Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(314)

Side by Side Diff: src/effects/gradients/Sk4fGradientBase.cpp

Issue 1764183002: Relocate the specialized linear gradient interval builder (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/effects/gradients/Sk4fGradientBase.h ('k') | src/effects/gradients/Sk4fLinearGradient.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "Sk4fGradientBase.h" 8 #include "Sk4fGradientBase.h"
9 9
10 namespace { 10 namespace {
11 11
12 const float kInv255Float = 1.0f / 255;
13
14 SkPMColor pack_color(SkColor c, bool premul) {
15 return premul
16 ? SkPreMultiplyColor(c)
17 : SkPackARGB32NoCheck(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c), Sk ColorGetB(c));
18 }
19
20 // true when x is in [k1,k2) 12 // true when x is in [k1,k2)
21 bool in_range(SkScalar x, SkScalar k1, SkScalar k2) { 13 bool in_range(SkScalar x, SkScalar k1, SkScalar k2) {
22 SkASSERT(k1 != k2); 14 SkASSERT(k1 != k2);
23 return (k1 < k2) 15 return (k1 < k2)
24 ? (x >= k1 && x < k2) 16 ? (x >= k1 && x < k2)
25 : (x >= k2 && x < k1); 17 : (x >= k2 && x < k1);
26 } 18 }
27 19
28 class IntervalBuilder {
29 public:
30 IntervalBuilder(const SkColor* colors, const SkScalar* pos, int count, bool reverse)
31 : fColors(colors)
32 , fPos(pos)
33 , fCount(count)
34 , fFirstPos(reverse ? SK_Scalar1 : 0)
35 , fBegin(reverse ? count - 1 : 0)
36 , fAdvance(reverse ? -1 : 1) {
37 SkASSERT(colors);
38 SkASSERT(count > 1);
39 }
40
41 template<typename F>
42 void build(F func) const {
43 if (!fPos) {
44 this->buildImplicitPos(func);
45 return;
46 }
47
48 const int end = fBegin + fAdvance * (fCount - 1);
49 const SkScalar lastPos = 1 - fFirstPos;
50 int prev = fBegin;
51 SkScalar prevPos = fFirstPos;
52
53 do {
54 const int curr = prev + fAdvance;
55 SkASSERT(curr >= 0 && curr < fCount);
56
57 // TODO: this sanitization should be done in SkGradientShaderBase
58 const SkScalar currPos = (fAdvance > 0)
59 ? SkTPin(fPos[curr], prevPos, lastPos)
60 : SkTPin(fPos[curr], lastPos, prevPos);
61
62 if (currPos != prevPos) {
63 SkASSERT((currPos - prevPos > 0) == (fAdvance > 0));
64 func(fColors[prev], fColors[curr], prevPos, currPos);
65 }
66
67 prev = curr;
68 prevPos = currPos;
69 } while (prev != end);
70 }
71
72 private:
73 template<typename F>
74 void buildImplicitPos(F func) const {
75 // When clients don't provide explicit color stop positions (fPos == nul lptr),
76 // the color stops are distributed evenly across the unit interval
77 // (implicit positioning).
78 const SkScalar dt = fAdvance * SK_Scalar1 / (fCount - 1);
79 const int end = fBegin + fAdvance * (fCount - 2);
80 int prev = fBegin;
81 SkScalar prevPos = fFirstPos;
82
83 while (prev != end) {
84 const int curr = prev + fAdvance;
85 SkASSERT(curr >= 0 && curr < fCount);
86
87 const SkScalar currPos = prevPos + dt;
88 func(fColors[prev], fColors[curr], prevPos, currPos);
89 prev = curr;
90 prevPos = currPos;
91 }
92
93 // emit the last interval with a pinned end position, to avoid precision issues
94 func(fColors[prev], fColors[prev + fAdvance], prevPos, 1 - fFirstPos);
95 }
96
97 const SkColor* fColors;
98 const SkScalar* fPos;
99 const int fCount;
100 const SkScalar fFirstPos;
101 const int fBegin;
102 const int fAdvance;
103 };
104
105 } // anonymous namespace 20 } // anonymous namespace
106 21
107 SkGradientShaderBase::GradientShaderBase4fContext:: 22 SkGradientShaderBase::GradientShaderBase4fContext::
108 Interval::Interval(SkPMColor c0, SkScalar p0, 23 Interval::Interval(SkPMColor c0, SkScalar p0,
109 SkPMColor c1, SkScalar p1, 24 SkPMColor c1, SkScalar p1,
110 const Sk4f& componentScale) 25 const Sk4f& componentScale)
111 : fP0(p0) 26 : fP0(p0)
112 , fP1(p1) 27 , fP1(p1)
113 , fZeroRamp(c0 == c1) { 28 , fZeroRamp(c0 == c1) {
114 SkASSERT(p0 != p1); 29 SkASSERT(p0 != p1);
(...skipping 25 matching lines...) Expand all
140 GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderB ase& shader, 55 GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderB ase& shader,
141 const ContextRec& rec) 56 const ContextRec& rec)
142 : INHERITED(shader, rec) 57 : INHERITED(shader, rec)
143 , fFlags(this->INHERITED::getFlags()) 58 , fFlags(this->INHERITED::getFlags())
144 #ifdef SK_SUPPORT_LEGACY_GRADIENT_DITHERING 59 #ifdef SK_SUPPORT_LEGACY_GRADIENT_DITHERING
145 , fDither(true) 60 , fDither(true)
146 #else 61 #else
147 , fDither(rec.fPaint->isDither()) 62 , fDither(rec.fPaint->isDither())
148 #endif 63 #endif
149 { 64 {
150 // The main job here is to build an interval list. Intervals are a differen t
151 // representation of the color stops data, optimized for efficient scan line
152 // access during shading.
153 //
154 // [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1})
155 //
156 // The list is sorted in increasing dst order, i.e. X(Pk) < X(Pk+1). This
157 // allows us to always traverse left->right when iterating over a scan line.
158 // It also means that the interval order matches the color stops when dx >= 0,
159 // and is the inverse (pos, colors, order are flipped) when dx < 0.
160 //
161 // Note: the current representation duplicates pos data; we could refactor t o
162 // avoid this if interval storage size becomes a concern.
163 //
164 // Aside from reordering, we also perform two more pre-processing steps at
165 // this stage:
166 //
167 // 1) scale the color components depending on paint alpha and the requeste d
168 // interpolation space (note: the interval color storage is SkPM4f, but
169 // that doesn't necessarily mean the colors are premultiplied; that
170 // property is tracked in fColorsArePremul)
171 //
172 // 2) inject synthetic intervals to support tiling.
173 //
174 // * for kRepeat, no extra intervals are needed - the iterator just
175 // wraps around at the end:
176 //
177 // ->[P0,P1)->..[Pn-1,Pn)->
178 //
179 // * for kClamp, we add two "infinite" intervals before/after:
180 //
181 // [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf)
182 //
183 // (the iterator should never run off the end in this mode)
184 //
185 // * for kMirror, we extend the range to [0..2] and add a flipped
186 // interval series - then the iterator operates just as in the
187 // kRepeat case:
188 //
189 // ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)->
190 //
191 // TODO: investigate collapsing intervals << 1px.
192
193 const SkMatrix& inverse = this->getTotalInverse(); 65 const SkMatrix& inverse = this->getTotalInverse();
194 fDstToPos.setConcat(shader.fPtsToUnit, inverse); 66 fDstToPos.setConcat(shader.fPtsToUnit, inverse);
195 fDstToPosProc = fDstToPos.getMapXYProc(); 67 fDstToPosProc = fDstToPos.getMapXYProc();
196 fDstToPosClass = static_cast<uint8_t>(INHERITED::ComputeMatrixClass(fDstToPo s)); 68 fDstToPosClass = static_cast<uint8_t>(INHERITED::ComputeMatrixClass(fDstToPo s));
197 69
198 if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) { 70 if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) {
199 fFlags |= kOpaqueAlpha_Flag; 71 fFlags |= kOpaqueAlpha_Flag;
200 } 72 }
201 73
202 fColorsArePremul = 74 fColorsArePremul =
203 (shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag) 75 (shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag)
204 || shader.fColorsAreOpaque; 76 || shader.fColorsAreOpaque;
205
206 const float paintAlpha = rec.fPaint->getAlpha() * kInv255Float;
207 const Sk4f componentScale = fColorsArePremul
208 ? Sk4f(paintAlpha * kInv255Float)
209 : Sk4f(kInv255Float, kInv255Float, kInv255Float, paintAlpha * kInv255Flo at);
210
211 SkASSERT(shader.fColorCount > 1);
212 SkASSERT(shader.fOrigColors);
213
214 const bool dx_is_pos = fDstToPos.getScaleX() >= 0;
215 const int first_index = dx_is_pos ? 0 : shader.fColorCount - 1;
216 const int last_index = shader.fColorCount - 1 - first_index;
217 const SkScalar first_pos = dx_is_pos ? 0 : SK_Scalar1;
218 const SkScalar last_pos = 1 - first_pos;
219
220 if (shader.fTileMode == SkShader::kClamp_TileMode) {
221 // synthetic edge interval: -/+inf .. P0
222 const SkPMColor clamp_color = pack_color(shader.fOrigColors[first_index] ,
223 fColorsArePremul);
224 const SkScalar clamp_pos = dx_is_pos ? SK_ScalarMin : SK_ScalarMax;
225 fIntervals.emplace_back(clamp_color, clamp_pos,
226 clamp_color, first_pos,
227 componentScale);
228 } else if (shader.fTileMode == SkShader::kMirror_TileMode && !dx_is_pos) {
229 // synthetic mirror intervals injected before main intervals: (2 .. 1]
230 addMirrorIntervals(shader, componentScale, dx_is_pos);
231 }
232
233 const IntervalBuilder builder(shader.fOrigColors,
234 shader.fOrigPos,
235 shader.fColorCount,
236 !dx_is_pos);
237 builder.build([this, &componentScale] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) {
238 SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == p0);
239
240 fIntervals.emplace_back(pack_color(c0, fColorsArePremul),
241 p0,
242 pack_color(c1, fColorsArePremul),
243 p1,
244 componentScale);
245 });
246
247 if (shader.fTileMode == SkShader::kClamp_TileMode) {
248 // synthetic edge interval: Pn .. +/-inf
249 const SkPMColor clamp_color =
250 pack_color(shader.fOrigColors[last_index], fColorsArePremul);
251 const SkScalar clamp_pos = dx_is_pos ? SK_ScalarMax : SK_ScalarMin;
252 fIntervals.emplace_back(clamp_color, last_pos,
253 clamp_color, clamp_pos,
254 componentScale);
255 } else if (shader.fTileMode == SkShader::kMirror_TileMode && dx_is_pos) {
256 // synthetic mirror intervals injected after main intervals: [1 .. 2)
257 addMirrorIntervals(shader, componentScale, dx_is_pos);
258 }
259
260 SkASSERT(fIntervals.count() > 0);
261 fCachedInterval = fIntervals.begin();
262 } 77 }
263
264 void SkGradientShaderBase::
265 GradientShaderBase4fContext::addMirrorIntervals(const SkGradientShaderBase& shad er,
266 const Sk4f& componentScale, bool dx_is_pos) {
267 // Iterates in reverse order (vs main interval builder) and adds intervals r eflected in 2.
268 const IntervalBuilder builder(shader.fOrigColors,
269 shader.fOrigPos,
270 shader.fColorCount,
271 dx_is_pos);
272 builder.build([this, &componentScale] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) {
273 SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == 2 - p0);
274
275 fIntervals.emplace_back(pack_color(c0, fColorsArePremul),
276 2 - p0,
277 pack_color(c1, fColorsArePremul),
278 2 - p1,
279 componentScale);
280 });
281 }
282
283 const SkGradientShaderBase::GradientShaderBase4fContext::Interval*
284 SkGradientShaderBase::
285 GradientShaderBase4fContext::findInterval(SkScalar fx) const {
286 SkASSERT(in_range(fx, fIntervals.front().fP0, fIntervals.back().fP1));
287
288 if (1) {
289 // Linear search, using the last scanline interval as a starting point.
290 SkASSERT(fCachedInterval >= fIntervals.begin());
291 SkASSERT(fCachedInterval < fIntervals.end());
292 const int search_dir = fDstToPos.getScaleX() >= 0 ? 1 : -1;
293 while (!in_range(fx, fCachedInterval->fP0, fCachedInterval->fP1)) {
294 fCachedInterval += search_dir;
295 if (fCachedInterval >= fIntervals.end()) {
296 fCachedInterval = fIntervals.begin();
297 } else if (fCachedInterval < fIntervals.begin()) {
298 fCachedInterval = fIntervals.end() - 1;
299 }
300 }
301 return fCachedInterval;
302 } else {
303 // Binary search. Seems less effective than linear + caching.
304 const Interval* i0 = fIntervals.begin();
305 const Interval* i1 = fIntervals.end() - 1;
306
307 while (i0 != i1) {
308 SkASSERT(i0 < i1);
309 SkASSERT(in_range(fx, i0->fP0, i1->fP1));
310
311 const Interval* i = i0 + ((i1 - i0) >> 1);
312
313 if (in_range(fx, i0->fP0, i->fP1)) {
314 i1 = i;
315 } else {
316 SkASSERT(in_range(fx, i->fP1, i1->fP1));
317 i0 = i + 1;
318 }
319 }
320
321 SkASSERT(in_range(fx, i0->fP0, i0->fP1));
322 return i0;
323 }
324 }
OLDNEW
« no previous file with comments | « src/effects/gradients/Sk4fGradientBase.h ('k') | src/effects/gradients/Sk4fLinearGradient.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698