| Index: ui/accessibility/platform/ax_platform_node_win.h
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| diff --git a/ui/accessibility/platform/ax_platform_node_win.h b/ui/accessibility/platform/ax_platform_node_win.h
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| index 39792726b57c49ee169ad3440fd615b4eefaa1b7..eb747ed4d0b1a02aa2ff0cafb266ed53205f3f61 100644
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| --- a/ui/accessibility/platform/ax_platform_node_win.h
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| +++ b/ui/accessibility/platform/ax_platform_node_win.h
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| @@ -297,16 +297,6 @@ AXPlatformNodeWin
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|                      IA2TextBoundaryType ia2_boundary,
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|                      LONG start_offset,
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|                      ui::TextBoundaryDirection direction);
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| -
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| -  // A windows-specific unique ID for this object. It's returned in
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| -  // IAccessible2::get_uniqueID, but more importantly it's used for
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| -  // firing events. On Windows, we fire events on the nearest parent HWND
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| -  // and pass the unique ID as the child id parameter. When the client
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| -  // wants to retrieve the object the event was fired on, it calls
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| -  // get_accChild and passes the child ID. We use negative IDs for the unique
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| -  // ID so we can distinguish a request for an arbitrary child from a request
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| -  // for an immediate child of an object by its 0-based index.
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| -  LONG unique_id_win_;
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|  };
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|  
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|  }  // namespace ui
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| 
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