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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_WASM_ENCODER_H_ | 5 #ifndef V8_WASM_ENCODER_H_ |
6 #define V8_WASM_ENCODER_H_ | 6 #define V8_WASM_ENCODER_H_ |
7 | 7 |
8 #include "src/signature.h" | 8 #include "src/signature.h" |
9 #include "src/zone-containers.h" | 9 #include "src/zone-containers.h" |
10 | 10 |
11 #include "src/base/smart-pointers.h" | 11 #include "src/base/smart-pointers.h" |
12 | 12 |
| 13 #include "src/wasm/wasm-macro-gen.h" |
13 #include "src/wasm/wasm-module.h" | 14 #include "src/wasm/wasm-module.h" |
14 #include "src/wasm/wasm-opcodes.h" | 15 #include "src/wasm/wasm-opcodes.h" |
15 #include "src/wasm/wasm-result.h" | 16 #include "src/wasm/wasm-result.h" |
16 | 17 |
17 namespace v8 { | 18 namespace v8 { |
18 namespace internal { | 19 namespace internal { |
19 namespace wasm { | 20 namespace wasm { |
20 | 21 |
21 class WasmModuleBuilder; | 22 class WasmModuleBuilder; |
22 | 23 |
23 class WasmFunctionEncoder : public ZoneObject { | 24 class WasmFunctionEncoder : public ZoneObject { |
24 public: | 25 public: |
25 uint32_t HeaderSize() const; | 26 uint32_t HeaderSize() const; |
| 27 uint32_t LocalDeclSize() const { |
| 28 return static_cast<uint32_t>(local_decls_.Size()); |
| 29 } |
26 uint32_t BodySize() const; | 30 uint32_t BodySize() const; |
27 uint32_t NameSize() const; | 31 uint32_t NameSize() const; |
28 void Serialize(byte* buffer, byte** header, byte** body) const; | 32 void Serialize(byte* buffer, byte** header, byte** body) const; |
29 | 33 |
30 private: | 34 private: |
31 WasmFunctionEncoder(Zone* zone, LocalType return_type, bool exported, | 35 WasmFunctionEncoder(Zone* zone, LocalType return_type, bool exported, |
32 bool external); | 36 bool external); |
33 friend class WasmFunctionBuilder; | 37 friend class WasmFunctionBuilder; |
34 uint16_t signature_index_; | 38 uint16_t signature_index_; |
35 ZoneVector<LocalType> params_; | 39 ZoneVector<LocalType> params_; |
36 uint16_t local_i32_count_; | 40 LocalDeclEncoder local_decls_; |
37 uint16_t local_i64_count_; | |
38 uint16_t local_f32_count_; | |
39 uint16_t local_f64_count_; | |
40 bool exported_; | 41 bool exported_; |
41 bool external_; | 42 bool external_; |
42 ZoneVector<uint8_t> body_; | 43 ZoneVector<uint8_t> body_; |
43 ZoneVector<char> name_; | 44 ZoneVector<char> name_; |
44 | 45 |
45 bool HasLocals() const { | |
46 return (local_i32_count_ + local_i64_count_ + local_f32_count_ + | |
47 local_f64_count_) > 0; | |
48 } | |
49 | |
50 bool HasName() const { return (exported_ || external_) && name_.size() > 0; } | 46 bool HasName() const { return (exported_ || external_) && name_.size() > 0; } |
51 }; | 47 }; |
52 | 48 |
53 class WasmFunctionBuilder : public ZoneObject { | 49 class WasmFunctionBuilder : public ZoneObject { |
54 public: | 50 public: |
55 uint16_t AddParam(LocalType type); | 51 uint16_t AddParam(LocalType type); |
56 uint16_t AddLocal(LocalType type); | 52 uint16_t AddLocal(LocalType type); |
57 void ReturnType(LocalType type); | 53 void ReturnType(LocalType type); |
58 void EmitCode(const byte* code, uint32_t code_size); | 54 void EmitCode(const byte* code, uint32_t code_size); |
59 void EmitCode(const byte* code, uint32_t code_size, | 55 void EmitCode(const byte* code, uint32_t code_size, |
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150 SignatureMap signature_map_; | 146 SignatureMap signature_map_; |
151 int start_function_index_; | 147 int start_function_index_; |
152 }; | 148 }; |
153 | 149 |
154 std::vector<uint8_t> UnsignedLEB128From(uint32_t result); | 150 std::vector<uint8_t> UnsignedLEB128From(uint32_t result); |
155 } // namespace wasm | 151 } // namespace wasm |
156 } // namespace internal | 152 } // namespace internal |
157 } // namespace v8 | 153 } // namespace v8 |
158 | 154 |
159 #endif // V8_WASM_ENCODER_H_ | 155 #endif // V8_WASM_ENCODER_H_ |
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