbaron@fas.harvard.edu> 8 * David Baron <dbaron@fas.harvard.edu>
9 * Christian Biesinger <cbiesinger@web.de> 9 * Christian Biesinger <cbiesinger@web.de>
10 * Randall Jesup <rjesup@wgate.com> 10 * Randall Jesup <rjesup@wgate.com>
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44 #include "config.h" 44 #include "config.h"
45 #include "core/rendering/RenderLayer.h" 45 #include "core/rendering/RenderLayer.h"
46 46
47 #include "CSSPropertyNames.h" 47 #include "CSSPropertyNames.h"
48 #include "HTMLNames.h" 48 #include "HTMLNames.h"
49 #include "RuntimeEnabledFeatures.h" 49 #include "RuntimeEnabledFeatures.h"
50 #include "SVGNames.h" 50 #include "SVGNames.h"
51 #include "core/css/PseudoStyleRequest.h" 51 #include "core/css/PseudoStyleRequest.h"
52 #include "core/dom/Document.h" 52 #include "core/dom/Document.h"
53 #include "core/dom/DocumentEventQueue.h" 53 #include "core/dom/DocumentEventQueue.h"
54 #include "core/dom/PseudoElement.h"
54 #include "core/dom/WebCoreMemoryInstrumentation.h" 55 #include "core/dom/WebCoreMemoryInstrumentation.h"
55 #include "core/dom/shadow/ShadowRoot.h" 56 #include "core/dom/shadow/ShadowRoot.h"
56 #include "core/editing/FrameSelection.h" 57 #include "core/editing/FrameSelection.h"
57 #include "core/html/HTMLFrameElement.h" 58 #include "core/html/HTMLFrameElement.h"
58 #include "core/html/HTMLFrameOwnerElement.h" 59 #include "core/html/HTMLFrameOwnerElement.h"
59 #include "core/inspector/InspectorInstrumentation.h" 60 #include "core/inspector/InspectorInstrumentation.h"
60 #include "core/page/EventHandler.h" 61 #include "core/page/EventHandler.h"
61 #include "core/page/FocusController.h" 62 #include "core/page/FocusController.h"
62 #include "core/page/Frame.h" 63 #include "core/page/Frame.h"
63 #include "core/page/FrameView.h" 64 #include "core/page/FrameView.h"
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4274 ASSERT_NOT_REACHED(); 4275 ASSERT_NOT_REACHED();
4275 return 0; 4276 return 0;
4276 } 4277 }
4277 4278
4278 bool RenderLayer::isInTopLayer() const 4279 bool RenderLayer::isInTopLayer() const
4279 { 4280 {
4280 Node* node = renderer()->node(); 4281 Node* node = renderer()->node();
4281 return node && node->isElementNode() && toElement(node)->isInTopLayer(); 4282 return node && node->isElementNode() && toElement(node)->isInTopLayer();
4282 } 4283 }
4283 4284
4284 bool RenderLayer::isInTopLayerSubtree() const
4285 {
4286 for (const RenderLayer* layer = this; layer; layer = layer->parent()) {
4287 if (layer->isInTopLayer())
4288 return true;
4289 }
4290 return false;
4291 }
4292
4293 // Compute the z-offset of the point in the transformState. 4285 // Compute the z-offset of the point in the transformState.
4294 // This is effectively projecting a ray normal to the plane of ancestor, finding where that 4286 // This is effectively projecting a ray normal to the plane of ancestor, finding where that
4295 // ray intersects target, and computing the z delta between those two points. 4287 // ray intersects target, and computing the z delta between those two points.
4296 static double computeZOffset(const HitTestingTransformState& transformState) 4288 static double computeZOffset(const HitTestingTransformState& transformState)
4297 { 4289 {
4298 // We got an affine transform, so no z-offset 4290 // We got an affine transform, so no z-offset
4299 if (transformState.m_accumulatedTransform.isAffine()) 4291 if (transformState.m_accumulatedTransform.isAffine())
4300 return 0; 4292 return 0;
4301 4293
4302 // Flatten the point into the target plane 4294 // Flatten the point into the target plane
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5629 if (negZOrderList) 5621 if (negZOrderList)
5630 std::stable_sort(negZOrderList->begin(), negZOrderList->end(), compareZI ndex); 5622 std::stable_sort(negZOrderList->begin(), negZOrderList->end(), compareZI ndex);
5631 5623
5632 // Append layers for top layer elements after normal layer collection, to en sure they are on top regardless of z-indexes. 5624 // Append layers for top layer elements after normal layer collection, to en sure they are on top regardless of z-indexes.
5633 // The renderers of top layer elements are children of the view, sorted in t op layer stacking order. 5625 // The renderers of top layer elements are children of the view, sorted in t op layer stacking order.
5634 if (isRootLayer()) { 5626 if (isRootLayer()) {
5635 RenderObject* view = renderer()->view(); 5627 RenderObject* view = renderer()->view();
5636 for (RenderObject* child = view->firstChild(); child; child = child->nex tSibling()) { 5628 for (RenderObject* child = view->firstChild(); child; child = child->nex tSibling()) {
5637 Element* childElement = (child->node() && child->node()->isElementNo de()) ? toElement(child->node()) : 0; 5629 Element* childElement = (child->node() && child->node()->isElementNo de()) ? toElement(child->node()) : 0;
5638 if (childElement && childElement->isInTopLayer()) { 5630 if (childElement && childElement->isInTopLayer()) {
5639 RenderLayer* layer = toRenderLayerModelObject(child)->layer(); 5631 if (Element* backdrop = childElement->pseudoElement(BACKDROP))
5640 posZOrderList->append(layer); 5632 posZOrderList->append(toRenderLayerModelObject(backdrop->ren derer())->layer());
5633 posZOrderList->append(toRenderLayerModelObject(child)->layer());
5641 } 5634 }
5642 } 5635 }
5643 } 5636 }
5644 } 5637 }
5645 5638
5646 void RenderLayer::updateNormalFlowList() 5639 void RenderLayer::updateNormalFlowList()
5647 { 5640 {
5648 if (!m_normalFlowListDirty) 5641 if (!m_normalFlowListDirty)
5649 return; 5642 return;
5650 5643
5651 ASSERT(m_layerListMutationAllowed); 5644 ASSERT(m_layerListMutationAllowed);
5652 5645
5653 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) { 5646 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) {
5654 // Ignore non-overflow layers and reflections. 5647 // Ignore non-overflow layers and reflections.
5655 if (child->isNormalFlowOnly() && (!m_reflection || reflectionLayer() != child)) { 5648 if (child->isNormalFlowOnly() && (!m_reflection || reflectionLayer() != child)) {
5656 if (!m_normalFlowList) 5649 if (!m_normalFlowList)
5657 m_normalFlowList = adoptPtr(new Vector<RenderLayer*>); 5650 m_normalFlowList = adoptPtr(new Vector<RenderLayer*>);
5658 m_normalFlowList->append(child); 5651 m_normalFlowList->append(child);
5659 } 5652 }
5660 } 5653 }
5661 5654
5662 m_normalFlowListDirty = false; 5655 m_normalFlowListDirty = false;
5663 } 5656 }
5664 5657
5665 void RenderLayer::collectLayers(bool includeHiddenLayers, OwnPtr<Vector<RenderLa yer*> >& posBuffer, OwnPtr<Vector<RenderLayer*> >& negBuffer, const RenderLayer* layerToForceAsStackingContainer, CollectLayersBehavior collectLayersBehavior) 5658 void RenderLayer::collectLayers(bool includeHiddenLayers, OwnPtr<Vector<RenderLa yer*> >& posBuffer, OwnPtr<Vector<RenderLayer*> >& negBuffer, const RenderLayer* layerToForceAsStackingContainer, CollectLayersBehavior collectLayersBehavior)
5666 { 5659 {
5667 if (isInTopLayer()) 5660 if (isInTopLayer() || isBackdrop())
5668 return; 5661 return;
5669 5662
5670 updateDescendantDependentFlags(); 5663 updateDescendantDependentFlags();
5671 5664
5672 bool isStacking = false; 5665 bool isStacking = false;
5673 bool isNormalFlow = false; 5666 bool isNormalFlow = false;
5674 5667
5675 switch (collectLayersBehavior) { 5668 switch (collectLayersBehavior) {
5676 case ForceLayerToStackingContainer: 5669 case ForceLayerToStackingContainer:
5677 ASSERT(layerToForceAsStackingContainer); 5670 ASSERT(layerToForceAsStackingContainer);
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6398 } 6391 }
6399 } 6392 }
6400 6393
6401 void showLayerTree(const WebCore::RenderObject* renderer) 6394 void showLayerTree(const WebCore::RenderObject* renderer)
6402 { 6395 {
6403 if (!renderer) 6396 if (!renderer)
6404 return; 6397 return;
6405 showLayerTree(renderer->enclosingLayer()); 6398 showLayerTree(renderer->enclosingLayer());
6406 } 6399 }
6407 #endif 6400 #endif
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