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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/dom/shadow/SlotAssignment.h" | 5 #include "core/dom/shadow/SlotAssignment.h" |
| 6 | 6 |
| 7 #include "core/HTMLNames.h" | 7 #include "core/HTMLNames.h" |
| 8 #include "core/dom/ElementTraversal.h" | 8 #include "core/dom/ElementTraversal.h" |
| 9 #include "core/dom/NodeTraversal.h" | 9 #include "core/dom/NodeTraversal.h" |
| 10 #include "core/dom/shadow/ElementShadow.h" | 10 #include "core/dom/shadow/ElementShadow.h" |
| 11 #include "core/dom/shadow/InsertionPoint.h" | 11 #include "core/dom/shadow/InsertionPoint.h" |
| 12 #include "core/dom/shadow/ShadowRoot.h" | 12 #include "core/dom/shadow/ShadowRoot.h" |
| 13 #include "core/html/HTMLSlotElement.h" | 13 #include "core/html/HTMLSlotElement.h" |
| 14 | 14 |
| 15 namespace blink { | 15 namespace blink { |
| 16 | 16 |
| 17 HTMLSlotElement* SlotAssignment::assignedSlotFor(const Node& node) const | 17 HTMLSlotElement* SlotAssignment::assignedSlotFor(const Node& node) const |
| 18 { | 18 { |
| 19 return m_assignment.get(const_cast<Node*>(&node)); | 19 return m_assignment.get(const_cast<Node*>(&node)); |
| 20 } | 20 } |
| 21 | 21 |
| 22 static void detachNotAssignedNode(Node& node) | 22 static void detachNotAssignedNode(Node& node) |
| 23 { | 23 { |
| 24 if (node.layoutObject()) | 24 if (node.layoutObject()) |
| 25 node.lazyReattachIfAttached(); | 25 node.lazyReattachIfAttached(); |
| 26 } | 26 } |
| 27 | 27 |
| 28 inline static bool isDefaultSlotName(const AtomicString& name) |
| 29 { |
| 30 return name.isNull() || name.isEmpty(); |
| 31 } |
| 32 |
| 28 void SlotAssignment::resolveAssignment(ShadowRoot& shadowRoot) | 33 void SlotAssignment::resolveAssignment(ShadowRoot& shadowRoot) |
| 29 { | 34 { |
| 30 m_assignment.clear(); | 35 m_assignment.clear(); |
| 31 | 36 |
| 32 using Name2Slot = WillBeHeapHashMap<AtomicString, RefPtrWillBeMember<HTMLSlo
tElement>>; | 37 using Name2Slot = WillBeHeapHashMap<AtomicString, RefPtrWillBeMember<HTMLSlo
tElement>>; |
| 33 Name2Slot name2slot; | 38 Name2Slot name2slot; |
| 34 HTMLSlotElement* defaultSlot = nullptr; | 39 HTMLSlotElement* defaultSlot = nullptr; |
| 35 | 40 |
| 36 const WillBeHeapVector<RefPtrWillBeMember<HTMLSlotElement>>& slots = shadowR
oot.descendantSlots(); | 41 const WillBeHeapVector<RefPtrWillBeMember<HTMLSlotElement>>& slots = shadowR
oot.descendantSlots(); |
| 37 | 42 |
| 38 for (RefPtrWillBeMember<HTMLSlotElement> slot : slots) { | 43 for (RefPtrWillBeMember<HTMLSlotElement> slot : slots) { |
| 39 slot->clearDistribution(); | 44 slot->clearDistribution(); |
| 40 AtomicString name = slot->fastGetAttribute(HTMLNames::nameAttr); | 45 AtomicString name = slot->fastGetAttribute(HTMLNames::nameAttr); |
| 41 if (name.isNull() || name.isEmpty()) { | 46 if (isDefaultSlotName(name)) { |
| 42 if (!defaultSlot) | 47 if (!defaultSlot) |
| 43 defaultSlot = slot.get(); | 48 defaultSlot = slot.get(); |
| 44 } else { | 49 } else { |
| 45 name2slot.add(name, slot.get()); | 50 name2slot.add(name, slot.get()); |
| 46 } | 51 } |
| 47 } | 52 } |
| 48 | 53 |
| 49 for (Node& child : NodeTraversal::childrenOf(*shadowRoot.host())) { | 54 for (Node& child : NodeTraversal::childrenOf(*shadowRoot.host())) { |
| 50 if (child.isElementNode()) { | 55 if (child.isElementNode()) { |
| 51 if (isActiveInsertionPoint(child)) { | 56 if (isActiveInsertionPoint(child)) { |
| 52 // TODO(hayato): Support re-distribution across v0 and v1 shadow
trees | 57 // TODO(hayato): Support re-distribution across v0 and v1 shadow
trees |
| 53 detachNotAssignedNode(child); | 58 detachNotAssignedNode(child); |
| 54 continue; | 59 continue; |
| 55 } | 60 } |
| 56 AtomicString slotName = toElement(child).fastGetAttribute(HTMLNames:
:slotAttr); | 61 AtomicString slotName = toElement(child).fastGetAttribute(HTMLNames:
:slotAttr); |
| 57 if (slotName.isNull() || slotName.isEmpty()) { | 62 if (isDefaultSlotName(slotName)) { |
| 58 if (defaultSlot) | 63 if (defaultSlot) |
| 59 assign(child, *defaultSlot); | 64 assign(child, *defaultSlot); |
| 60 else | 65 else |
| 61 detachNotAssignedNode(child); | 66 detachNotAssignedNode(child); |
| 62 } else { | 67 } else { |
| 63 HTMLSlotElement* slot = name2slot.get(slotName); | 68 HTMLSlotElement* slot = name2slot.get(slotName); |
| 64 if (slot) | 69 if (slot) |
| 65 assign(child, *slot); | 70 assign(child, *slot); |
| 66 else | 71 else |
| 67 detachNotAssignedNode(child); | 72 detachNotAssignedNode(child); |
| (...skipping 26 matching lines...) Expand all Loading... |
| 94 } | 99 } |
| 95 | 100 |
| 96 DEFINE_TRACE(SlotAssignment) | 101 DEFINE_TRACE(SlotAssignment) |
| 97 { | 102 { |
| 98 #if ENABLE(OILPAN) | 103 #if ENABLE(OILPAN) |
| 99 visitor->trace(m_assignment); | 104 visitor->trace(m_assignment); |
| 100 #endif | 105 #endif |
| 101 } | 106 } |
| 102 | 107 |
| 103 } // namespace blink | 108 } // namespace blink |
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