Index: ui/accessibility/platform/ax_platform_node_win.h |
diff --git a/ui/accessibility/platform/ax_platform_node_win.h b/ui/accessibility/platform/ax_platform_node_win.h |
index 39792726b57c49ee169ad3440fd615b4eefaa1b7..eb747ed4d0b1a02aa2ff0cafb266ed53205f3f61 100644 |
--- a/ui/accessibility/platform/ax_platform_node_win.h |
+++ b/ui/accessibility/platform/ax_platform_node_win.h |
@@ -297,16 +297,6 @@ AXPlatformNodeWin |
IA2TextBoundaryType ia2_boundary, |
LONG start_offset, |
ui::TextBoundaryDirection direction); |
- |
- // A windows-specific unique ID for this object. It's returned in |
- // IAccessible2::get_uniqueID, but more importantly it's used for |
- // firing events. On Windows, we fire events on the nearest parent HWND |
- // and pass the unique ID as the child id parameter. When the client |
- // wants to retrieve the object the event was fired on, it calls |
- // get_accChild and passes the child ID. We use negative IDs for the unique |
- // ID so we can distinguish a request for an arbitrary child from a request |
- // for an immediate child of an object by its 0-based index. |
- LONG unique_id_win_; |
}; |
} // namespace ui |