| Index: ui/accessibility/platform/ax_platform_node_win.h
|
| diff --git a/ui/accessibility/platform/ax_platform_node_win.h b/ui/accessibility/platform/ax_platform_node_win.h
|
| index 39792726b57c49ee169ad3440fd615b4eefaa1b7..eb747ed4d0b1a02aa2ff0cafb266ed53205f3f61 100644
|
| --- a/ui/accessibility/platform/ax_platform_node_win.h
|
| +++ b/ui/accessibility/platform/ax_platform_node_win.h
|
| @@ -297,16 +297,6 @@ AXPlatformNodeWin
|
| IA2TextBoundaryType ia2_boundary,
|
| LONG start_offset,
|
| ui::TextBoundaryDirection direction);
|
| -
|
| - // A windows-specific unique ID for this object. It's returned in
|
| - // IAccessible2::get_uniqueID, but more importantly it's used for
|
| - // firing events. On Windows, we fire events on the nearest parent HWND
|
| - // and pass the unique ID as the child id parameter. When the client
|
| - // wants to retrieve the object the event was fired on, it calls
|
| - // get_accChild and passes the child ID. We use negative IDs for the unique
|
| - // ID so we can distinguish a request for an arbitrary child from a request
|
| - // for an immediate child of an object by its 0-based index.
|
| - LONG unique_id_win_;
|
| };
|
|
|
| } // namespace ui
|
|
|