OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkAtomics.h" | 8 #include "SkAtomics.h" |
9 #include "SkBitmapProcShader.h" | 9 #include "SkBitmapProcShader.h" |
10 #include "SkColorShader.h" | 10 #include "SkColorShader.h" |
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
79 colorPtr = &storage; | 79 colorPtr = &storage; |
80 } | 80 } |
81 if (this->onAsLuminanceColor(colorPtr)) { | 81 if (this->onAsLuminanceColor(colorPtr)) { |
82 *colorPtr = SkColorSetA(*colorPtr, 0xFF); // we only return opaque | 82 *colorPtr = SkColorSetA(*colorPtr, 0xFF); // we only return opaque |
83 return true; | 83 return true; |
84 } | 84 } |
85 return false; | 85 return false; |
86 } | 86 } |
87 | 87 |
88 SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage)
const { | 88 SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage)
const { |
89 // We currently require 16byte alignment for some of our subclasses, so asse
rt that here. | |
90 SkASSERT(SkIsAlign16((intptr_t)storage)); | |
91 | |
92 if (!this->computeTotalInverse(rec, nullptr)) { | 89 if (!this->computeTotalInverse(rec, nullptr)) { |
93 return nullptr; | 90 return nullptr; |
94 } | 91 } |
95 return this->onCreateContext(rec, storage); | 92 return this->onCreateContext(rec, storage); |
96 } | 93 } |
97 | 94 |
98 SkShader::Context* SkShader::onCreateContext(const ContextRec& rec, void*) const
{ | 95 SkShader::Context* SkShader::onCreateContext(const ContextRec& rec, void*) const
{ |
99 return nullptr; | 96 return nullptr; |
100 } | 97 } |
101 | 98 |
(...skipping 266 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
368 #include "SkEmptyShader.h" | 365 #include "SkEmptyShader.h" |
369 | 366 |
370 void SkEmptyShader::toString(SkString* str) const { | 367 void SkEmptyShader::toString(SkString* str) const { |
371 str->append("SkEmptyShader: ("); | 368 str->append("SkEmptyShader: ("); |
372 | 369 |
373 this->INHERITED::toString(str); | 370 this->INHERITED::toString(str); |
374 | 371 |
375 str->append(")"); | 372 str->append(")"); |
376 } | 373 } |
377 #endif | 374 #endif |
OLD | NEW |