| Index: src/effects/gradients/Sk4fLinearGradient.cpp
|
| diff --git a/src/effects/gradients/Sk4fLinearGradient.cpp b/src/effects/gradients/Sk4fLinearGradient.cpp
|
| index 57c81f6665c73e1623258626bac840c682261db5..8478cb0be327b33ed0bd20e4c1f2b1444014c685 100644
|
| --- a/src/effects/gradients/Sk4fLinearGradient.cpp
|
| +++ b/src/effects/gradients/Sk4fLinearGradient.cpp
|
| @@ -161,12 +161,264 @@ float dst_component_scale<SkPMColor>() {
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| return 255;
|
| }
|
|
|
| +SkPMColor pack_color(SkColor c, bool premul) {
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| + return premul
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| + ? SkPreMultiplyColor(c)
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| + : SkPackARGB32NoCheck(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c), SkColorGetB(c));
|
| +}
|
| +
|
| +// true when x is in [k1,k2)
|
| +bool in_range(SkScalar x, SkScalar k1, SkScalar k2) {
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| + SkASSERT(k1 != k2);
|
| + return (k1 < k2)
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| + ? (x >= k1 && x < k2)
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| + : (x >= k2 && x < k1);
|
| +}
|
| +
|
| +class IntervalBuilder {
|
| +public:
|
| + IntervalBuilder(const SkColor* colors, const SkScalar* pos, int count, bool reverse)
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| + : fColors(colors)
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| + , fPos(pos)
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| + , fCount(count)
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| + , fFirstPos(reverse ? SK_Scalar1 : 0)
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| + , fBegin(reverse ? count - 1 : 0)
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| + , fAdvance(reverse ? -1 : 1) {
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| + SkASSERT(colors);
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| + SkASSERT(count > 1);
|
| + }
|
| +
|
| + template<typename F>
|
| + void build(F func) const {
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| + if (!fPos) {
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| + this->buildImplicitPos(func);
|
| + return;
|
| + }
|
| +
|
| + const int end = fBegin + fAdvance * (fCount - 1);
|
| + const SkScalar lastPos = 1 - fFirstPos;
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| + int prev = fBegin;
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| + SkScalar prevPos = fFirstPos;
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| +
|
| + do {
|
| + const int curr = prev + fAdvance;
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| + SkASSERT(curr >= 0 && curr < fCount);
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| +
|
| + // TODO: this sanitization should be done in SkGradientShaderBase
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| + const SkScalar currPos = (fAdvance > 0)
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| + ? SkTPin(fPos[curr], prevPos, lastPos)
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| + : SkTPin(fPos[curr], lastPos, prevPos);
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| +
|
| + if (currPos != prevPos) {
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| + SkASSERT((currPos - prevPos > 0) == (fAdvance > 0));
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| + func(fColors[prev], fColors[curr], prevPos, currPos);
|
| + }
|
| +
|
| + prev = curr;
|
| + prevPos = currPos;
|
| + } while (prev != end);
|
| + }
|
| +
|
| +private:
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| + template<typename F>
|
| + void buildImplicitPos(F func) const {
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| + // When clients don't provide explicit color stop positions (fPos == nullptr),
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| + // the color stops are distributed evenly across the unit interval
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| + // (implicit positioning).
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| + const SkScalar dt = fAdvance * SK_Scalar1 / (fCount - 1);
|
| + const int end = fBegin + fAdvance * (fCount - 2);
|
| + int prev = fBegin;
|
| + SkScalar prevPos = fFirstPos;
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| +
|
| + while (prev != end) {
|
| + const int curr = prev + fAdvance;
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| + SkASSERT(curr >= 0 && curr < fCount);
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| +
|
| + const SkScalar currPos = prevPos + dt;
|
| + func(fColors[prev], fColors[curr], prevPos, currPos);
|
| + prev = curr;
|
| + prevPos = currPos;
|
| + }
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| +
|
| + // emit the last interval with a pinned end position, to avoid precision issues
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| + func(fColors[prev], fColors[prev + fAdvance], prevPos, 1 - fFirstPos);
|
| + }
|
| +
|
| + const SkColor* fColors;
|
| + const SkScalar* fPos;
|
| + const int fCount;
|
| + const SkScalar fFirstPos;
|
| + const int fBegin;
|
| + const int fAdvance;
|
| +};
|
| +
|
| } // anonymous namespace
|
|
|
| SkLinearGradient::
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| LinearGradient4fContext::LinearGradient4fContext(const SkLinearGradient& shader,
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| const ContextRec& rec)
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| - : INHERITED(shader, rec) {}
|
| + : INHERITED(shader, rec) {
|
| + // The main job here is to build a specialized interval list: a different
|
| + // representation of the color stops data, optimized for efficient scan line
|
| + // access during shading.
|
| + //
|
| + // [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1})
|
| + //
|
| + // The list is sorted in increasing dst order, i.e. X(Pk) < X(Pk+1). This
|
| + // allows us to always traverse left->right when iterating over a scan line.
|
| + // It also means that the interval order matches the color stops when dx >= 0,
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| + // and is the inverse (pos, colors, order are flipped) when dx < 0.
|
| + //
|
| + // Note: the current representation duplicates pos data; we could refactor to
|
| + // avoid this if interval storage size becomes a concern.
|
| + //
|
| + // Aside from reordering, we also perform two more pre-processing steps at
|
| + // this stage:
|
| + //
|
| + // 1) scale the color components depending on paint alpha and the requested
|
| + // interpolation space (note: the interval color storage is SkPM4f, but
|
| + // that doesn't necessarily mean the colors are premultiplied; that
|
| + // property is tracked in fColorsArePremul)
|
| + //
|
| + // 2) inject synthetic intervals to support tiling.
|
| + //
|
| + // * for kRepeat, no extra intervals are needed - the iterator just
|
| + // wraps around at the end:
|
| + //
|
| + // ->[P0,P1)->..[Pn-1,Pn)->
|
| + //
|
| + // * for kClamp, we add two "infinite" intervals before/after:
|
| + //
|
| + // [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf)
|
| + //
|
| + // (the iterator should never run off the end in this mode)
|
| + //
|
| + // * for kMirror, we extend the range to [0..2] and add a flipped
|
| + // interval series - then the iterator operates just as in the
|
| + // kRepeat case:
|
| + //
|
| + // ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)->
|
| + //
|
| + // TODO: investigate collapsing intervals << 1px.
|
| +
|
| + SkASSERT(shader.fColorCount > 1);
|
| + SkASSERT(shader.fOrigColors);
|
| +
|
| + const float kInv255Float = 1.0f / 255;
|
| + const float paintAlpha = rec.fPaint->getAlpha() * kInv255Float;
|
| + const Sk4f componentScale = fColorsArePremul
|
| + ? Sk4f(paintAlpha * kInv255Float)
|
| + : Sk4f(kInv255Float, kInv255Float, kInv255Float, paintAlpha * kInv255Float);
|
| + const bool dx_is_pos = fDstToPos.getScaleX() >= 0;
|
| + const int first_index = dx_is_pos ? 0 : shader.fColorCount - 1;
|
| + const int last_index = shader.fColorCount - 1 - first_index;
|
| + const SkScalar first_pos = dx_is_pos ? 0 : SK_Scalar1;
|
| + const SkScalar last_pos = 1 - first_pos;
|
| +
|
| + if (shader.fTileMode == SkShader::kClamp_TileMode) {
|
| + // synthetic edge interval: -/+inf .. P0
|
| + const SkPMColor clamp_color = pack_color(shader.fOrigColors[first_index],
|
| + fColorsArePremul);
|
| + const SkScalar clamp_pos = dx_is_pos ? SK_ScalarMin : SK_ScalarMax;
|
| + fIntervals.emplace_back(clamp_color, clamp_pos,
|
| + clamp_color, first_pos,
|
| + componentScale);
|
| + } else if (shader.fTileMode == SkShader::kMirror_TileMode && !dx_is_pos) {
|
| + // synthetic mirror intervals injected before main intervals: (2 .. 1]
|
| + addMirrorIntervals(shader, componentScale, dx_is_pos);
|
| + }
|
| +
|
| + const IntervalBuilder builder(shader.fOrigColors,
|
| + shader.fOrigPos,
|
| + shader.fColorCount,
|
| + !dx_is_pos);
|
| + builder.build([this, &componentScale] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) {
|
| + SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == p0);
|
| +
|
| + fIntervals.emplace_back(pack_color(c0, fColorsArePremul),
|
| + p0,
|
| + pack_color(c1, fColorsArePremul),
|
| + p1,
|
| + componentScale);
|
| + });
|
| +
|
| + if (shader.fTileMode == SkShader::kClamp_TileMode) {
|
| + // synthetic edge interval: Pn .. +/-inf
|
| + const SkPMColor clamp_color =
|
| + pack_color(shader.fOrigColors[last_index], fColorsArePremul);
|
| + const SkScalar clamp_pos = dx_is_pos ? SK_ScalarMax : SK_ScalarMin;
|
| + fIntervals.emplace_back(clamp_color, last_pos,
|
| + clamp_color, clamp_pos,
|
| + componentScale);
|
| + } else if (shader.fTileMode == SkShader::kMirror_TileMode && dx_is_pos) {
|
| + // synthetic mirror intervals injected after main intervals: [1 .. 2)
|
| + addMirrorIntervals(shader, componentScale, dx_is_pos);
|
| + }
|
| +
|
| + SkASSERT(fIntervals.count() > 0);
|
| + fCachedInterval = fIntervals.begin();
|
| +}
|
| +
|
| +void SkLinearGradient::
|
| +LinearGradient4fContext::addMirrorIntervals(const SkLinearGradient& shader,
|
| + const Sk4f& componentScale, bool dx_is_pos) {
|
| + // Iterates in reverse order (vs main interval builder) and adds intervals reflected in 2.
|
| + const IntervalBuilder builder(shader.fOrigColors,
|
| + shader.fOrigPos,
|
| + shader.fColorCount,
|
| + dx_is_pos);
|
| + builder.build([this, &componentScale] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) {
|
| + SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == 2 - p0);
|
| +
|
| + fIntervals.emplace_back(pack_color(c0, fColorsArePremul),
|
| + 2 - p0,
|
| + pack_color(c1, fColorsArePremul),
|
| + 2 - p1,
|
| + componentScale);
|
| + });
|
| +}
|
| +
|
| +const SkGradientShaderBase::GradientShaderBase4fContext::Interval*
|
| +SkLinearGradient::LinearGradient4fContext::findInterval(SkScalar fx) const {
|
| + SkASSERT(in_range(fx, fIntervals.front().fP0, fIntervals.back().fP1));
|
| +
|
| + if (1) {
|
| + // Linear search, using the last scanline interval as a starting point.
|
| + SkASSERT(fCachedInterval >= fIntervals.begin());
|
| + SkASSERT(fCachedInterval < fIntervals.end());
|
| + const int search_dir = fDstToPos.getScaleX() >= 0 ? 1 : -1;
|
| + while (!in_range(fx, fCachedInterval->fP0, fCachedInterval->fP1)) {
|
| + fCachedInterval += search_dir;
|
| + if (fCachedInterval >= fIntervals.end()) {
|
| + fCachedInterval = fIntervals.begin();
|
| + } else if (fCachedInterval < fIntervals.begin()) {
|
| + fCachedInterval = fIntervals.end() - 1;
|
| + }
|
| + }
|
| + return fCachedInterval;
|
| + } else {
|
| + // Binary search. Seems less effective than linear + caching.
|
| + const Interval* i0 = fIntervals.begin();
|
| + const Interval* i1 = fIntervals.end() - 1;
|
| +
|
| + while (i0 != i1) {
|
| + SkASSERT(i0 < i1);
|
| + SkASSERT(in_range(fx, i0->fP0, i1->fP1));
|
| +
|
| + const Interval* i = i0 + ((i1 - i0) >> 1);
|
| +
|
| + if (in_range(fx, i0->fP0, i->fP1)) {
|
| + i1 = i;
|
| + } else {
|
| + SkASSERT(in_range(fx, i->fP1, i1->fP1));
|
| + i0 = i + 1;
|
| + }
|
| + }
|
| +
|
| + SkASSERT(in_range(fx, i0->fP0, i0->fP1));
|
| + return i0;
|
| + }
|
| +}
|
|
|
| void SkLinearGradient::
|
| LinearGradient4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) {
|
|
|