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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef Sk4fLinearGradient_DEFINED | 8 #ifndef Sk4fLinearGradient_DEFINED |
9 #define Sk4fLinearGradient_DEFINED | 9 #define Sk4fLinearGradient_DEFINED |
10 | 10 |
11 #include "Sk4fGradientBase.h" | 11 #include "Sk4fGradientBase.h" |
12 #include "SkLinearGradient.h" | 12 #include "SkLinearGradient.h" |
13 | 13 |
14 class SkLinearGradient:: | 14 class SkLinearGradient:: |
15 LinearGradient4fContext : public GradientShaderBase4fContext { | 15 LinearGradient4fContext : public GradientShaderBase4fContext { |
16 public: | 16 public: |
17 LinearGradient4fContext(const SkLinearGradient&, const ContextRec&); | 17 LinearGradient4fContext(const SkLinearGradient&, const ContextRec&); |
18 | 18 |
19 void shadeSpan(int x, int y, SkPMColor dst[], int count) override; | 19 void shadeSpan(int x, int y, SkPMColor dst[], int count) override; |
20 void shadeSpan4f(int x, int y, SkPM4f dst[], int count) override; | 20 void shadeSpan4f(int x, int y, SkPM4f dst[], int count) override; |
21 | 21 |
22 private: | 22 private: |
23 using INHERITED = GradientShaderBase4fContext; | 23 using INHERITED = GradientShaderBase4fContext; |
24 | 24 |
| 25 void addMirrorIntervals(const SkLinearGradient&, const Sk4f& componentScale, |
| 26 bool dx_is_pos); |
| 27 |
25 template<typename DstType, TileMode> | 28 template<typename DstType, TileMode> |
26 class LinearIntervalProcessor; | 29 class LinearIntervalProcessor; |
27 | 30 |
28 template <typename DstType, bool premul> | 31 template <typename DstType, bool premul> |
29 void shadePremulSpan(int x, int y, DstType[], int count) const; | 32 void shadePremulSpan(int x, int y, DstType[], int count) const; |
30 | 33 |
31 template <typename DstType, bool premul, SkShader::TileMode tileMode> | 34 template <typename DstType, bool premul, SkShader::TileMode tileMode> |
32 void shadePremulTileSpan(int x, int y, DstType[], int count) const; | 35 void shadePremulTileSpan(int x, int y, DstType[], int count) const; |
33 | 36 |
34 template <typename DstType, bool premul, SkShader::TileMode tileMode> | 37 template <typename DstType, bool premul, SkShader::TileMode tileMode> |
35 void shadeSpanInternal(int x, int y, DstType[], int count) const; | 38 void shadeSpanInternal(int x, int y, DstType[], int count) const; |
| 39 |
| 40 const Interval* findInterval(SkScalar fx) const; |
| 41 |
| 42 mutable const Interval* fCachedInterval; |
36 }; | 43 }; |
37 | 44 |
38 #endif // Sk4fLinearGradient_DEFINED | 45 #endif // Sk4fLinearGradient_DEFINED |
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